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reverseproxy: buffer requests for fastcgi by default (#6759)
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* buffer requests for fastcgi by default

* fix import cycle

* fix the return value of bufferedBody

* more comments about fastcgi buffering

---------

Co-authored-by: Matt Holt <[email protected]>
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WeidiDeng and mholt authored Jan 2, 2025
1 parent 34cff4a commit 1bd567d
Showing 1 changed file with 17 additions and 3 deletions.
20 changes: 17 additions & 3 deletions modules/caddyhttp/reverseproxy/reverseproxy.go
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,19 @@ func (h *Handler) Provision(ctx caddy.Context) error {
return fmt.Errorf("loading transport: %v", err)
}
h.Transport = mod.(http.RoundTripper)
// enable request buffering for fastcgi if not configured
// This is because most fastcgi servers are php-fpm that require the content length to be set to read the body, golang
// std has fastcgi implementation that doesn't need this value to process the body, but we can safely assume that's
// not used.
// http3 requests have a negative content length for GET and HEAD requests, if that header is not sent.
// see: https://github.com/caddyserver/caddy/issues/6678#issuecomment-2472224182
// Though it appears even if CONTENT_LENGTH is invalid, php-fpm can handle just fine if the body is empty (no Stdin records sent).
// php-fpm will hang if there is any data in the body though, https://github.com/caddyserver/caddy/issues/5420#issuecomment-2415943516

// TODO: better default buffering for fastcgi requests without content length, in theory a value of 1 should be enough, make it bigger anyway
if module, ok := h.Transport.(caddy.Module); ok && module.CaddyModule().ID.Name() == "fastcgi" && h.RequestBuffers == 0 {
h.RequestBuffers = 4096
}
}
if h.LoadBalancing != nil && h.LoadBalancing.SelectionPolicyRaw != nil {
mod, err := ctx.LoadModule(h.LoadBalancing, "SelectionPolicyRaw")
Expand Down Expand Up @@ -1216,13 +1229,14 @@ func (h Handler) bufferedBody(originalBody io.ReadCloser, limit int64) (io.ReadC
buf := bufPool.Get().(*bytes.Buffer)
buf.Reset()
if limit > 0 {
n, err := io.CopyN(buf, originalBody, limit)
if (err != nil && err != io.EOF) || n == limit {
var err error
written, err = io.CopyN(buf, originalBody, limit)
if (err != nil && err != io.EOF) || written == limit {
return bodyReadCloser{
Reader: io.MultiReader(buf, originalBody),
buf: buf,
body: originalBody,
}, n
}, written
}
} else {
written, _ = io.Copy(buf, originalBody)
Expand Down

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