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Whoever wrote this wrote some general purpose texture and renderer classes... which they then copy pasted into each sample. This sample only ever uses a cubemap texture, so delete the other paths and remove the error handling code for a thing that will never happen. The original intent was good, but it's pointless when the three teapots samples (classic, textured, and image-decoder) are three samples that don't share this "common" code. I suspect I'll merge the three at some point, but I don't really like how this particular interface was shaped anyway, so I'll probably rewrite that when I do.
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