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This repository contains the mods I have created for GZDoom. As these are personal works, no pull requests or other forms of communication are accepted on this repository.

Structure

Each mod is stored in a single toplevel folder, containing at least:

  • A LICENSE.md file detailing the licensing of the resources included in the mod. Typically, anything I create myself will be placed into the public domain as per usual. However, third-party resources (such as textures, sprites and music) may have their own licensing rules which the file will outline.
  • A gameinfo.txt file that outlines dependencies:
    • The IWAD line will tell you which of the ZDoom family of games (IWADs) the mod is built for. You could purchase the original id Software titles, or substitute them for their free equivalents. For mods that ask for DOOM.WAD or DOOM2.WAD, you can substitute that for freedoom1.wad and freedoom2.wad respectively. For mods that ask for HERETIC.WAD, you can substitute that for blasphem.wad. No other IWADs are required by anything here.
    • The LOAD line will tell you if there are any required external files. If there are any, you should search for them by filename on /idgames, download them, and place them in the same folder your IWAD (not the mod!) is in. That way they can be found by any mods that require them.

Downloading

To get the complete mod set, click here.

To download individual mods, right click the folder of the mod you want in the file list above, click "Copy link address" and then paste the copied link here.

Playing

To play any of the mods, you can do any of the following:

  • Drag-and-drop the mod's folder itself onto gzdoom.exe (Windows only).
  • Pass the path to the mod's folder into a -file parameter when starting GZDoom.
  • Zip the folder up and rename the archive to .pk3, then double-click it to play (picking GZDoom for the file association if prompted).
    • If you downloaded an indivudal mod per instructions above, the ZIP you get from that can be renamed into .pk3 directly.

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