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Version 2.0.1

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@akgunter akgunter released this 10 Jan 05:29

Description

v2.0.1 Patch

This was mainly to fix a DX9 compilation error that I didn't know was a thing. Apparently you can't use [branch] and tex2D() together.

Hidden/Advanced Configs

  • USE_VERTEX_UNCROPPING: With advanced settings enabled, set this to 1 to enable the slightly-faster vertex shader uncropping algorithm. When advanced settings are disabled, this will also be disabled. Enabling it can save about 0.1ms in some cases.

Removed Features

  • Relegated the the fancy vertex shader uncropping logic to an advanced setting. Most users won't notice the difference, but some users would notice that some DX9 emulators like to only refresh part of the screen. The old logic forces the entire screen to update, which ensures the area outside the content box is black.

Bug Fixes

  • Fixed a DX9 compilation error resulting from using tex2D() inside an if-else statement with the [branch] annotation.