Releases: Wizcorp/AudioManager
Releases · Wizcorp/AudioManager
v0.1.7
Merge pull request #11 from cstoquer/fix/panNode
Fix pan node
v0.1.6
Custom loader function
- Removed
wizAssets
dependency from AudioManager
. Instead, a custom loader function can be specified in settings.getFileUri
- bugfix: crossfading to the currently fading-out sound cancel fade.
v0.1.5
Customisable crossfading
- Looped audio crossfading method can be changed in
AudioManager.settings
. We can choose between a real crossfading or a fadein/fadeout system to use less memory.
- bugfix:
SoundBuffered
reinitialisation
v0.1.4
Leaner AudioManager
- Don't create Sounds in muted channels
- Cleanup AudioNodes on unload
v0.1.3
Merge pull request #5 from cstoquer/master
Sound group creation
v0.1.2
Bugfixes
- pitch: pitch is applied correctly
- mute: when a channel is enabled, loop is playing at correct volume.
v0.1.1
New feature: pitch
(Only available with webAudio.)
Pitch can be set and modified in real time. Glide effect is also possible via a portamento
parameter.
Improvements
AudioManager
now expose audioContext
- Sound are auto created on
playSound
SoundGroup
soundIds, volumes and pitches arrays length can be different.
Fixes
- Fix problem occurring when calling several times
play
or stop
- Fix fade-out callback issue
v0.1.0
Merge pull request #1 from cstoquer/master
AudioManager