Releases: WhirligigGirl/Seven-Worlds-of-SLIPPIST-1
0.8.0
- Increased Bravo's cloud height.
- Increased Charlie's cloud height.
- Tweaked Scaledspace RimBlend and RimPower settings for all planets.
- Made SLIPPIST-1's lens flare brighter.
- Remove Exoplanet Patch. Use IC.
- Add new name/description settings patch.
- Add a new pale light mode as an optional (but default) setting, based upon the Gememma light tweaks in Whirligig World.
- Science definitions moved over to Scientific Revolution format.
- Add KEX-Regional PQS to the repository
- Add SciRev to the repository
- Move KEX, SciRev, and SLIPPIST-1 to GameData folder.
- Fix the luminosity of SLIPPIST-1 against Echo's orbit. Solar power generation should work properly.
- Add new science definitions for every planet.
- Add Sigma88LoadingScreens
- Add a few loading tips. Loading art to come later.
- New orbit icon for SLIPPIST-1 in Interstellar Consortium: 8-pointed star.
- Scatterer DOES NOT WORK
0.7.2
0.7.2:
- Fix identifier on Echo. (Which would have broken the Exoplanet patch)
- Fix descriptions config file which failed to correctly replace the default placeholder descriptions
- Update Kopernicus Expansions download to 1.7.0.
0.7.1:
- Oops I forgot to rename Bravo's texture. Fixed that.
0.7.0:
- Add UniqueBodyIdentifiers to all planets. Now orbiting vessels will recognize SLIPPIST-1 and Echo as the correct body even if you switch between "Home" and "Exoplanet" mode.
- Add Interstellar Consortium Compatibility. This star system can now coexist peacefully with any and all packs which also use IC.
- The Binary System mode has been removed.
- The "Exoplanet" patch has been changed, and is now automatically compatible with Interstellar Consortium.
- It can also be played as a homeworld with IC compatibility if you use the IC plugin.
- Renamed SLIPPIST-1b "Beta" to "Bravo." Dunno why I thought the NATO alphabet used Beta for "B", but a few months ago a friend of mine who's a pilot notified me that it should be Bravo, and she's right. Frankly it's more fitting like this, because if you land and launch from there... bravo.
0.7.1
0.7.1:
- Oops I forgot to rename Bravo's texture. Fixed that.
0.7.0:
- Add UniqueBodyIdentifiers to all planets. Now orbiting vessels will recognize SLIPPIST-1 and Echo as the correct body even if you switch between "Home" and "Exoplanet" mode.
- Add Interstellar Consortium Compatibility. This star system can now coexist peacefully with any and all packs which also use IC.
- The Binary System mode has been removed.
- The "Exoplanet" patch has been changed, and is now automatically compatible with Interstellar Consortium.
- It can also be played as a homeworld with IC compatibility if you use the IC plugin.
- Renamed SLIPPIST-1b "Beta" to "Bravo." Dunno why I thought the NATO alphabet used Beta for "B", but a few months ago a friend of mine who's a pilot notified me that it should be Bravo, and she's right. Frankly it's more fitting like this, because if you land and launch from there... bravo.
0.7.0
- Add UniqueBodyIdentifiers to all planets. Now orbiting vessels will recognize SLIPPIST-1 and Echo as the correct body even if you switch between "Home" and "Exoplanet" mode.
- Add Interstellar Consortium Compatibility. This star system can now coexist peacefully with any and all packs which also use IC.
- The Binary System mode has been removed.
- The "Exoplanet" patch has been changed, and is now automatically compatible with Interstellar Consortium.
- It can also be played as a homeworld with IC compatibility if you use the IC plugin.
- Renamed SLIPPIST-1b "Beta" to "Bravo." Dunno why I thought the NATO alphabet used Beta for "B", but a few months ago a friend of mine who's a pilot notified me that it should be Bravo, and she's right. Frankly it's more fitting like this, because if you land and launch from there... bravo.
0.4
- Put planets in resonant orbits
- Add new texture for the star
- Add descriptions
0.3
- Option to move to another star system (see settings.cfg)
- Default to NATO phoentic alphabet names (Beta, Charlie, Delta, Echo, Foxtrot, Golf, Hotel)
- Add better terrain and tidal lock to Echo.
- Add biomes.
- Refine atmospheres a little bit.
- Make the color and light of SLIPPIST realistic based on Temperature Kelvin to RGB calculation.
- Its prettier.
0.2
- Added Custom Terrain for Planets F, G, and H.
- Tiny tweaks.
SLIPPIST 0.1
The Kerbal Astronomical Union's SLIPPIST instrument (Shadow of Light Imaging of Planets and Planetesimals In the Sky Telescope, not to be confused with the Kerbal brand of Root Beer after which the telescope was named), has just made an incredible discovery this week. The SLIPPIST-1 Star System, around which we previously knew of three Kerbin-sized planets, has been confirmed to be the parent to an additional four planets, for a total of seven. At least three of these worlds are known to be in the habitable zone, the region of space around which water can remain liquid.
Soon we hope to see spacecrafts visit the... oh wait, we're being told that the system is 40 lightyears away. I suppose we can look forward to our great grandchildren seeing the actual planets. At any rate, we can expect to see them rendered in a wonderful stockalike art style with Kopernicus.