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wzapi function
addBeacon(x, y, playerFilter[, message])
spawns a beacon, but it's not in the middle of a tile. It's placed on the North-West (top left) corner.Why it happens
wzapi.cpp
:Needs to be
Each tile = 128 "world units".
I'm not sure this works; I didn't test it. Additionally, I'm not sure if there's an appropriate constant I should be using instead. Review would be appreciated.