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Releases: Vek17/TabletopTweaks-Base

v1.5.1

07 Oct 23:35
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  • fixed issue with uncanny dodge prerequisites
  • fixed utilitarian magic tooltip
  • primailist rage powers should all work now with bloodrage (Thanks to @bguns)
  • oracle curses should now work correctly (Thanks to @pheonix99)
  • nature oracle and scaled fist AC bonus no longer stack

v1.5.0b

06 Oct 00:38
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  • added new archetypes (big thanks to @factubsio for their work on these)
    • nature fang
      • A druid/slayer hybrid archetype who trades wild shape for studied target and slayer talents
    • divine commander
      • A warpriest/cavalier hybrid archetype who trades blessings and some bonus feats for a divine mount and the tactician ability
  • added erastil's blessing feat (Thanks @factubsio)
  • added stalwart and improved stalwart feats (Thanks @bguns)
  • fixed issues with ContextRankConfigs giving incorrect progressions in some cases. Unsure of the scope of the bug but things should work more correctly now.

v1.5.0a

  • fixed issue where ContextRankConfigs would sometimes calculate incorrectly if only one archetype was setup

v1.5.0b

  • fixed issue where ContextRankConfigs would sometimes calculate incorrectly for classes without an archetype

v1.4.1

03 Oct 15:03
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  • favorite metamagic bolstered is now pickable
  • fixed cases where it was sometimes impossible to complete levelup due to the DR rework

v1.4.0

03 Oct 01:00
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  • weapon training no longer stacks with itself incorrectly
  • greater spell specialization now works more correctly with variant spells
  • Damage Reduction (HUGE Thanks to @bguns):
    • Overview: This provides a comprehensive rework of the damage reduction / resistance mechanics in the game. This rework allows for (more) correct stacking of DR, and fixes issues with the interaction between Protection From Energy, energy resistance, and the Abjuration school's Elemental Absorption class feature.
    • Fixed: DR X/- now increases and stacks as per the tabletop rules
      • Changed: Mangling Frenzy item extra rage DR allowed to stack with barbarian(-like) damage reduction
      • Changed: Lich's Indestructible Bones mythic ability allowed to stack with all other sources of DR/-
      • Changed: Azata's The Bound of Possibility item now grants stacking DR/Lawful to match Aivu
      • Changed: Armored Juggernaut (added by TTT) only stacks with adamantine armors, and is increased by Armor Mastery
    • Fixed: interaction between protection from energy, energy resistance, and the abjuration school's energy absorption feature
    • Fixed: Clustered Shots was able to (in theory) overcome force resistance
    • Fixed: Abilities that reduced DR (such as Aeon's Enforcing Gaze with the DR option) also reduced energy resistance(s)
    • Fixed: Skald Damage Reduction was not increased by the Increased Damage Reduction rage power
    • Fixed: Mad Dog's pet's DR did not increase if the Mad Dog took the Increased Damage Reduction rage power
    • Fixed: Bloodrager (Primalist) DR was not increased by the Increased Damage Reduction rage power
    • Fixed: Winter Oracle Ice Armor revelation gave DR 5/- instead of DR 5/piercing
    • Fixed: Bruiser's Chainshirt gave DR 3/- instead of DR 3/piercing
    • Fixed: Warden of Darkness (Tower Shield) gave DR 5/- instead of DR 5/good
    • Fixed: Aivu was gaining DR/- instead of DR/Lawful
    • Fixed: The rage buff from the Mangling Frenzy belt did not apply to Bloodrager's rage

v1.3.7

01 Oct 23:54
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  • fixed issue where settings were not always properly preserved in version updates
  • shatter defenses should now work correctly for anything with an attack rolls instead of just weapon attacks
  • added greater spell specialization

v1.3.6

29 Sep 17:50
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1.0.7 support

  • animal ally should now always progress correctly
  • fixed for 1.0.7

v1.3.5

29 Sep 00:18
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  • shatter defenses now works like in tabletop
  • extra feat mythic feat can now only be taken once
  • extra mythic ability mythic feat can now only be taken once
  • improvements to natual armor stacking rules
  • added mythic shatter defenses
  • added nature soul @Aegonek
  • added animal ally @Aegonek

v1.3.4a

28 Sep 03:15
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v1.3.4

  • added precision critical mythic ability
  • rowdy's vital force now correctly deals precision damage
  • profane ascension now works correctly for dexterity and strength based characters
  • sword saint's perfect critical now correctly costs 2 points of pool instead of 1

v1.3.4a

  • fixed issue where weapon materials didn't apply correctly
  • fixed issues where activiatable abilities with resources spent incorrecty
  • fixed issue where vital force was not properly applied to melee attacks

v1.3.3

27 Sep 03:56
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  • fixed mounted maniac not triggering
  • fixed coup de grace not causing sneak attack damage
  • trickster UMD2 now allows you to ignore equipment restrictions as the description states
  • bolster should now be allowed on sticky touch spells like shocking grasp
  • empower should now be allowed on sticky touch spells like shocking grasp
  • maximize should now be allowed on sticky touch spells like shocking grasp
  • bolster splash damage should not longer hit you (unless you targeted a friendly)

v1.3.2

25 Sep 21:57
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  • extra slayer talents should now allow all slayers
  • coup de grace is now working again (opps)
  • The holy symbol of Iomedae no longer turns itself off