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- 开始实验注入,用于替代传统的覆写,进而更容易跨版本兼容。 | ||
- 以注入改写`lib.element.content.gain`、`lib.element.card.init`、`lib.element.card.copy`、`lib.element.dialog.add`、`lib.skill._discard.content`、`ui.create.menu`、`ui.create.dialog`。https://github.com/Tipx-L/decade-ui/issues/5 https://github.com/Tipx-L/decade-ui/issues/6 https://github.com/Tipx-L/decade-ui/issues/9 | ||
- 优化自动读取美化卡牌的代码。https://github.com/Tipx-L/decade-ui/issues/7 | ||
- 优化被刘璋〖暗弱〗影响的手牌的显示效果。 | ||
- 修复伪元素的文本内容无法正常换行的异常(举例:界全琮〖邀名〗)。https://github.com/Tipx-L/decade-ui/issues/8 | ||
- 修复卜算时卡牌宽占满整个对话框的异常。 | ||
- 祝各位今晚二鬼(指大宝大鬼)拍门! | ||
- 跟进本体,开始引入面向对象的修改方式(class)以及基于全新的handler的修改方式;(https://github.com/Tipx-L/decade-ui/issues/12) | ||
(https://github.com/Tipx-L/decade-ui/issues/13) | ||
- 将dynamicSkin.js重命名为dynamicSkinTemplate.js,保证修改过dynamicSkin.js的玩家不会因更新被覆盖动态皮肤参数,也因此推荐想要修改动态皮肤参数的新玩家,复制粘贴dynamicSkinTemplate.js并重命名为dynamicSkin.js,然后在dynamicSkin.js修改;(https://github.com/Tipx-L/decade-ui/issues/10) | ||
- 由于还原了`game.loop`,因此移除“流畅模式”开关; | ||
- 添加一系列身份美化卡牌; |