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v0.12.2b

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@TimGoll TimGoll released this 20 Dec 16:01
· 337 commits to master since this release
5988942

Added

  • Added the beacon back into TTT2, an equipment that was disabled long ago in base TTT
    • Can only be bought by policing roles
    • Creates a wallhack in a sphere around it, which is visible to everyone
  • Added recognizable badge for builtin equipment and roles (by @EntranceJew)
    • Buy Equipment menu has builtin indicators, replacing the (C) custom marker decorating a majority of equipment
    • F1 > Edit Equipment now has builtin indicators on equipment
    • Added tooltip to F1 > Edit Equipment menu with the equipment's class name.
    • F1 > Role Settings now has builtin indicators for roles
    • F1 > Edit Shops now has builtin indicators for roles

Changed

  • Updated the Turkish localization file (by @NovaDiablox)
  • Radio can now only be picked up by placer
  • Radar now clears existing waypoints when removed or on changing role (by @EntranceJew)
  • Comboboxes can now handle numbers and strings as values
    • Defaults work now with numbers
    • OnChange-Callback is called with the correct type for ConVars

Fixed

  • Binoculars scan no longer gets interrupted when changing zoom level
  • Fixed missing water level icon breaking scoreboard
  • DNA Tester works now with more than one fingerprint on a weapon
  • TraitorButton config files should now actually work
  • Translation strings not rendering on detective's body search mode combobox
  • C4 defusal prompt now suggesting the right key
  • Disable to unscope from weapons without ironsights
  • Fixed typo preventing targetid from showing role icons correctly
  • Mitigated issue with CTakeDamageInfo becoming ephemeral outside their hook of origin
  • ttt_game_text can now properly send to "All except traitors", as described.
  • Fixed corpses not listing their kills
  • Comboboxes now show correct values for database driven entries
  • Database-Callbacks are now called with the correct valuetype