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Add example for demonstrating/testing despawning tilemaps
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//! Example showing tilemap despawning. | ||
use bevy::{input::common_conditions::input_just_pressed, prelude::*}; | ||
use bevy_ecs_tilemap::prelude::*; | ||
mod helpers; | ||
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fn startup(mut commands: Commands) { | ||
commands.spawn(Camera2d); | ||
commands.spawn(( | ||
Text::new("space: spawn tilemap\nesc: despawn tilemap"), | ||
Node { | ||
position_type: PositionType::Absolute, | ||
top: Val::Px(12.0), | ||
left: Val::Px(12.0), | ||
..default() | ||
}, | ||
)); | ||
} | ||
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fn spawn_map( | ||
mut commands: Commands, | ||
asset_server: Res<AssetServer>, | ||
maps: Query<(), With<TileStorage>>, | ||
) { | ||
let num_maps = maps.iter().len(); | ||
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let texture_handle: Handle<Image> = asset_server.load("tiles.png"); | ||
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let map_size = TilemapSize { x: 32, y: 32 }; | ||
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let tilemap_entity = commands.spawn_empty().id(); | ||
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let mut tile_storage = TileStorage::empty(map_size); | ||
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// Spawn the elements of the tilemap. | ||
// Alternatively, you can use helpers::filling::fill_tilemap. | ||
for x in 0..map_size.x { | ||
for y in 0..map_size.y { | ||
let tile_pos = TilePos { x, y }; | ||
let tile_entity = commands | ||
.spawn(TileBundle { | ||
position: tile_pos, | ||
tilemap_id: TilemapId(tilemap_entity), | ||
color: TileColor( | ||
Hsla::hsl(0., 0.9, 0.8) | ||
.rotate_hue(num_maps as f32 * 19.) | ||
.into(), | ||
), | ||
texture_index: TileTextureIndex(5), | ||
..default() | ||
}) | ||
.id(); | ||
tile_storage.set(&tile_pos, tile_entity); | ||
} | ||
} | ||
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let tile_size = TilemapTileSize { x: 16.0, y: 16.0 }; | ||
let grid_size = tile_size.into(); | ||
let map_type = TilemapType::default(); | ||
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let offset = Vec3::splat(num_maps as f32 * tile_size.x / 2.); | ||
let mut transform = get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0); | ||
transform.translation += offset; | ||
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commands.entity(tilemap_entity).insert(TilemapBundle { | ||
grid_size, | ||
map_type, | ||
size: map_size, | ||
storage: tile_storage, | ||
texture: TilemapTexture::Single(texture_handle), | ||
tile_size, | ||
transform, | ||
..default() | ||
}); | ||
} | ||
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fn despawn_map(mut commands: Commands, mut maps: Query<(Entity, &mut TileStorage, &Transform)>) { | ||
let Some((tilemap_entity, mut tile_storage, _)) = maps | ||
.iter_mut() | ||
.sort_by::<&Transform>(|a, b| b.translation.z.partial_cmp(&a.translation.z).unwrap()) | ||
.next() | ||
else { | ||
return; | ||
}; | ||
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commands.entity(tilemap_entity).despawn_recursive(); | ||
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for maybe_entity in tile_storage.iter_mut() { | ||
if let Some(entity) = maybe_entity.take() { | ||
commands.entity(entity).despawn(); | ||
} | ||
} | ||
} | ||
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fn main() { | ||
App::new() | ||
.add_plugins( | ||
DefaultPlugins | ||
.set(WindowPlugin { | ||
primary_window: Some(Window { | ||
title: String::from("Despawn Tilemap Example"), | ||
..default() | ||
}), | ||
..default() | ||
}) | ||
.set(ImagePlugin::default_nearest()), | ||
) | ||
.add_plugins(TilemapPlugin) | ||
.add_systems(Startup, startup) | ||
.add_systems(Update, helpers::camera::movement) | ||
.add_systems(Update, spawn_map.run_if(input_just_pressed(KeyCode::Space))) | ||
.add_systems( | ||
Update, | ||
despawn_map.run_if(input_just_pressed(KeyCode::Escape)), | ||
) | ||
.run(); | ||
} |