Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GeoJSON - fix spawning when the terrain is included #104

Open
wants to merge 5 commits into
base: wc/terrain_notify_update
Choose a base branch
from

Conversation

w-czerski
Copy link
Contributor

@w-czerski w-czerski commented Jan 17, 2025

About:

The same changes as in #102.

Rely on built in Bus Notifies in AzFramework::Terrain to check if terrain is available in the level.
If available - use OnTerrainUpdated() in Editor Component and OnTerrainCreateEnd() for Game Component.

It adds the same features for editor:

  • to enable / disable spawning on activation
  • enable / disable spawning on terrain update
  • what terrain masks will be ignored when terrain update is called

Merging Order

wc/geo_json_terrain_support -> wc/terrain_notify_update -> main

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant