Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Edited the following lines to the movesets in Polished Crystal to fix various errors, typos, and redundancies. No other changes have been made.
Psyduck: Amnesia was originally at Level 47 and was out of order with the rest of its moves, this is now at Level 37 and is in order. (Line 1208)
Primeape: A minor change, but Rage is now listed as an evolution move in the comments, which it is. (Line 1261)
Poliwhirl: Low Kick was at Level 28, which is the same place as Poliwag despite the moves before and after both being at a higher level after evolving. This was moved to Level 32 to be consistent with the base games in Gen 6 and the pattern of level ups created. (Line 1385)
Dodrio: Rage was listed at Level 9 instead of 8, which makes no sense as that's before it evolves and has no reason to be a different level. For consistency's sake, I moved it back anyways to Level 8. (Line 2020)
Jolteon: Learns Double Kick twice. At level 9 from Let's Go, and at level 17 from its normal moves. Since this isn't quite fair compared to the other Eeveelutions, Spark was added for Level 17 at the recommendation of "censoredharp" on the Discord. Its more powerful than Bite, but paralyzes rather than flinches (Jolteon can already paralyze), and with the lower Attack stat for Jolteon, it doesn't make an immense amount of difference meta-wise. This seemed like a balanced choice to keep a consistent movepool without adding extra capabilities Jolteon didn't have before. And also, that means every level it can be for an encounter gives it at least 1 electric move, there used to be a gap because of this. (Line 3222)
Tangrowth: Moved Swords Dance from Level 49 to 48 to be consistent with the mainline games. (Line 6063)
There were other ones I had considered, like Kabuto learning Leech Life like Kabutops instead of Giga Drain (Line 4818), and Wyrdeer's last 3 moves being moved down to match Stantler's (Lines 6360-6363), but I decided not to change these as these seemed more intentional, and not exactly necessary compared to Jolteon's case.