Skip to content

Commit

Permalink
New translations i18n.properties (English, Australia)
Browse files Browse the repository at this point in the history
  • Loading branch information
bubblobill committed Jan 16, 2025
1 parent 4bab333 commit 9fdad72
Showing 1 changed file with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -375,7 +375,7 @@ MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.landingMap.tooltip = Make this the first map players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
Expand Down Expand Up @@ -1235,7 +1235,7 @@ action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page
action.helpurl.06 = Frameworks
action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks
action.toggleLandingMap = &Landing map
action.toggleLandingMap.description = Make this map the first one that players see when they connect.
action.toggleLandingMap.description = Make this the first map players see when they connect.
action.hideMap = &Player Visible
action.hideMap.accel = H
action.hideMap.description = Toggle visibility of map for the players.
Expand Down Expand Up @@ -2629,7 +2629,7 @@ tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Draw a wall template.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tool.walltopology.instructions = Left-Click\: start new wall or grab wall / vertex, Right-Click\: extend wall, Alt+Left-Click\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
Expand Down

0 comments on commit 9fdad72

Please sign in to comment.