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Hide redundant eyecolors
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RAYTRAC3R committed Nov 3, 2024
1 parent 96b3bea commit 1be6712
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2 changes: 1 addition & 1 deletion mods/RAYTRAC3RCosmetics/main.gd
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ extends Node
const ID = "RAYTRAC3RCosmetics"
onready var Lure = get_node("/root/SulayreLure")

var colors = [ "black", "blue", "brown", "green", "grey", "maroon", "midnight", "mint", "olive", "orange", "pink", "purple", "red", "salmon", "silver", "stone", "tan", "teal", "west", "yellow" ]
var colors = [ "black", "blue", "brown", "green", "grey", "maroon", "mint", "olive", "orange", "pink", "purple", "red", "salmon", "silver", "tan", "teal", "yellow" ] #stone is temporarily removed for being too close to silver and just adding clutter, same with west and olive, midnight and black
var colored_eyes = [ "ring", "minty", "scarab" ]

func assign_eye_colors(): #shamelessly copied and modified from a snippet ZeaTheMays posted on Discord
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