Improve after collapse cutscene skip #2322
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Small improvement to the cutscene skip after collapse (or after beating Ganondorf if you have tower escape off). Shoutouts to Celeste on the discord for the idea !
2024-10-27.11-32-53.mp4
Current version for reference
2024-10-27.11-41-09.mp4
The proposed improvement is 99 frames faster, and the camera ends up facing the next direction you want to take to continue the fight.
This will mess a bit with muscle memory for racers for a few seeds, but surely they will manage :p