Skip to content

Commit

Permalink
Added several updates
Browse files Browse the repository at this point in the history
- Updated HTML5 build
- Updated SDL2 version
- Added controller support
- Updated libGDX version
  • Loading branch information
Memorix101 committed Apr 7, 2019
1 parent 250fc18 commit 6b846f0
Show file tree
Hide file tree
Showing 6,195 changed files with 2,393 additions and 268,364 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
10 changes: 10 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -47,3 +47,13 @@ monogame_space_invaders-master/Desktop/Content/
wii-space-invaders-master/

wii_space_invaders_master/source/\.vscode/

unity3d-space-invaders/Library/webgl_cache/

unity3d-space-invaders/HTML5/

unity3d-space-invaders/obj/

unity3d-space-invaders/Win64/

unity3d-space-invaders/Library/
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@ public class libgdx_space_invaders extends ApplicationAdapter {
SpriteBatch batch;
Texture background_sprite;
Texture fmg_logo;
Texture gameover_ui;
Texture win_ui;
BitmapFont score_font;

int score = 0;
Expand All @@ -28,6 +30,7 @@ public class libgdx_space_invaders extends ApplicationAdapter {

float timer;
boolean game_start = false;
boolean gameover = false;

Music music;
Sound snd_blaster;
Expand All @@ -40,6 +43,38 @@ public class libgdx_space_invaders extends ApplicationAdapter {
ArrayList<Enemy> enemies = new ArrayList<Enemy>();
ArrayList<Explosion> explode_fx = new ArrayList<Explosion>();

void restart()
{
player.dead = false;
player.pos = new Vector2(640/2 - player.sprite.getDepth()/2,10);
laser.clear();;
enemies.clear();
pusher.clear();
explode_fx.clear();
itemCount = 0;
rowCount = 0;
score = 0;
gameover = false;
spawnEnemies();
}

void spawnEnemies()
{
// create enemies
for (int i = 0; i < 40; i++) {
if (i % 10 == 0) {
itemCount = 0;
rowCount++;
}

itemCount++;

Random r = new Random();
int ran = r.nextInt(30 - 3) + 1;
enemies.add(new Enemy(new Vector2(itemCount * 40, 40 * rowCount + 200), itemCount, ran));
}
}

@Override
public void create() {

Expand All @@ -52,22 +87,12 @@ public void create() {
batch = new SpriteBatch();
background_sprite = new Texture("space3.png");
fmg_logo = new Texture("fmg_splash.png");
gameover_ui = new Texture("gameover_ui.psd");
win_ui = new Texture("win_ui.psd");

player.Create();

// create enemies
for (int i = 0; i < 40; i++) {
if (i % 10 == 0) {
itemCount = 0;
rowCount++;
}

itemCount++;

Random r = new Random();
int ran = r.nextInt(30 - 3) + 1;
enemies.add(new Enemy(new Vector2(itemCount * 40, 40 * rowCount + 200), itemCount, ran));
}
spawnEnemies();

music = Gdx.audio.newMusic(Gdx.files.internal("bodenstaendig.ogg"));
music.setLooping(true);
Expand All @@ -93,6 +118,14 @@ void Update() {
snd_blaster.play();
}

if (Gdx.input.isKeyJustPressed(Input.Keys.ENTER) && gameover) {
restart();
}

if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
Gdx.app.exit();
}

for (int e = enemies.size() - 1; e >= 0; e--) {
enemies.get(e).Update();

Expand Down Expand Up @@ -171,11 +204,15 @@ public void render() {
score_font.draw(batch, "SCORE: " + String.format("%04d", score), 640 - 190, 480 - 10);

if (score >= 4000) {
score_font.draw(batch, "YOU WIN!", 640 / 2 - 35, 480 / 2 - 10);
//score_font.draw(batch, "YOU WIN!", 640 / 2 - 35, 480 / 2 - 10);
batch.draw(win_ui, 0, 0);
gameover = true;
}

if (player.dead) {
score_font.draw(batch, "GAME OVER!", 640 / 2 - 70, 480 / 2 - 10);
//score_font.draw(batch, "GAME OVER!", 640 / 2 - 70, 480 / 2 - 10);
batch.draw(gameover_ui, 0, 0);
gameover = true;
}
} else {
batch.draw(fmg_logo, 0, 0);
Expand Down
4 changes: 2 additions & 2 deletions monogame_space_invaders-fsharp-master/Bullet.fs
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,9 @@ type Bullet (pos: Vector2, isEnemy: bool, con: ContentManager) = class
member val position = pos with get, set
member val enemyBullet = _enemyBullet with get, set
member this.TileBoundingBox = _TileBoundingBox
member val dispose = false with get, set



//functions
member this.update(gameTime: GameTime) =
if this.enemyBullet = false
then
Expand Down
10 changes: 8 additions & 2 deletions monogame_space_invaders-fsharp-master/Game1.fs
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,8 @@ type Game1 () as this =
snd_blasterInstance <- snd_blaster.CreateInstance()
snd_blasterInstance.Play() |> ignore

if Keyboard.GetState().IsKeyDown(Keys.Enter) && player.dead = true || Keyboard.GetState().IsKeyDown(Keys.Enter) && stageClear = true
if Keyboard.GetState().IsKeyDown(Keys.Enter) && player.dead = true || Keyboard.GetState().IsKeyDown(Keys.Enter) && stageClear = true
|| GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.Start) && player.dead = true || GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.Start) && stageClear = true
then
restart()

Expand All @@ -142,7 +143,8 @@ type Game1 () as this =
enemies.Item(i).dead <- true //enemies.RemoveAt(i) //don't know how to fix this. could not find something like break or workaround
snd_exploInstance <- snd_explo.CreateInstance()
snd_exploInstance.Play() |> ignore


for i in enemies.Count-1 .. -1 .. 0 do
if enemies.Item(i).dead
then enemies.RemoveAt(i)

Expand All @@ -164,6 +166,10 @@ type Game1 () as this =
snd_exploInstance.Play() |> ignore

if enemyLasers.Item(i).position.Y >= 480.0f
then enemyLasers.Item(i).dispose <- true

for i in enemyLasers.Count-1 .. -1 .. 0 do
if enemyLasers.Item(i).dispose = true
then enemyLasers.RemoveAt(i);

for i in explosions.Count-1 .. -1 .. 0 do
Expand Down
28 changes: 19 additions & 9 deletions monogame_space_invaders-fsharp-master/Player.fs
Original file line number Diff line number Diff line change
Expand Up @@ -11,17 +11,20 @@ type Player (pos: Vector2) = class
let mutable _TileBoundingBox: Rectangle = Rectangle(0, 0, 0, 0)
let mutable _sprite: Texture2D = null
let mutable keyState = KeyboardState()

let mutable cbuttonState = GamePadState()
let mutable lastcbuttonState = GamePadState()
let mutable cpadState = GamePadState()

let move_speed: float32 = 350.0f

//public variables
member val dead = false with get, set
member val shoot = false with get, set
member val position = pos with get, set
member this.TileBoundingBox = _TileBoundingBox

//functions
member this.test = //test function
printf "Hello World"

//functions
member this.loadResources(con: ContentManager) =
_sprite <- con.Load<Texture2D>("player");
this.position <- Vector2(640.0f / 2.0f - (float32) _sprite.Bounds.Width / 2.0f, this.position.Y)
Expand All @@ -31,17 +34,24 @@ type Player (pos: Vector2) = class

if this.dead = false
then
if Keyboard.GetState().IsKeyDown(Keys.Space) && keyState.IsKeyDown(Keys.Space) = false

cpadState <- GamePad.GetState(PlayerIndex.One)
lastcbuttonState <- cbuttonState

if Keyboard.GetState().IsKeyDown(Keys.Space) && keyState.IsKeyDown(Keys.Space) = false
|| GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.A) && lastcbuttonState.IsButtonUp(Buttons.A)
then
this.shoot <- true
else
this.shoot <- false

if Keyboard.GetState().IsKeyDown(Keys.A) || Keyboard.GetState().IsKeyDown(Keys.Left)
then this.position <- Vector2(this.position.X - 250.0f * (float32) gameTime.ElapsedGameTime.TotalSeconds, this.position.Y)
cbuttonState <- cpadState

if Keyboard.GetState().IsKeyDown(Keys.A) || Keyboard.GetState().IsKeyDown(Keys.Left) || cpadState.ThumbSticks.Left.X <= -0.5f
then this.position <- Vector2(this.position.X - move_speed * (float32) gameTime.ElapsedGameTime.TotalSeconds, this.position.Y)

if Keyboard.GetState().IsKeyDown(Keys.D) || Keyboard.GetState().IsKeyDown(Keys.Right)
then this.position <- Vector2(this.position.X + 250.0f * (float32) gameTime.ElapsedGameTime.TotalSeconds, this.position.Y)
if Keyboard.GetState().IsKeyDown(Keys.D) || Keyboard.GetState().IsKeyDown(Keys.Right) || cpadState.ThumbSticks.Left.X >= 0.5f
then this.position <- Vector2(this.position.X + move_speed * (float32) gameTime.ElapsedGameTime.TotalSeconds, this.position.Y)

keyState <- Keyboard.GetState()

Expand Down
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
19 changes: 19 additions & 0 deletions sdl2-space-invaders-master/Debug/DC_SDL_Game.log
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(411,5): warning MSB8028: The intermediate directory (Debug\) contains files shared from another project (DC_SDL_Game.vcxproj). This can lead to incorrect clean and rebuild behavior.
main.cpp
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(138): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(139): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(217): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(302): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(404): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(405): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(464): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(465): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(538): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(558): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(574): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(663): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(625): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(1774): note: see declaration of 'sprintf'
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(721): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(1774): note: see declaration of 'sprintf'
DC_SDL_Game.vcxproj -> D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\Debug\sdl2_space_invaders.exe
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120_xp:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/Resource.res
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/SDL2.dll
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/SDL2_mixer.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/SDL2_ttf.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libFLAC-8.dll
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libjpeg-9.dll
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libogg-0.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libpng16-16.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libtiff-5.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libvorbis-0.dll
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/libwebp-4.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/main.obj
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/rd/blaster.mp3
Binary file not shown.
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/rd/bullet.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/enemy-bullet.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/explode.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/explode1.wav
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/icon.bmp
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/rd/icon.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/invader.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/player.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sdl2-space-invaders-master/Debug/rd/pusher.wav
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/rd/space3.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v142:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0
Debug|Win32|D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v142:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0
Debug|Win32|D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\|
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\vc142.pdb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\vc142.idb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\stdafx.obj
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\main.obj
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_space_invaders.exe
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_space_invaders.ilk
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_space_invaders.pdb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\resource.res
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\dc_sdl_game.ilk
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\vc120.idb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\dc_sdl_game.pdb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\vc120.pdb
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\cl.command.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\cl.read.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\cl.write.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\link.command.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\link.read.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\link.write.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\rc.command.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\rc.read.1.tlog
d:\sourcetree\space_invaders_project\sdl2-space-invaders-master\debug\sdl2_spa.28aab1a6.tlog\rc.write.1.tlog
Binary file not shown.
Binary file not shown.
20 changes: 20 additions & 0 deletions sdl2-space-invaders-master/Debug/sdl2_space_invaders.log
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(411,5): warning MSB8028: The intermediate directory (Debug\) contains files shared from another project (DC_SDL_Game.vcxproj, sdl2_space_invaders.vcxproj). This can lead to incorrect clean and rebuild behavior.
main.cpp
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(140): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(141): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(217): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(302): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(403): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(404): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(463): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(464): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(537): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(557): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(573): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(679): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(698): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(641): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(1774): note: see declaration of 'sprintf'
D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\main.cpp(803): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(1774): note: see declaration of 'sprintf'
sdl2_space_invaders.vcxproj -> D:\SourceTree\space_invaders_project\sdl2-space-invaders-master\Debug\sdl2_space_invaders.exe
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/smpeg2.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/vc142.idb
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/vc142.pdb
Binary file not shown.
Binary file added sdl2-space-invaders-master/Debug/zlib1.dll
Binary file not shown.
Binary file added sdl2-space-invaders-master/Resource.aps
Binary file not shown.
Binary file modified sdl2-space-invaders-master/Resource.rc
Binary file not shown.
Binary file added sdl2-space-invaders-master/icon2.ico
Binary file not shown.
Loading

0 comments on commit 6b846f0

Please sign in to comment.