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Environment Objects
Ranz edited this page Feb 18, 2021
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1 revision
This page covers an overview of the environment objects in the game.
Name | Type | Behavior Description |
---|---|---|
EmptyField |
Tile | A regular tile that may be walked on by the player, players may spawn objects on these tiles. |
Wall |
Tile + Object | Tile with wall object on top that may not be passed through by any players or lasers. |
Crate |
Tile + Object | Tile with destructible crate object on top that may not be passed through by any players, but is destroyed by lasers. Once destroyed may spawn a power up. |
Mirror |
Tile + Object | Tile with mirror object on top that may not be passed through by any players on lasers. When hit by laser, laser may be reflected a certain number of times (determined by gun stats) |
All environment objects are inherited from one primary blueprint BP_BaseTile
.