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Environment Objects

Ranz edited this page Feb 18, 2021 · 1 revision

This page covers an overview of the environment objects in the game.

List of Environment Objects

Name Type Behavior Description
EmptyField Tile A regular tile that may be walked on by the player, players may spawn objects on these tiles.
Wall Tile + Object Tile with wall object on top that may not be passed through by any players or lasers.
Crate Tile + Object Tile with destructible crate object on top that may not be passed through by any players, but is destroyed by lasers. Once destroyed may spawn a power up.
Mirror Tile + Object Tile with mirror object on top that may not be passed through by any players on lasers. When hit by laser, laser may be reflected a certain number of times (determined by gun stats)

Overview of Implementation

All environment objects are inherited from one primary blueprint BP_BaseTile.

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