This repository has been archived by the owner on Oct 18, 2023. It is now read-only.
Releases: K4ryuu/Karyuu-Library
Releases · K4ryuu/Karyuu-Library
SM1.11 compatable release
Full Changelog: V1.4...V1.5
Glove support and so
Full Changelog: V1.3...V1.4
Tons of changes
- Added Karyuu_ClientHasDefuser
- Added Karyuu_IntDotBuilder (converts 4124543 int to 4.124.543 string)
- Added Karyuu_GiveClientDefuser
- Added Karyuu_RemoveClientDefuser
- Added Karyuu_HealthShotOffset
- Added Karyuu_GetClientGrenades
- Added GetClientHealtshots
- Added CPrintToChatAllExcept
- Added Karyuu_IsStringSimpleNumber
- Added Karyuu_GetPing
- Added Karyuu_GetLoss
- Added LazyCloseHandle
- Added Karyuu_GenerateUUID
- Upgraded KARYUU_LOOP_CLIENTS
- Upgraded KARYUU_LOOP_PLAYERS
- Upgraded Karyuu_IntToString
- Upgraded Karyuu_RegCommand
- Upgraded Karyuu_RestartGame
- Fixed Karyuu_CreateFile
- Fixed Karyuu_DeleteArrayList
- Fixed Karyuu_PrepareSound
- Fixed Karyuu_CreateDirectory
- Fixed Karyuu_RandomFloat
Shuffle, Defines, Fixes
Added ShuffleString func, new defines and some fixes.
Full Changelog: V1.1...V1.2
Upgrade
- Added default knives into weapon stock suppors
- Fixed some stocks
- Removed unused defines
Full Changelog: V1.1...Upgrade
New stocks & fixes
38 new stocks:
- Karyuu_GetArmor
- Karyuu_GetClientDeaths
- Karyuu_GetVehicle
- Karyuu_ToggleThirdPerson
- Karyuu_IsInThirdPerson
- Karyuu_GetObserverTarget
- Karyuu_SetObserverTarget
- Karyuu_GetFOV
- Karyuu_SetFOV
- Karyuu_LastLocation
- Karyuu_GetScore
- Karyuu_SetScore
- Karyuu_EndsWith
- Karyuu_RemoveAllDecals
- Karyuu_IsClientReloading
- Karyuu_Impulse
- Karyuu_FetchSringByFieldName
- Karyuu_FetchIntByFieldName
- Karyuu_FetchFloatByFieldName
- Karyuu_FetchBoolByFieldName
- Karyuu_GetPrimaryAmmoType
- Karyuu_SetPrimaryAmmoType
- Karyuu_GetSecondaryAmmoType
- Karyuu_SetSecondaryAmmoType
- Karyuu_GetPrimaryClip
- Karyuu_SetPrimaryClip
- Karyuu_GetSecondaryClip
- Karyuu_SetSecondaryClip
- Karyuu_SetClips
- Karyuu_GetPrimaryAmmoCount
- Karyuu_SetPrimaryAmmoCount
- Karyuu_GetSecondaryAmmoCount
- Karyuu_SetSecondaryAmmoCount
- Karyuu_SetAmmoCounts
- Karyuu_GetViewModelIndex
- Karyuu_SetViewModelIndex
- Karyuu_IsWeaponReloading
- Karyuu_HasWeapon
Full Changelog: V1.0...V1.1
Release - V1.0
Fix