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This challenge has the purpose to introduce the usage of Figma's basic tools, like grids, layers styles, text styles, and basic prototyping reproducing four screens from a product.

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Jungle Devs - Design Challenge #001

Description

Challenge goal: To start creating some great experiences, you first need to dominate the tool, so nothing will stop you! In this challenge, you will start learning how to use Figma, a powerful tool to create your designs. You'll be introduced to the usage of some basic tools, like grids, layers styles, text styles, iconography and other design fundamentals. Each design element has a purpose and meaning - so let's dig into them! ๐ŸŒˆ

Target level: This is an entry level course, so no prior knowledge of design is needed. If you already played with any design editor before (even Paint counts ๐Ÿ˜„ ), you're more than ready to start this challenge!

Final accomplishment: At the end of this challenge, you will have a basic grasp of how Figma works, how to work with its basic tools and how to apply layer and text styles.

Resources

Hands-on file: Figma

Acceptance criteria

  • Create the UI for the wireframe, considering the fundamentals;
  • Convert the icons drew into shapes and flatten them;
  • Create text and layer styles and apply them;
  • TIP: You can create more than one alternative! ๐Ÿ˜‰

Prerequisites

  • No prerequisites

Instructions to Run

  • Duplicate the resources file on Figma to start editing it.

About

This challenge has the purpose to introduce the usage of Figma's basic tools, like grids, layers styles, text styles, and basic prototyping reproducing four screens from a product.

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