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fix: remove art credits from building and obstacle pages
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1092384 committed Dec 23, 2024
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/armory_meta.md
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Expand Up @@ -61,7 +61,6 @@ The Porta Potty spawns near the exterior of the Vault.

# Trivia

- The Armory was designed by Bear.
- In real life, an armory is a place for a military to store weapons.

# History
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2 changes: 1 addition & 1 deletion app/(wiki)/buildings/articles/construction_site.md
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Expand Up @@ -14,7 +14,7 @@ Only one construction site can spawn per map. It consists of a bunker entrance (

- The construction site was the first hint of a multi-story building in the game.
- One day, the bunker entrance may open, revealing a bunker...
- Platonthek and Yeet120 designed the construction site.

# History

- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
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3 changes: 0 additions & 3 deletions app/(wiki)/buildings/articles/containers.md
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Expand Up @@ -19,9 +19,6 @@ Containers always contain one ground loot item on its floor.
- However, don't get too close, as your opponent could rush you.
- You can also be hit by your own bullets.

# Trivia
- The Containers were designed by platonthek.

# History

- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/crane.md
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Expand Up @@ -17,7 +17,6 @@ The Crane itself does not have any loot, but it does have a large number of [AEG

# Trivia

- The Crane was designed by platonthek.
- The Crane is used to load and unload cargo off of the Ship.

# History
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2 changes: 1 addition & 1 deletion app/(wiki)/buildings/articles/green_house.md
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Expand Up @@ -18,7 +18,7 @@ The Green House has an [HP-18](/weapons/guns/hp18) Gun Mount next to the front e

- This is the biggest house currently in the game.
- In v0.11.0, the [TV](/obstacles/tv) and [Washing Machine](/obstacles/washing_machine) were removed. However, six versions later, they were readded. In fact, Hasanger, the owner of suroi.io foreshadowed this, saying "The big variant will be overhauled and re-added in a future update", refering to the Green House.
- Platonthek designed the Green House.

# History

- [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0)
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2 changes: 1 addition & 1 deletion app/(wiki)/buildings/articles/hay_sheds.md
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Expand Up @@ -14,7 +14,7 @@ Hay Shed variation 1 has good loot, with a [Flint Crate](/obstacles/flint_crate)
- Use the holes in the roofs of Hay Sheds to find a possible easy kill.

# Trivia
- The Hay Shed was designed by Platonthek

- The Hay Shed is the first building to have a variation that leads to a bunker

# History
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3 changes: 0 additions & 3 deletions app/(wiki)/buildings/articles/headquarters.md
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Expand Up @@ -55,9 +55,6 @@ In the black space between the Lounge and the Executive Office, there is a hidde
- You can place [C4](/weapons/throwables/c4) under the Metal Detectors to try and catch unsuspecting players. Simply trigger it when you hear the beep.
- "The pass" (where food is taken from kitchen to the table), or the area between the Cafeteria's kitchen and the rest of the Cafeteria, can be fired through with guns as it is a gap in the wall. Many players don't realize this and think they are safe behind this "wall".

# Trivia
- The Headquarters was designed by platonthek, with editing by Solstice and eiπ

# History
- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
- Added
1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/house.md
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Expand Up @@ -34,7 +34,6 @@ The Garage contains a Bookshelf, [Regular Crate](/obstacles/regular_crate), [Bar

# Trivia

- The House was designed by platonthek.
- The Garage has an oil stain on the floor, possibly suggesting a car or other vehicle had been there before.

# History
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3 changes: 0 additions & 3 deletions app/(wiki)/buildings/articles/lodge.md
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Expand Up @@ -65,9 +65,6 @@ To access the Secret Room, break the [Fireplace](/obstacles/Fireplace) in the He
- This strategy may not as work as well with the DT-11 due to its lower damage output than the Flues and lower capacity compared to the HP-18.
- Do not try this with the Model 37 as it has a long firing delay, making it extremely risky to use against the M590M.

# Trivia
- The Lodge was designed by platonthek

# History

- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/mobile_home.md
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Expand Up @@ -9,10 +9,6 @@ Nine Mobile Homes spawn across the map in random positions. All mobile homes con
- If you see someone inside a Mobile Home, you can throw a few [Frag Grenades](/weapons/throwables/frag_grenade) which will explode the stove, causing the whole structure and the person inside to get exploded.
- If you need a quick escape other than the two doors in the side and the back, you can break the [Window](/obstacles/mobile_home_window) to get a quick escape from an opponent.

# Trivia

- The Mobile Home was designed by platonthek.

# History

- [v0.16.0](https://github.com/HasangerGames/suroi/releases/tag/v0.16.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/outhouse.md
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Expand Up @@ -14,10 +14,6 @@ The Outhouse spawns with either an unused [Toilet](/obstacles/toilets) or a used
- Be careful against assault rifles, LMGs, and other weapons with high obstacle DPS when using the Outhouse as cover. The entire Outhouse can easily be shredded in seconds by those weapons.
- The Outhouse is a good place to hide and heal quickly if necessary.

# Trivia

- The Outhouse was designed by pap

# History

- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/port.md
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Expand Up @@ -38,10 +38,6 @@ A crane always spawns parallel to the Cargo Ship and contains a large amount of
- Be careful as there are often many players at the port looking for loot.
- Unless you spawn close to the Port early-game, don't bother heading for the Port as it will likely already be looted by the time you arrive.

# Trivia

- The Port was designed by platonthek.

# History

- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/port_meta.md
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Expand Up @@ -38,10 +38,6 @@ A crane always spawns parallel to the Cargo Ship and contains a large amount of
- Be careful as there are often many players at the port looking for loot.
- Unless you spawn close to the Port early-game, don't bother heading for the Port as it will likely already be looted by the time you arrive.

# Trivia

- The Port was designed by platonthek.

# History

- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/port_shed.md
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Expand Up @@ -14,10 +14,6 @@ The Port Shed has barely any loot (only a [Bookshelf](/obstacles/bookshelf) and
- You can hide under the desk to ambush other players.
- This is generally not as effective as hiding under the desk in the [Refinery](/buildings/refinery), because few players bother to enter it.

# Trivia

- The Port Shed was designed by platonthek.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/port_warehouse.md
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Expand Up @@ -17,7 +17,6 @@ The Port Warehouse contains a bunch of [Regular Crates](/obstacles/regular_crate

# Trivia

- The Port Warehouse was designed by platonthek.
- As of the latest version, there is a small hole in the hitbox of the Port Warehouse that allows you to see inside from the outside wall.

# History
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/porta_potty.md
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Expand Up @@ -21,7 +21,6 @@ The Porta Potty also has a roll of toilet paper and a small sink with hand sanit

# Trivia

- The Porta Potty was designed by 1092384, Slapdap, and Katloo.
- The explanation for why an open Porta Potty toilet drops guns is that whoever put the guns in it either didn't have time to or couldn't shut the lid.

# History
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/red_houses.md
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Expand Up @@ -63,10 +63,6 @@ The Kitchen contains a [Small Stove](/obstacles/small_stove) and a [Fridge](/obs
- Use doors to block damage and frustrate your enemies.
- The door in the Bedroom is particularly effective at this, and useful if you have no weapons.

# Trivia

- The Red House was designed by platonthek.

# History

- [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/refinery.md
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Expand Up @@ -37,10 +37,6 @@ The Office, located towards the back of the Refinery, contains a wall mount and
- If you're the first player there, either go for the MCX Spear in the Office or the AEGIS Crates in the Storage Area so you can be geared up.
- Exercise caution around the barrels in the hallway of the Refinery, as opponents will try to explode them to kill you.

# Trivia

- The Refinery was designed by platonthek.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/sea_traffic_control.md
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Expand Up @@ -27,10 +27,6 @@ A [Radio](/weapons/guns/radio) spawns on the floor in the interior of every Sea
- If you see a player looting the Interior, throw several [Frag Grenades](/weapons/throwables/frag_grenade) to chase your opponent out, then shoot them down using your guns.
- Alternatively, you can also shoot the control panels inside the Interior if you don't have grenades.

# Trivia

- The Sea Traffic Control building was designed by Platonthek and emeraldneo.

# History

- [v0.16.0](https://github.com/HasangerGames/suroi/releases/tag/v0.16.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/buildings/articles/tents.md
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Expand Up @@ -22,10 +22,6 @@ Destroying a wall or a pole of the tent will cause the entire structure includin
- Be careful against opponents with strong weapons like the [SR-25](/weapons/guns/sr25) when using Tents as cover. The entire Tent can easily be destroyed in less than a second by those weapons since destroying any part of the Tent's structure causes the whole thing to collapse.
- Tents are a good place to hide and heal quickly if necessary.

# Trivia

- The Tents were designed by emeraldneo and platonthek

# History

- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/tugboats.md
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Expand Up @@ -25,7 +25,6 @@ All tugboat cabins contain one [Tugboat Control Panel](/obstacles/tugboat_contro

# Trivia

- The Tugboats were designed by Platonthek and emeraldneo
- In real life, tugboats are a type of boat that is usually used to move other vessels out of dangerous or crowded by using a tow line. Earlier versions were powered by steam engines, which have now been replaced by diesel engines.

# History
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1 change: 0 additions & 1 deletion app/(wiki)/buildings/articles/warehouse.md
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Expand Up @@ -19,7 +19,6 @@ There are three different possible layouts of the Warehouse. They can contain va
# Trivia

- In v0.21.3, the Warehouse was completely redesigned.
- The pre-v0.21.3 Warehouse was designed by Leia and 1092384.
- Originally, the Warehouse was going to be a smaller, squarer building, but this was scrapped.

# History
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/basic_helmet.md
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Expand Up @@ -4,10 +4,6 @@ The **Basic Helmet** is a piece of [Equipment](/equipment) added in the [v0.7.0]

The Basic Helmet is easily obtained from common loot sources such as normal, AEGIS, or flint [crates](/obstacles/crates).

# Trivia

- The Basic Helmet was designed by Slapdap.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/basic_vest.md
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Expand Up @@ -4,10 +4,6 @@ The **Basic Vest** is a piece of [Equipment](/equipment) added in the [v0.7.0](h

The Basic Vest is easily obtained from common loot sources such as normal, AEGIS, or flint [crates](/obstacles/crates).

# Trivia

- The Basic Vest was designed by Slapdap.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/regular_helmet.md
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Expand Up @@ -5,10 +5,6 @@ The **Regular Helmet** is a piece of [Equipment](/equipment) added in the [v0.7.
The Regular Helmet can be obtained from common loot sources such as normal, AEGIS, or flint [crates](/obstacles/crates).
However, it is rarer when compared to the Regular Helmet.

# Trivia

- The Regular Helmet was designed by Slapdap.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/regular_vest.md
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Expand Up @@ -5,10 +5,6 @@ The **Regular Vest** is a piece of [Equipment](/equipment) added in the [v0.7.0]
The Regular Vest can be obtained from common loot sources such as normal, AEGIS, or flint [crates](/obstacles/crates).
However, it is rarer when compared to the Regular Vest.

# Trivia

- The Regular Vest was designed by Slapdap.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/tactical_helmet.md
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Expand Up @@ -4,10 +4,6 @@ The **Tactical Helmet** is a piece of [Equipment](/equipment) added in the [v0.7

The Tactical Helmet can be obtained rarely from common loot sources such as [crates](/obstacles/crates), but it is most easily found from an [Airdrop](/obstacles/airdrops) because they have a guranteed chance to drop one piece of level 3 equipment.

# Trivia

- The Tactical Helmet was designed by Slapdap

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/armor/articles/tactical_vest.md
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Expand Up @@ -4,10 +4,6 @@ The **Tactical Vest** is a piece of [Equipment](/equipment) added in the [v0.7.0

The Tactical Vest can be obtained rarely from common loot sources such as [crates](/obstacles/crates), but it is most easily found from an [Airdrop](/obstacles/airdrops) because they have a guranteed chance to drop one piece of level 3 equipment.

# Trivia

- The Tactical Vest was designed by Slapdap and jc

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/equipment/backpacks/articles/basic_pack.md
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Expand Up @@ -4,10 +4,6 @@ The **Basic Pack** is a piece of [Equipment](/equipment) added in the [v0.7.0](h

The Basic Pack is easily obtained from common loot sources such as normal, AEGIS, or flint [crates](/obstacles/crates) and can also be found within buildings on the ground and in berry bushes.

# Trivia

- The Basic Pack was designed by Slapdap.

# History

- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
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1 change: 0 additions & 1 deletion app/(wiki)/equipment/backpacks/articles/regular_pack.md
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Expand Up @@ -6,7 +6,6 @@ The Regular Pack can be obtained from common loot sources such as normal, AEGIS,

# Trivia

- The Regular Pack was designed by Slapdap.
- The Regular Pack has a Flint logo on it.

# History
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1 change: 0 additions & 1 deletion app/(wiki)/equipment/backpacks/articles/tactical_pack.md
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Expand Up @@ -6,7 +6,6 @@ The Tactical Pack can be obtained rarely from common loot sources such as [crate

# Trivia

- The Tactical Pack was designed by Slapdap.
- The Tactical Pack has an AEGIS logo on it.

# History
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2 changes: 0 additions & 2 deletions app/(wiki)/obstacles/articles/airdrops.md
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Expand Up @@ -23,10 +23,8 @@ Airdrops contain rare and useful loot, including powerful weapons, large scopes,

# Trivia

- The Airdrop was designed by scared_penguin.
- Airdrops were reskinned to be Christmas-themed during the 2023 Winter event.
- The plane was replaced with a sleigh (and its accompanying sound was also replaced to sound like bells) and the Airdrop itself was retextured to look like a present.
- They were reskinned by emeraldneo and A.
- The silhouette of the plane that releases Airdrops is that of a Lockheed Martin C-130J Super Hercules.

# History
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1 change: 0 additions & 1 deletion app/(wiki)/obstacles/articles/barrels.md
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Expand Up @@ -18,7 +18,6 @@ Barrels and Super Barrel drop no loot upon being broken, but they create an expl

# Trivia

- The Barrels were designed by 123OP, Asultra, and Hasanger.
- The Barrels are one of the first obstacles added to Suroi.

# History
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/bed.md
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Expand Up @@ -12,10 +12,6 @@ The Bed drops no loot upon being broken.

- Due to its positioning and low health, the Bed is not a very effective piece of cover.

# Trivia

- The Bed was designed by platonthek.

# History

- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/bollard.md
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Expand Up @@ -13,10 +13,6 @@ The Bollard is indestructible and therefore drops no loot.
- Since the Bollard is indestructible, it can be used to hide from players with guns if need be.
- However, since the Cargo Ship is so close and having to stand in the water slows you down, the Bollard should only be used as cover in certain situations.

# Trivia

- The Bollard was designed by platonthek.

# History

- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/bookshelf.md
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Expand Up @@ -12,10 +12,6 @@ Bookshelves can drop equipment, scopes, guns, and healing items when broken.

- Bookshelves can be used as cover in some situations, but it is better to break them for loot.

# Trivia

- The Bookshelf was designed by platonthek.

# History

- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/box.md
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Expand Up @@ -13,10 +13,6 @@ The Box has similar [loot](/loot#box) to the [Regular Crate](/obstacles/regular_
- Boxes are a compact and decent source of loot.
- If you're trying to find a gun, opt to break Regular Crates first, since they are more likely to drop guns.

# Trivia

- The Box was designed by jchen.

# History

- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/briefcase.md
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Expand Up @@ -13,10 +13,6 @@ The Briefcase can drop a [Vector](/weapons/guns/vector), an [ARX-160](/weapons/g
- The Briefcase almost always drops a decent weapon so it should be the first obstacle to head to in the buildings containing it.
- The Briefcase can't be used as cover due to its positioning.

# Trivia

- The Briefcase was designed by 1092384.

# History

- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
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4 changes: 0 additions & 4 deletions app/(wiki)/obstacles/articles/bunk_bed.md
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Expand Up @@ -12,10 +12,6 @@ Bunk Beds cannot be destroyed and reflect bullets.

- Due to its positioning, the Bunk Bed is not a very effective piece of cover.

# Trivia

- The Bunk Bed was designed by Yeet120.

# History

- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
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