Skip to content

Commit

Permalink
Update WWSoundTypes.java
Browse files Browse the repository at this point in the history
  • Loading branch information
AViewFromTheTop committed Jan 12, 2025
1 parent 4675cb4 commit b202542
Showing 1 changed file with 33 additions and 33 deletions.
66 changes: 33 additions & 33 deletions src/main/java/net/frozenblock/wilderwild/registry/WWSoundTypes.java
Original file line number Diff line number Diff line change
Expand Up @@ -23,70 +23,70 @@

public final class WWSoundTypes {
//WILDER WILD SOUNDS
public static final SoundType ALGAE = new SoundType(0.8F, 1.0F,
public static final SoundType ALGAE = new SoundType(0.8F, 1F,
WWSounds.BLOCK_ALGAE_BREAK,
WWSounds.BLOCK_ALGAE_STEP,
WWSounds.BLOCK_ALGAE_PLACE,
WWSounds.BLOCK_ALGAE_HIT,
WWSounds.BLOCK_ALGAE_FALL
);
public static final SoundType BAOBAB_NUT = new SoundType(1.0F, 1.0F,
public static final SoundType BAOBAB_NUT = new SoundType(1F, 1F,
WWSounds.BLOCK_BAOBAB_NUT_BREAK,
WWSounds.BLOCK_BAOBAB_NUT_STEP,
WWSounds.BLOCK_BAOBAB_NUT_PLACE,
WWSounds.BLOCK_BAOBAB_NUT_HIT,
WWSounds.BLOCK_BAOBAB_NUT_FALL
);
public static final SoundType COCONUT = new SoundType(1.0F, 1.0F,
public static final SoundType COCONUT = new SoundType(1F, 1F,
WWSounds.BLOCK_COCONUT_BREAK,
WWSounds.BLOCK_COCONUT_STEP,
WWSounds.BLOCK_COCONUT_PLACE,
WWSounds.BLOCK_COCONUT_HIT,
WWSounds.BLOCK_COCONUT_FALL
);
public static final SoundType OSSEOUS_SCULK = new SoundType(1.0F, 1.0F,
public static final SoundType OSSEOUS_SCULK = new SoundType(1F, 1F,
WWSounds.BLOCK_OSSEOUS_SCULK_BREAK,
WWSounds.BLOCK_OSSEOUS_SCULK_STEP,
WWSounds.BLOCK_OSSEOUS_SCULK_PLACE,
WWSounds.BLOCK_OSSEOUS_SCULK_HIT,
WWSounds.BLOCK_OSSEOUS_SCULK_FALL
);
public static final SoundType NEMATOCYST = new SoundType(1.0F, 1.0F,
public static final SoundType NEMATOCYST = new SoundType(1F, 1F,
WWSounds.BLOCK_NEMATOCYST_BREAK,
WWSounds.BLOCK_NEMATOCYST_STEP,
WWSounds.BLOCK_NEMATOCYST_PLACE,
WWSounds.BLOCK_NEMATOCYST_HIT,
WWSounds.BLOCK_NEMATOCYST_FALL
);
public static final SoundType NULL_BLOCK = new SoundType(1.0F, 1.0F,
public static final SoundType NULL_BLOCK = new SoundType(1F, 1F,
WWSounds.BLOCK_NULL_BLOCK_BREAK,
WWSounds.BLOCK_NULL_BLOCK_STEP,
WWSounds.BLOCK_NULL_BLOCK_PLACE,
WWSounds.BLOCK_NULL_BLOCK_HIT,
WWSounds.BLOCK_NULL_BLOCK_FALL
);
public static final SoundType HANGING_TENDRIL = new SoundType(1.0F, 1.25F,
public static final SoundType HANGING_TENDRIL = new SoundType(1F, 1.25F,
WWSounds.BLOCK_HANGING_TENDRIL_BREAK,
WWSounds.BLOCK_HANGING_TENDRIL_STEP,
WWSounds.BLOCK_HANGING_TENDRIL_PLACE,
WWSounds.BLOCK_HANGING_TENDRIL_HIT,
WWSounds.BLOCK_HANGING_TENDRIL_FALL
);
public static final SoundType HOLLOWED_LOG = new SoundType(1.0F, 1.0F,
public static final SoundType HOLLOWED_LOG = new SoundType(1F, 1F,
WWSounds.BLOCK_HOLLOWED_LOG_BREAK,
WWSounds.BLOCK_HOLLOWED_LOG_STEP,
WWSounds.BLOCK_HOLLOWED_LOG_PLACE,
WWSounds.BLOCK_HOLLOWED_LOG_HIT,
WWSounds.BLOCK_HOLLOWED_LOG_FALL
);
public static final SoundType HOLLOWED_CHERRY_LOG = new SoundType(1.0F, 1.0F,
public static final SoundType HOLLOWED_CHERRY_LOG = new SoundType(1F, 1F,
WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_BREAK,
WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_STEP,
WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_PLACE,
WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_HIT,
WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_FALL
);
public static final SoundType HOLLOWED_STEM = new SoundType(1.0F, 1.0F,
public static final SoundType HOLLOWED_STEM = new SoundType(1F, 1F,
WWSounds.BLOCK_HOLLOWED_STEM_BREAK,
WWSounds.BLOCK_HOLLOWED_STEM_STEP,
WWSounds.BLOCK_HOLLOWED_STEM_PLACE,
Expand All @@ -100,63 +100,63 @@ public final class WWSoundTypes {
WWSounds.BLOCK_ECHO_GLASS_CRACK,
WWSounds.BLOCK_ECHO_GLASS_FALL
);
public static final SoundType GEYSER = new SoundType(1.0F, 1.0F,
public static final SoundType GEYSER = new SoundType(1F, 1F,
WWSounds.BLOCK_GEYSER_BREAK,
WWSounds.BLOCK_GEYSER_STEP,
WWSounds.BLOCK_GEYSER_PLACE,
WWSounds.BLOCK_GEYSER_HIT,
WWSounds.BLOCK_GEYSER_FALL
);
public static final SoundType MAGMA = new SoundType(1.0F, 1.0F,
public static final SoundType MAGMA = new SoundType(1F, 1F,
WWSounds.BLOCK_MAGMA_BREAK,
WWSounds.BLOCK_MAGMA_STEP,
WWSounds.BLOCK_MAGMA_PLACE,
WWSounds.BLOCK_MAGMA_HIT,
WWSounds.BLOCK_MAGMA_FALL
);
public static final SoundType MELON = new SoundType(1.0F, 1.0F,
public static final SoundType MELON = new SoundType(1F, 1F,
WWSounds.BLOCK_MELON_BREAK,
WWSounds.BLOCK_MELON_STEP,
WWSounds.BLOCK_MELON_PLACE,
WWSounds.BLOCK_MELON_HIT,
WWSounds.BLOCK_MELON_FALL
);
public static final SoundType MESOGLEA = new SoundType(0.8F, 1.0F,
public static final SoundType MESOGLEA = new SoundType(0.8F, 1F,
WWSounds.BLOCK_MESOGLEA_BREAK,
WWSounds.BLOCK_MESOGLEA_STEP,
WWSounds.BLOCK_MESOGLEA_PLACE,
WWSounds.BLOCK_MESOGLEA_HIT,
WWSounds.BLOCK_MESOGLEA_FALL
);
public static final SoundType POLLEN = new SoundType(0.5F, 1.2F,
public static final SoundType POLLEN = new SoundType(0.8F, 1.2F,
WWSounds.BLOCK_POLLEN_BREAK,
WWSounds.BLOCK_POLLEN_STEP,
WWSounds.BLOCK_POLLEN_PLACE,
WWSounds.BLOCK_POLLEN_HIT,
WWSounds.BLOCK_POLLEN_FALL
);
public static final SoundType TERMITE_MOUND = new SoundType(0.8F, 1.0F,
public static final SoundType TERMITE_MOUND = new SoundType(0.8F, 1F,
WWSounds.BLOCK_TERMITE_MOUND_BREAK,
WWSounds.BLOCK_TERMITE_MOUND_STEP,
WWSounds.BLOCK_TERMITE_MOUND_PLACE,
WWSounds.BLOCK_TERMITE_MOUND_HIT,
WWSounds.BLOCK_TERMITE_MOUND_FALL
);
public static final SoundType TUMBLEWEED_PLANT = new SoundType(1.0F, 1.0F,
public static final SoundType TUMBLEWEED_PLANT = new SoundType(1F, 1F,
WWSounds.BLOCK_TUMBLEWEED_PLANT_BREAK,
WWSounds.BLOCK_TUMBLEWEED_PLANT_STEP,
WWSounds.BLOCK_TUMBLEWEED_PLANT_PLACE,
WWSounds.BLOCK_TUMBLEWEED_PLANT_HIT,
WWSounds.BLOCK_TUMBLEWEED_PLANT_FALL
);
public static final SoundType PALM_CROWN = new SoundType(1.0F, 1.0F,
public static final SoundType PALM_CROWN = new SoundType(1F, 1F,
WWSounds.BLOCK_PALM_CROWN_BREAK,
WWSounds.BLOCK_PALM_CROWN_STEP,
WWSounds.BLOCK_PALM_CROWN_PLACE,
WWSounds.BLOCK_PALM_CROWN_HIT,
WWSounds.BLOCK_PALM_CROWN_FALL
);
public static final SoundType CLAY = new SoundType(0.9F, 1.0F,
public static final SoundType CLAY = new SoundType(0.9F, 1F,
WWSounds.BLOCK_CLAY_BREAK,
WWSounds.BLOCK_CLAY_STEP,
WWSounds.BLOCK_CLAY_PLACE,
Expand All @@ -165,84 +165,84 @@ public final class WWSoundTypes {
);

//VANILLA SOUNDS
public static final SoundType CACTUS = new SoundType(0.8F, 1.0F,
public static final SoundType CACTUS = new SoundType(0.8F, 1F,
WWSounds.BLOCK_CACTUS_BREAK,
WWSounds.BLOCK_CACTUS_STEP,
WWSounds.BLOCK_CACTUS_PLACE,
WWSounds.BLOCK_CACTUS_HIT,
WWSounds.BLOCK_CACTUS_FALL
);
public static final SoundType GRAVEL = new SoundType(0.8F, 1.0F,
public static final SoundType GRAVEL = new SoundType(0.8F, 1F,
WWSounds.BLOCK_GRAVEL_BREAK,
WWSounds.BLOCK_GRAVEL_STEP,
WWSounds.BLOCK_GRAVEL_PLACE,
WWSounds.BLOCK_GRAVEL_HIT,
WWSounds.BLOCK_GRAVEL_FALL
);
public static final SoundType MUSHROOM = new SoundType(1.0F, 1.0F,
public static final SoundType MUSHROOM = new SoundType(1F, 1F,
WWSounds.BLOCK_MUSHROOM_BREAK,
WWSounds.BLOCK_MUSHROOM_STEP,
WWSounds.BLOCK_MUSHROOM_PLACE,
WWSounds.BLOCK_MUSHROOM_HIT,
WWSounds.BLOCK_MUSHROOM_FALL
);
public static final SoundType MUSHROOM_BLOCK = new SoundType(1.0F, 1.0F,
public static final SoundType MUSHROOM_BLOCK = new SoundType(1F, 1F,
WWSounds.BLOCK_MUSHROOM_BLOCK_BREAK,
WWSounds.BLOCK_MUSHROOM_BLOCK_STEP,
WWSounds.BLOCK_MUSHROOM_BLOCK_PLACE,
WWSounds.BLOCK_MUSHROOM_BLOCK_HIT,
WWSounds.BLOCK_MUSHROOM_BLOCK_FALL
);
public static final SoundType ICE = new SoundType(1.0F, 1.0F,
public static final SoundType ICE = new SoundType(1F, 1F,
WWSounds.BLOCK_ICE_BREAK,
WWSounds.BLOCK_ICE_STEP,
WWSounds.BLOCK_ICE_PLACE,
WWSounds.BLOCK_ICE_HIT,
WWSounds.BLOCK_ICE_FALL
);
public static final SoundType FROSTED_ICE = new SoundType(1.0F, 1.0F,
public static final SoundType FROSTED_ICE = new SoundType(1F, 1F,
WWSounds.BLOCK_FROSTED_ICE_BREAK,
WWSounds.BLOCK_FROSTED_ICE_STEP,
WWSounds.BLOCK_FROSTED_ICE_PLACE,
WWSounds.BLOCK_FROSTED_ICE_HIT,
WWSounds.BLOCK_FROSTED_ICE_FALL
);
public static final SoundType LEAVES = new SoundType(1.0F, 1.0F,
public static final SoundType LEAVES = new SoundType(1F, 1F,
WWSounds.BLOCK_LEAVES_BREAK,
WWSounds.BLOCK_LEAVES_STEP,
WWSounds.BLOCK_LEAVES_PLACE,
WWSounds.BLOCK_LEAVES_HIT,
WWSounds.BLOCK_LEAVES_FALL
);
public static final SoundType FLOWER = new SoundType(0.8F, 1.0F,
public static final SoundType FLOWER = new SoundType(0.8F, 1F,
WWSounds.BLOCK_FLOWER_BREAK,
WWSounds.BLOCK_FLOWER_STEP,
WWSounds.BLOCK_FLOWER_PLACE,
WWSounds.BLOCK_FLOWER_HIT,
WWSounds.BLOCK_FLOWER_FALL
);
public static final SoundType LILY_PAD = new SoundType(1.0F, 1.0F,
public static final SoundType LILY_PAD = new SoundType(1F, 1F,
SoundEvents.BIG_DRIPLEAF_BREAK,
SoundEvents.BIG_DRIPLEAF_STEP,
SoundEvents.LILY_PAD_PLACE,
SoundEvents.BIG_DRIPLEAF_HIT,
SoundEvents.BIG_DRIPLEAF_FALL
);
public static final SoundType SAPLING = new SoundType(1.0F, 1.0F,
public static final SoundType SAPLING = new SoundType(1F, 1F,
WWSounds.BLOCK_SAPLING_BREAK,
WWSounds.BLOCK_SAPLING_STEP,
WWSounds.BLOCK_SAPLING_PLACE,
WWSounds.BLOCK_SAPLING_HIT,
WWSounds.BLOCK_SAPLING_FALL
);
public static final SoundType SUGARCANE = new SoundType(1.0F, 1.0F,
public static final SoundType SUGARCANE = new SoundType(1F, 1F,
WWSounds.BLOCK_SUGAR_CANE_BREAK,
WWSounds.BLOCK_SUGAR_CANE_STEP,
WWSounds.BLOCK_SUGAR_CANE_PLACE,
WWSounds.BLOCK_SUGAR_CANE_HIT,
WWSounds.BLOCK_SUGAR_CANE_FALL
);
public static final SoundType COARSE_DIRT = new SoundType(0.8F, 1.0F,
public static final SoundType COARSE_DIRT = new SoundType(0.8F, 1F,
WWSounds.BLOCK_COARSE_DIRT_BREAK,
WWSounds.BLOCK_COARSE_DIRT_STEP,
WWSounds.BLOCK_COARSE_DIRT_PLACE,
Expand All @@ -256,14 +256,14 @@ public final class WWSoundTypes {
WWSounds.BLOCK_SANDSTONE_HIT,
WWSounds.BLOCK_SANDSTONE_FALL
);
public static final SoundType SCORCHED_SAND = new SoundType(0.8F, 1.0F,
public static final SoundType SCORCHED_SAND = new SoundType(0.8F, 1F,
WWSounds.BLOCK_SCORCHED_SAND_BREAK,
WWSounds.BLOCK_SCORCHED_SAND_STEP,
WWSounds.BLOCK_SCORCHED_SAND_PLACE,
WWSounds.BLOCK_SCORCHED_SAND_HIT,
WWSounds.BLOCK_SCORCHED_SAND_FALL
);
public static final SoundType REINFORCED_DEEPSLATE = new SoundType(1.0F, 1.0F,
public static final SoundType REINFORCED_DEEPSLATE = new SoundType(1F, 1F,
WWSounds.BLOCK_REINFORCED_DEEPSLATE_BREAK,
WWSounds.BLOCK_REINFORCED_DEEPSLATE_STEP,
WWSounds.BLOCK_REINFORCED_DEEPSLATE_PLACE,
Expand Down

0 comments on commit b202542

Please sign in to comment.