Hoi, how are ya? c:
Additions
[Exiled.CustomItems]
Added a newCustomItem.OnAcquired(Player, Item, bool)
override which includes the item they acquired.
Bug Fixes
[Exiled.API]
Adjusted theDoor.IsOpen
,Door.IsClosed
andDoor.IsMoving
properties for better compatability with Gate doors. [#1923][Exiled.API]
Fixed a bug that caused NPC's to be spawnable with duplicate player IDs, and being invisible when spawned. [#1936][Exiled.Events]
ThePlayer.Banning
even will no longer throw a nullref when invoking thePlayer.Ban()
method from a plugin. [#1926][Exiled.Events]
Updated thePlayer.Escaping
event patch for SL 13.1.1 [#1934]
Changes (Breaking)
- None
Changes (Non-breaking)
[Exiled.CustomItems]
Moved theOnAcquired()
method call from thePlayer.PickingUpItem
event to thePlayer.ItemAdded
event.
What's Changed
- Fix Door api for Gate by @Misaka-ZeroTwo in #1923
- Remove unused using statements by @Thundermaker300 in #1930
- Fix Player.Ban by @Misaka-ZeroTwo in #1926
- Fixed NPC not being able to spawn + invisible by @NotIntense in #1936
- Update Escaping event for 13.1.1 by @Misaka-ZeroTwo in #1934
Full Changelog: 7.1.1...7.2.0