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8.0.0 (#2034)
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* Forgot about TryGet (#1732)

* remember my 'fix'?

* update branch

* doc move

* missclick

* correct dir

* bump

* better error message (#1740)

* Display message fix (#1751)

* Display message fix

* remove breaking change

* english mistake

* Better implementation

---------

Co-authored-by: Joker <[email protected]>

* Initial Changes for 13.0

* Configs working again

* Yay

* yes

* I'm happy

* Smol change to prevent plugins from borking everything

* re-add thsi check to change apperance

* oops

* SCP:SL update (#1767)

* grenade fixes

* fix fuse time for activated grenades

* docs

* :)

* now it is useless

---------

Co-authored-by: joker-119 <[email protected]>

* bump

* Fix flash grenades + bump

* Fixed Shot for non buckshot guns (#1761)

Co-authored-by: joker-119 <[email protected]>

* Config command (#1763)

* idk

* paths actualisation

* another config update

* Fix for Scp106 teleporting (#1760)

* Dev (#1694)

* Update CustomItem.cs

* Also fixing CustomRole.cs

* Fix build errors + version bump

* Monkey moment

---------

Co-authored-by: VALERA771 <[email protected]>

* fix

* minor changes

* fix doc

---------

Co-authored-by: joker-119 <[email protected]>
Co-authored-by: Joker <[email protected]>

* ThrowingRequest (#1759)

* deprecated

* attribute

* Remove IsAllowed in transpiler

* deprecated

* remove dup

* Update ThrowingRequestEventArgs.cs

* breaking change

* fix build errors

* Respawing team event fix (#1758)

* fix

* Another logic

* Another logic

* Delete RespawningTeam.cs

* again

* and again

* done

* some fixes

* finally

* remove useless

---------

Co-authored-by: joker-119 <[email protected]>

* Revert "ThrowingRequest (#1759)"

This reverts commit 386e511.

* misaka tinybrain moment

* Fix for spectator role

* yas

* nuget bump

* Optimise (#1782)

* fix jailbird (#1781)

Co-authored-by: joker-119 <[email protected]>

* fix uncuff (#1776)

* AntiScp207 & Scanned Effect & Filmmaker Role (#1770)

* Fix Typo and AntiScp207 Enum

* Update EffectTypeExtension.cs

* Update Role.cs

* Filmmaker

* Scanned

* Add AntiSCP207 to the ItemExtensions

* Update EffectTypeExtension.cs

* fix (#1765)

* Delays are fun

* bump

* Cleanup methods for Map (#1712)

* Cleanup methods for Map and Fix typo

* Overloads

* Fix Typos

* changes and remove breaking change

* Update Map.cs

---------

Co-authored-by: louis1706 <[email protected]>

* Lift::Players (#1710)

* Lift::Players

* yamato moment 2.0

---------

Co-authored-by: Thunder <[email protected]>

* Player Get(Footprint) (#1713)

* Added Round::NextRoundAction (#1728)

* Better error message when same command has already registered (#1783)

* better message

* changes

* yes

* monke

* Add ItemType.GetCategory, obsolete RoleTypeId.GetTeam (#1731)

* Extensions update

* fix build errors

* order change

* Update Exiled.API/Extensions/RoleExtensions.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Extensions/RoleExtensions.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* no more GetTeam()

* GetTeam() again with us

* no more errors

---------

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* oopies

* Adding GetEffectType to extensions (#1796)

* GetEffectType

* more stuff

* Update EffectType.cs

* capitalization

---------

Co-authored-by: louis1706 <[email protected]>

* Scp2176Fix (#1792)

* Scp2176Fix

* Oups

* Useless

* Fuck

---------

Co-authored-by: Thunder <[email protected]>

* `Player::CustomInfo` fix (#1790)

* fix

* formatting

* NW Code

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: louis1706 <[email protected]>

* CustomItem remove throw Exception (#1794)

* CustomItem remove throw Exception

* Remove breakingchange

* Voicechatting (#1730)

* Removed old voice chat patch from ChangingSpeakerStatusAndVoiceChatting.cs and created VoiceChatting.cs for use instead of VoiceModuleBase VoiceTransceiver.ServerReceiveMessage for get the actual message.

* Added comments.

* Removed breaking change

* Update VoiceChattingEventArgs.cs

---------

Co-authored-by: louis1706 <[email protected]>

* bump

* thx monald

* fix monald monkey brain

* sigh

* yes

* yes

* Clear Scp049Role.TurnedPlayers (#1803)

* Clear Scp049Role.TurnedPlayers

* prevent conflict

* AutoUpdate Documentation File (#1825)

* AutoUpdate not finish

* temporary

* Example

* Let's GO BRUH

* Fix

* Order List

* More

* seems better like that

* Use Version instead of Day

* Fix

* Fix error

* FINISH

* .

* like before

* Oups

* Remove

* fix disconnection (#1827)

Co-authored-by: Nao <[email protected]>

* update offset and docs (#1814)

Co-authored-by: Nao <[email protected]>

* Make all texts in config be quoted (#1808)

* i want to do it

* move

* another try

* Fix & DoubleQuoted is better

* single

* no logs

* configurable

* some suggestions

* fix build errors

* again

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>

* transpiler (#1821)

Co-authored-by: Nao <[email protected]>

* Fix (#1806)

Co-authored-by: Nao <[email protected]>

* Allow editing tickets in Escaping event (#1815)

* Allow event handlers to modify tickets

* Unbreaks Exiled.Events.EventArgs.Player.EscapingEventArgs

* Adds a setter to TicketsToChange

* Updates docs to reflect the new setter

* Dictionary<> TicketsToChange is now KVP<STT, float> RespawnTickets
also should unbreak OwnerEscapingEV

* oof

---------

Co-authored-by: Nao <[email protected]>

* Pre auth event transpiler (#1799)

* first

* final

* small fix

* again fix

---------

Co-authored-by: Nao <[email protected]>

* Loader fix (#1828)

* partial fix

* finally

* latest

* Event stuff (#1818)

* omg

* converting todos

* no breaking changes

* fix build errors

* docs

* aaah

* final fix

* that was hard

* again

* doc + possible fix build

---------

Co-authored-by: louis1706 <[email protected]>

* Custom roles fix (#1800)

* pr 1800

* obsolete

---------

Co-authored-by: Nao <[email protected]>

* CustomInfo Real Fix (#1798)

* Real Fix

* Fix Iracle

* Colour -> Color

* Fix Customitem Destroy (#1805)

Co-authored-by: Nao <[email protected]>

* Fix fake SyncVars (#1829)

Co-authored-by: Xname <[email protected]>

* SCP-939 Event to Transpiler (#1816)

* NotFinish

* Fix

* Remove Focus Transpiler who don't work

* Amnestic Clood

* .

* Revert "Remove Focus Transpiler who don't work"

This reverts commit d460041.

* Okay Stupid Yamato moment

* transpiler

Co-Authored-By: louis1706 <[email protected]>

---------

Co-authored-by: Misaka_ZeroTwo <[email protected]>

* Scp 049 attacking event (#1817)

* new ev

* doc

---------

Co-authored-by: louis1706 <[email protected]>

* fix shot for buckshot guns (#1819)

Co-authored-by: Nao <[email protected]>

* Scp914 Transpiler (#1820)

* Scp914 Transpiler

* ev2

* Fix

* Activate warhead ev fix (#1778)

* fix

* fix doc

* some changes

* forgot

* another changes

* label edit

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>

* dump

* Fix (#1830)

* yamato momento (#1831)

* Remove Test Logs Info miss in #1818 (#1832)

* i don;t like this

* another fix

* Bunch of reverts (#1841)

* RevertChange (#21)

* fix (#22)

* revert banning and kicking

* revert killing player

* revert scanning event

* revert Interacting Door patch

* revert sending call

* revert stalking

* revert lunge

* bump

* Revert "Pre auth event transpiler (#1799)" (#1857)

This reverts commit 953290b.

* Escaping event fix (#1866)

* Revert "Pre auth event transpiler (#1799)" (#23)

This reverts commit 953290b.

* Fix

* Enum.IsDefined

* fix (#1859)

Co-authored-by: joker-119 <[email protected]>

* Fix lunging event (#1754)

* Fix lunging event

* copy pasta

* convert to transpilers

* Obsolete IsAllowed and removed it from the transpilers

* breaking change

* revert break change

* fix build errors

* fix yamato tiny brain

* another yamato tiny brain issue

* fix comment

* remove unneeded disable

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* fix Loader.cs (#1864)

Co-authored-by: joker-119 <[email protected]>

* Using const && Optimisation (#1723)

* i prefer using const

* More null check and TODO

* A lot of TODO and few fix

- Optimisation
- ResetInventory remove Delayed call
- LockDown do not call Delayed if duration is 0

* Null check

* using and oups

* Bruh

* TODO

* is

* remove stupid yamato

* null check

* some fix and better

* Scp106Bottom do not exist now

* Fuck

* Oups

* Update Exiled.API/Enums/DoorType.cs

---------

Co-authored-by: Thunder <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Fix interacting door event (#1844)

* interacting door

* Update InteractingDoorEventArgs.cs

* line

* base game logic

* rename

* transpiler

* better

* oopsie

* fix docs

* more comments

* using transpiler

* offset moment

* replace condition

* optimize

* remove useless code

* remove unneeded nop

* use MoveLabelsFrom

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* ev.Player (#1846)

* Scp049 Activating Sense Transpiler Reworked (#1824)

* DONE

* Remove

* Fix error

* .

* .

* Scp173 blink ready fix (#1850)

* Fix BlinkReady

* Fix BlinkCooldown

* Add missing Itemtype.Scp1576 (#1854)

* add Scp1576

* 1576 pickup

---------

Co-authored-by: joker-119 <[email protected]>

* Revert "Scp049 Activating Sense Transpiler Reworked (#1824)" (#1867)

This reverts commit 3780020.

* Npc Stuff :3

* headers

* Fix monkey brain moment.

* Fix (#1874)

* docs (#1848)

* Misspellings (#1881)

* Fuck everyone i'm done.

* Sl Update (#1891)

* remove useless position/rotation setters

* lil thing

* comments in patch

* `GrenadePropertiesFix` patch fix

* todo

* Pickup::Rigidbody (#1892)

* Add PocketCorroding (#1888)

* Smol hotfix

* bye bye event

* REEEEE

* fast fix (#1893)

* fast fix

* Revert "Smol hotfix"

This reverts commit 5403b8d.

* Fix respawning team.

* bump

* re-add these

* Fix Escaping (#1894)

* Fix door event spam

* bump

* oops

* New DoorType (#1895)

- DoorType.Scp079Armory
- DoorType.Scp173NewGate

* Fix disarming events

* kekw

* Fix Local and Cheater Report not firinng (#1899)

* update index

* Fix cheater report

* Fix color (#1901)

* Fix color

* space moment

---------

Co-authored-by: Yamato <[email protected]>

* (ru_RU) Russian localization update (#1890)

* Update README-Русский.md

* Update README-Русский.md

* docs (#1884)

* Fix EnteringPocketDimensionEventArgs (#1906)

* Fix EnteringPocketDimensionEventArgs

* Update Exiled.Events/Patches/Events/Player/EnteringPocketDimension.cs

Co-authored-by: IRacle <[email protected]>

---------

Co-authored-by: IRacle <[email protected]>

* T4 Update (#1886)

* `Item::Scale` fix (#1907)

* fix

* some docs fixes

* Dying fix (#1896)

* DyingEventArgs::ItemsToDrop not useless

* fix dying

* fix

* label

* final fix

* doc

---------

Co-authored-by: Yamato <[email protected]>

* Prevent Destroying Call for Not NPCs and Not Verified Player (#1885)

* Prevent Destroying Call for Not NPCs and Not Verified Player

* doc

* Updated Creation time due to incorrect casting.  (#1875)

* Updated Creation time due to incorrect casting. Now uses double instead of DateTime

* Updated

* Update Ragdoll.cs

* retarded

* Update Ragdoll.cs

* Update Ragdoll.cs

* forgot vs isnt github :kek:

* Update Exiled.API/Features/Ragdoll.cs

big brain moment

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Ragdoll.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Ragdoll.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Ragdoll.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Ragdoll.cs

UwU

Co-authored-by: Misaka-ZeroTwo <[email protected]>

---------

Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: Yamato <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Fix RemainingCooldown (#1860)

* Fix

* Misaka wanted -1

* .

---------

Co-authored-by: joker-119 <[email protected]>

* Fix pickup.list being empty (#1902)

* Fix Pickup.List being Empty

* Space

* Fix

* Prevent SkillIssue

* Now useless

* Revert "Prevent SkillIssue"

This reverts commit c9c4ce1.

* Revert "Fix"

This reverts commit 1171a68.

* Revert "Space"

This reverts commit ccbcfb6.

* Bruh

* Remove Transpiler

* Update Exiled.Events/Events.cs

Co-authored-by: IRacle <[email protected]>

---------

Co-authored-by: IRacle <[email protected]>

* yamato's brain is tiny

* funny fix (#1903)

* funny fix

* wtf, why docs is csproj

---------

Co-authored-by: Yamato <[email protected]>

* Nw moment + npc stuff

* Revert "Dying fix (#1896)"

This reverts commit d19762f.

* yeaaaa

* yes

* bump

* Adding Ignored players in EndingRound event (#1795)

Co-authored-by: louis1706 <[email protected]>

* fix (#1908)

* changes (#1883)

* AddExperience(int, Scp079HudTranslation, RoleTypeId) (#1889)

* AddExperience(int, Scp079HudTranslation, RoleTypeId)

* Update Exiled.API/Features/Roles/Scp079Role.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Fix Room.ResetColor (#1911)

* PickingUpItem fix (#1913)

* fix position inside 049 armory (#1912)

* fix (#1916)

* future rework (#1909)

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Prevent deal damage to dead player when disconnect (#1869)

* Flashlight event fix (#1917)

* flashlight event fix

* code refactor

* Coin event fix (#1918)

* try to fix

* final fix

* bump

* Fix for NPC duplicate IDs

* oops

* reee

* Update (#1920)

* fix (#1921)

* Add offset param to teleport (#1924)

* bump

* update to for SL 13.1.0.1

* Fix Door api for Gate (#1923)

* Door api

* better

* Unused usings (#1930)

* hehexd

* Fix Player.Ban (#1926)

Co-authored-by: Thunder <[email protected]>

* Fixed NPC not being able to spawn + invisible (#1936)

* Fixed NPC not being able to spawn + invisible

* Updated IsNPC documentation

* NPC dosent spawn with godmode oops

* Moved .IsNPC

* kek

* KEK

* Update Escaping event for 13.1.1 (#1934)

* update escape

* Update Escaping.cs

* Complete TODOs (#1929)

* bump

* ammo type in DroppingAmmo event (#1969)

* Exiled outdated will give more information (#1942)

* More Information

* Update Exiled.Loader/LoaderPlugin.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Moved Line

---------

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Add GainingExperience::RoleType (#1887)

* Add GainingExperience::RoleType

* Update Exiled.Events/EventArgs/Scp079/GainingExperienceEventArgs.cs

Co-authored-by: Thunder <[email protected]>

---------

Co-authored-by: IRacle <[email protected]>
Co-authored-by: Thunder <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>

* New Explode Method (#1780)

* Explode

* Dumb Yamato moment

* Fix using space

* Let me having time to change name :3 (LATER)

* Update Player.cs

* Update Player.cs (#1966)

* scp018 `Item::Create` fix (#1973)

Co-authored-by: Yamato <[email protected]>

* NRE (#1937)

Co-authored-by: Yamato <[email protected]>

* docs (#1977)

* Dev (#1694)

* Update CustomItem.cs

* Also fixing CustomRole.cs

* Fix build errors + version bump

* Monkey moment

---------

Co-authored-by: VALERA771 <[email protected]>

* Update GettingStarted.md

* Update GettingStarted.md

---------

Co-authored-by: joker-119 <[email protected]>
Co-authored-by: VALERA771 <[email protected]>
Co-authored-by: Joker <[email protected]>
Co-authored-by: Yamato <[email protected]>

* TODO (#1955)

* Scp018 physics Property (#1946)

* Scp018Physics

* PickupStandardPhysics

* Update Scp018Projectile.cs

* Update Pickup.cs

* Update Scp018Projectile.cs

* Choose Port (#1941)

* Added plugin manager command section. Show, enable or disable a plugin. (#1727)

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Projectile fixes (#1914)

* Projectile::Create fix

* active projectile fixes

* ew

* ew 2

* missing itemTypes in Pickup::Create

* docs

---------

Co-authored-by: Yamato <[email protected]>
Co-authored-by: Thunder <[email protected]>

* Fix Unknown DamageType (#1980)

* fix (#1970)

* Fix Error (#1971)

* transpiler (#1982)

Co-authored-by: Yamato <[email protected]>

* Scp106Attacking (#1967)

* Scp106Attacking

* Better with this index

* FixRunCommand (#1974)

* More Authentication (#1943)

* ChoosingStartTeamEvent (#1968)

* ChoosingStartTeamEvent

* Fix compile

* ChoosingStartTeamQueue

* Fix error

* Map.IsLczDecontaminated (#1985)

Replace DecontaminationController.Singleton._stopUpdating with DecontaminationController.Singleton.IsDecontaminating

* Fix Scp049 Attack (#1877)

* Fix

* better

* Public secured PatchAll (#1953)

* Public PatchAll

* Update GlobalPatchProcessor.cs

Fix Yamato TinyBrain

* Remove static

* little doc fix (#1988)

* GrenadePickup.Explode() (#1989)

* GrenadePickup.Explode()

Add an overload with a Footprint attacker and makes the empty Explode use the previous owner as the attacker

* Update GrenadePickup.cs

Removed trailing whitespace and ordered the using footprint

* New 939 event (#1931)

* commit

* cosmetic changes

* nuh

* renaming

* fix

* fux errors

* no more label

* Fix previous #1968 PR (#1993)

* DamagingDoorEvent (#1956)

* DamagingDoorEvent

* Fix Skill Issue

* NotPossibleToMake

* oups

* PickupEvent (#1945)

* PickupEvent

* Update Exiled.Events/EventArgs/Map/PickupDestroyedEventArgs.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/Handlers/Internal/PickupEvent.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/Handlers/Internal/PickupEvent.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/Handlers/Internal/PickupEvent.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/EventArgs/Map/PickupDestroyedEventArgs.cs

Co-authored-by: Thunder <[email protected]>

* IPickupEvent

* pickup not item lol

---------

Co-authored-by: Thunder <[email protected]>
Co-authored-by: Nao <[email protected]>

* Implementing new Property (#1708)

* Implementing new Property

* Clone() should be virtual

* internal virtual Pickup GetItemInfo(Item)

* Armor

* Remove Useless NW

* Scale

* Better Doc & call GetPickupInfo | GetItemInfo

* Fix IL CODE

* adding later

* need test

* OnChangedIntoGrenade keep data

* Exception

* wtf !?

* Fixing doc moment

* Oups

* Why ?

* RequestedByJoker

* Update Exiled.API/Features/Items/Armor.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Items/Armor.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Update Exiled.API/Features/Pickups/BodyArmorPickup.cs

Co-authored-by: Misaka-ZeroTwo <[email protected]>

---------

Co-authored-by: Thunder <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: Nao <[email protected]>

* Fix SendFakeTargetRpc and SyncVarDirtyBits Key (#1995)

* Fix SendFakeTargetRpc and SyncVarDirtyBits Key

* DeclaringType -> ReflectedType because DeclaringType returned base class

* Room::ReverseLocalPosition (#1833)

* ReverseLocalPosition

* Update Room.cs

* Update Exiled.API/Features/Room.cs

Co-authored-by: Damir <[email protected]>

* Update Room.cs

* Update Room.cs

---------

Co-authored-by: Damir <[email protected]>
Co-authored-by: Nao <[email protected]>

* FixChangeAppearance (#1994)

* FixChangeAppearance

* Fix Overflow

* Fuck

* remove useless value

* .

* MultiLine (#1861)

Co-authored-by: Nao <[email protected]>

* Some fixes or not (#1987)

* == 💀

* shooting event optimize

* docs

* skill issue

* firearm request optimize(little breaking changes)

* shooting eventargs(little breaking change)

* changing move state desync

* server crush fix😕

* Obsolete

* bruh, real fix

* docs

---------

Co-authored-by: Yamato <[email protected]>
Co-authored-by: Nao <[email protected]>

* Detonating event (#1756)

* remove nw event

* forgot

* convert to transpiler

* system?

* some fixes

* MultiLine

* Fix Player.Get(ServerHostPlayer)

* DynamicPatching

* Cassie, Item, Map

* Player

* Fix error

* Scp049, Scp0492, Scp079

* Scp096, Scp173, Scp244, Scp330, Server, Warhead Scp939

* Cast

* few fix

* Fix

* Better in my opinion

* Better

* Few ChangeUpdate

* Fix

* Few change

* Better here

* Oups

* IEvent is not needed

* ok yamato little brain

* Remove this Dynamic

* Joker Request

* ListPool

* for is better

* I prefer like it

* Fix API issue

* I missed this

* Oups i miss to added the Command Register

* foreach

* Patcher should be public

* Doc

* Fix DisabledPatchesHashSet

* Unescpected Issue

* Oups

* YamatoSkillIssue

* Fix Issue with DevTools

* Yamato Big SKILL ISSUE

* Yamato is Tired :3

* :trollface:

* Fix Error

* Revert "Merge branch 'Fix-Player.Get(ServerHostPlayer)' into GamersWorkshop"

This reverts commit f7f0131, reversing
changes made to 2f9d328.

* AttackingEventArgs

* Attacking

* Patches command merge

* put this public to permit plugin to create event

* Fix event for DynamicPatching

* Scp939.Clawed

* I miss this one

* Fix previous #1968 PR

* Fix Mergebranch dev AGAIN

* Fix Merge BRANCH AGAIN 2

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: louis1706 <[email protected]>

* Add Setter for Ragdoll (#1876)

Co-authored-by: Thunder <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Fixing Yamato Adding more property (#1997)

* Fixing Yamato Adding more property

* Remove this change and see if it's crasg

* BRUH

* Revert DynalmicPatching Only (#1999)

* Revert DynalmicPatching Only

* I miss to remove this file

* Fuck

* PreventDesync with FakeRole (#1996)

Co-authored-by: Nao <[email protected]>

* Fix bug (#2000)

* Exiled.Loader 6.9 & No more alias (#1839)

Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Scp079Scanner (#1785)

* Scp079Scanner

* Doc

* Update Exiled.API/Extensions/EnumExtensions.cs

Co-authored-by: Thunder <[email protected]>

* Remove shit

* not use

---------

Co-authored-by: Thunder <[email protected]>
Co-authored-by: Nao <[email protected]>

* Fix event (#2004)

* Update Door.cs (#2005)

* Room::RoomShape (#2008)

* Fix GettingStarted.md (#2012)

* Update GettingStarted.md

* Update GettingStarted.md

* Update GettingStarted.md

* Update GettingStarted.md

* fix attacking 049 (#2016)

* Fix pickup bug + damage type.scp0492 (#2003)

* Fix Scp0492

* Fix Pickup

* Simplified ItemExtensions (#2015)

* Simplified ItemExtensions

* Update ItemExtensions.cs

* Update ItemExtensions.cs

* a

---------

Co-authored-by: Nao <[email protected]>

* UserIdsCache fix (#2007)

* Revert "Update Escaping event for 13.1.1 (#1934)" (#2020)

This reverts commit f710819.

* Update 13.2 (#2019)

* init

* e

* flash grenade event

* wha

* no more needed, we already patch some ff checks

* Scp106VigorAbilityBase

* Update Exiled.API/Features/Server.cs

- sorry i force this suggestion

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Yamato <[email protected]>

* casting only (#2009)

Co-authored-by: joker-119 <[email protected]>

* ChangedItemEventArgs : IItemEvent (#2018)

* ChangedItemEventArgs : IItemEvent

* Update ChangedItemEventArgs.cs

* Update ChangedItemEventArgs.cs

* Update ChangedItemEventArgs.cs

* Update Exiled.Events/EventArgs/Player/ChangedItemEventArgs.cs

Co-authored-by: VALERA771 <[email protected]>

---------

Co-authored-by: VALERA771 <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Documentation (#2021)

Co-authored-by: joker-119 <[email protected]>

* new CameraType (#2011)

* new CameraType

* Fix Room not being initiated when CameraType is loaded

* Fix

* 049 ARMORY is not more exist

* Change

* Some DEBUG

* CAMERATYPE

* Update CameraType.cs

---------

Co-authored-by: Thunder <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Updating Camera.cs (#2010)

* Updating Camera.cs

added TryGet on Camera.cs and seealso for enum CameraType.cs

* Re-update

hum. i have forgot to check in Release version so...... skill issue for my part x)

* clone issue

clone issue for my part, normally it's working

---------

Co-authored-by: joker-119 <[email protected]>

* EventReworkUseOfItem (#1868)

* EventReworkUseOfItem

* UsedItemEvent

* better name

* just testing :trollface:

* don't work 😢

* Fix using

* test

* ee

* Thunder i thinks you will like this :)

---------

Co-authored-by: IRacle <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Scp049 use Player instead of uint id (#1823)

* Scp049 use Player instead of uint id

* Fix error

* Update Scp049Role.cs

* go back

---------

Co-authored-by: joker-119 <[email protected]>

* Add keypress stuffs (#2002)

* Add keypress stuffs

* Remove debug warns

* Resolve yamato reviews.

* Funny gun (#2022)

* bump

* Update Events.cs (#2013)

Co-authored-by: Yamato <[email protected]>
Co-authored-by: joker-119 <[email protected]>
Co-authored-by: Nao <[email protected]>

* New zombie events (#1720)

* Dev (#1694)

* Update CustomItem.cs

* Also fixing CustomRole.cs

* Fix build errors + version bump

* Monkey moment

---------

Co-authored-by: VALERA771 <[email protected]>

* New ev args

* Handler

* Patches

* Minor spelling mistake

* No attacking

* mics changes

* okay

* goodbye byte

* small updoots

* forgot

* Comments in transpiler

---------

Co-authored-by: joker-119 <[email protected]>
Co-authored-by: Joker <[email protected]>
Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>

* Add Server.IsVerified (#2023)

Co-authored-by: Nao <[email protected]>

* GunA7 (#2024)

Co-authored-by: Nao <[email protected]>

* Fix Get(Itembase) thanks michal (#2027)

* Fix Get(Itembase) thanks michal

* Pickup Get(ItemPickupBase pickupBase)

* No more TODO and obsoletes in API (#2028)

* converting todos and obsoletes

* removed hotkey stuff

* patreon

* Update Firearm.cs

* Update Documentation Again (#2029)

* new hazard API (#1960)

* new api

* new api

* some obsoletes

* new changes

* fux

* i forgot

* adding amnestic hazard

* fix

* changes

* fix

* some breaking changes

* mics changes

* fix build error

---------

Co-authored-by: Yamato <[email protected]>
Co-authored-by: Nao <[email protected]>

* New API for doors (#1979)

* new api

* Update Exiled.API/Features/Door.cs

Co-authored-by: Yamato <[email protected]>

* Update Exiled.API/Features/Doors/Gate.cs

Co-authored-by: Yamato <[email protected]>

* Update Exiled.Events/EventArgs/Scp096/StartPryingGateEventArgs.cs

Co-authored-by: Yamato <[email protected]>

* Update Exiled.API/Features/Doors/CheckpointDoor.cs

Co-authored-by: Yamato <[email protected]>

* Update Exiled.API/Features/Doors/ElevatorDoor.cs

Co-authored-by: Yamato <[email protected]>

* finally

* Update Exiled.API/Features/Doors/CheckpointDoor.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.API/Features/Doors/CheckpointDoor.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/EventArgs/Scp096/StartPryingGateEventArgs.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.API/Features/Doors/ElevatorDoor.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.Events/EventArgs/Scp096/StartPryingGateEventArgs.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.API/Features/Door.cs

Co-authored-by: Thunder <[email protected]>

* Update Exiled.API/Features/Doors/CheckpointDoor.cs

Co-authored-by: Thunder <[email protected]>

* Update StartPryingGateEventArgs.cs

* new things

* fix error

* final

* removing breaking change

* Some fix

* Subdoors are always BreakableDoor

* i done it

* some changes

* internal Get method change

* cast

Editing files with phone is painful

* fix

* editing max- and health

* i dont have ideas what can i write here

* elevator fix

* misc

* breaking change brrr

---------

Co-authored-by: Yamato <[email protected]>
Co-authored-by: Thunder <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* Documentation consistency + code simplify

* DynamicPatching (#1954)

* DynamicPatching

* Cassie, Item, Map

* Player

* Fix error

* Scp049, Scp0492, Scp079

* Scp096, Scp173, Scp244, Scp330, Server, Warhead Scp939

* Cast

* few fix

* Fix

* Better in my opinion

* Better

* Few ChangeUpdate

* Fix

* Few change

* Better here

* Oups

* IEvent is not needed

* ok yamato little brain

* Remove this Dynamic

* Joker Request

* ListPool

* for is better

* I prefer like it

* Fix API issue

* I missed this

* Oups i miss to added the Command Register

* foreach

* Patcher should be public

* Doc

* Fix DisabledPatchesHashSet

* Unescpected Issue

* Oups

* YamatoSkillIssue

* Fix Issue with DevTools

* Yamato Big SKILL ISSUE

* Yamato is Tired :3

* :trollface:

* AttackingEventArgs

* Attacking

* Patches command merge

* put this public to permit plugin to create event

* Fix event for DynamicPatching

* Scp939.Clawed

* I miss this one

* Fix Mergebranch dev AGAIN

* Fix Merge BRANCH AGAIN 2

* removing space

* Fix Error

* Fix Merge AGAIN*5

* Fix file

* wrong event

* Scp0492.ConsumingCorpse

* Fix build Error

---------

Co-authored-by: Nao <[email protected]>

* Added Scp079' scan turned players (#2014)

* Update Door.cs

* Added TurnedPlayers for scp079' scan.

* Fix typo

---------

Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Thunder <[email protected]>
Co-authored-by: Yamato <[email protected]>

* More IEvent propperty (#2025)

* More IEvent propperty

* miss this one

* PlacingBulletHoleEventArgs & remove HotkeyEvent

* PlacingBulletHoleEventArgs

* ev.Item

* IScpXXXEvent

* Fix error

* Fix Error 2

* Oups

---------

Co-authored-by: joker-119 <[email protected]>

* Timing event fixes (#2031)

* fixes

* already fixed

* new file name!!!!

* event rename

* aytfyutwyugdayuwdtwau

* [Breaking changes] New API objects generation methods and more things (#1643)

* FillingLocker event

* -_-

* some fix

* lockerlist add

* comment

* initial commit, amazing journey begins

* forgot

* fixes

* ok

* removed debug

* useless usings

* bruh nw

* better

* room::Windows and windows list fix

* readonly

* remove possible enumerations + fixes

* fixes

* fixes

* more fixes

* fix checkpoint init

* some changes

* IReadOnlyCollection

* fix

* IQ 1000+

* generator list consistency

* camera list transpiler

* idk

* some transpilers

* lol

* inline

* `IReadOnlyCollection` consistency

* `RoomLightControllers`

* fix patch

* readonlycollection

* fix

* dynamic patch

* fix

* airlocks

* roomlist

* test

* e

* yes

* tesla bug

* fix

* e

* e

* e

* e

---------

Co-authored-by: louis1706 <[email protected]>
Co-authored-by: joker-119 <[email protected]>

* bump

* Fix door.get

* bump

* bump

---------

Co-authored-by: VALERA771 <[email protected]>
Co-authored-by: Misaka-ZeroTwo <[email protected]>
Co-authored-by: IRacle <[email protected]>
Co-authored-by: louis1706 <[email protected]>
Co-authored-by: xNexus-ACS <[email protected]>
Co-authored-by: Ficus-x <[email protected]>
Co-authored-by: Thunder <[email protected]>
Co-authored-by: Monald <[email protected]>
Co-authored-by: louis1706 <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: y7o4ka <[email protected]>
Co-authored-by: Xname7 <[email protected]>
Co-authored-by: Xname <[email protected]>
Co-authored-by: Skubi <[email protected]>
Co-authored-by: swd <[email protected]>
Co-authored-by: NotIntense <[email protected]>
Co-authored-by: JasKill <[email protected]>
Co-authored-by: Ika <[email protected]>
Co-authored-by: sanyae2439 <[email protected]>
Co-authored-by: Damir <[email protected]>
Co-authored-by: sky <[email protected]>
Co-authored-by: IRacle <[email protected]>
Co-authored-by: Vladislav-CS <[email protected]>
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3 changes: 1 addition & 2 deletions EXILED.props
Original file line number Diff line number Diff line change
Expand Up @@ -15,12 +15,11 @@

<PropertyGroup>
<!-- This is the global version and is used for all projects that don't have a version -->
<Version Condition="$(Version) == ''">6.0.5</Version>
<Version Condition="$(Version) == ''">8.0.0</Version>
<!-- Enables public beta warning via the PUBLIC_BETA constant -->
<PublicBeta>false</PublicBeta>

<HarmonyVersion>2.2.2</HarmonyVersion>
<YamlDotNetVersion>12.0.2</YamlDotNetVersion>
<StyleCopVersion>1.1.118</StyleCopVersion>
<SemanticVersioningVersion>2.0.2</SemanticVersioningVersion>

Expand Down
20 changes: 20 additions & 0 deletions EXILED.sln
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,20 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Exiled.CreditTags", "Exiled
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Exiled.CustomRoles", "Exiled.CustomRoles\Exiled.CustomRoles.csproj", "{417C3309-8B93-4218-A1D1-D4BB7B09BE0F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "docs", "docs\docs.csproj", "{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}"
ProjectSection(ProjectDependencies) = postProject
{10A8BFEC-B9E2-4119-BB21-2CF1EA820D19} = {10A8BFEC-B9E2-4119-BB21-2CF1EA820D19}
{1ABEC6CE-E209-4C38-AB45-2F3B7F6091CA} = {1ABEC6CE-E209-4C38-AB45-2F3B7F6091CA}
{1E6C4350-5067-4CE7-91DB-6420D027A4FC} = {1E6C4350-5067-4CE7-91DB-6420D027A4FC}
{417C3309-8B93-4218-A1D1-D4BB7B09BE0F} = {417C3309-8B93-4218-A1D1-D4BB7B09BE0F}
{46A0AFA9-D73A-4131-93EA-0CA7B7A1A101} = {46A0AFA9-D73A-4131-93EA-0CA7B7A1A101}
{4F183633-0A36-408C-A42E-6FBA48751054} = {4F183633-0A36-408C-A42E-6FBA48751054}
{4FFB9CEB-2956-4F62-88B3-6416DB8A8ED7} = {4FFB9CEB-2956-4F62-88B3-6416DB8A8ED7}
{9FEBCAEA-EB51-46D0-BC04-F74789A40079} = {9FEBCAEA-EB51-46D0-BC04-F74789A40079}
{B7FBA3C1-6182-4E96-A33B-053EDDCC4F65} = {B7FBA3C1-6182-4E96-A33B-053EDDCC4F65}
{DFED2F89-8C43-40AE-84FF-8A0057D2FA5A} = {DFED2F89-8C43-40AE-84FF-8A0057D2FA5A}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -81,6 +95,12 @@ Global
{417C3309-8B93-4218-A1D1-D4BB7B09BE0F}.Installer|Any CPU.ActiveCfg = Installer|Any CPU
{417C3309-8B93-4218-A1D1-D4BB7B09BE0F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{417C3309-8B93-4218-A1D1-D4BB7B09BE0F}.Release|Any CPU.Build.0 = Release|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Installer|Any CPU.ActiveCfg = Debug|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Installer|Any CPU.Build.0 = Debug|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33EEFAC8-F5A7-4E51-8FD1-C45D25268B4A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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15 changes: 11 additions & 4 deletions Exiled.API/Enums/AuthenticationType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@

namespace Exiled.API.Enums
{
using System;

/// <summary>
/// Players authentication types.
/// </summary>
Expand All @@ -29,13 +31,18 @@ public enum AuthenticationType
Northwood,

/// <summary>
/// Indicates that the player has been authenticated as a Patreon.
/// Indicates that the player has been authenticated through an unknown provider.
/// </summary>
Patreon,
Unknown,

/// <summary>
/// Indicates that the player has been authenticated through an unknown provider.
/// Indicates that the player has been authenticated as localhost.
/// </summary>
Unknown,
LocalHost,

/// <summary>
/// Indicates that the player has been authenticated as DedicatedServer.
/// </summary>
DedicatedServer,
}
}
16 changes: 13 additions & 3 deletions Exiled.API/Enums/CameraType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,13 +11,16 @@

namespace Exiled.API.Enums
{
using System;

using Features;

/// <summary>
/// Unique identifier for the different types of SCP-079 cameras.
/// </summary>
/// <seealso cref="Camera.Type"/>
/// <seealso cref="Camera.Get(CameraType)"/>
/// <seealso cref="Camera.TryGet(CameraType, out Camera)"/>
public enum CameraType
{
/// <summary>
Expand All @@ -44,12 +47,11 @@ public enum CameraType
#endregion

#region Hcz
Hcz049Armory,
Hcz049ContChamber,
Hcz049ElevTop,
Hcz049Hallway,
Hcz049TopFloor,
Hcz049Tunnel,
Hcz049Outside,
Hcz079Airlock,
Hcz079ContChamber,
Hcz079Hallway,
Expand Down Expand Up @@ -122,5 +124,13 @@ public enum CameraType
SurfaceBridge,
TunnelEntrance,
#endregion

#region new
Hcz173Outside,
Hcz173Stairs,
Hcz173ContChamber,
Hcz173Hallway,
HczCurve,
#endregion
}
}
}
4 changes: 3 additions & 1 deletion Exiled.API/Enums/DoorBeepType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,10 +7,12 @@

namespace Exiled.API.Enums
{
using Exiled.API.Features.Doors;

/// <summary>
/// Door beep types.
/// </summary>
/// <seealso cref="Features.Door.PlaySound(DoorBeepType)"/>
/// <seealso cref="Door.PlaySound(DoorBeepType)"/>
public enum DoorBeepType
{
/// <summary>
Expand Down
1 change: 1 addition & 0 deletions Exiled.API/Enums/DoorLockType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ namespace Exiled.API.Enums
{
using System;

using Exiled.API.Features.Doors;
using Features;

/// <summary>
Expand Down
17 changes: 12 additions & 5 deletions Exiled.API/Enums/DoorType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,15 @@

namespace Exiled.API.Enums
{
using Exiled.API.Features.Doors;

using static Interactables.Interobjects.ElevatorManager;

/// <summary>
/// Unique identifier for the different types of doors.
/// </summary>
/// <seealso cref="Features.Door.Type"/>
/// <seealso cref="Features.Door.Get(DoorType)"/>
/// <seealso cref="Door.Type"/>
/// <seealso cref="Door.Get(DoorType)"/>
public enum DoorType
{
/// <summary>
Expand Down Expand Up @@ -57,9 +59,9 @@ public enum DoorType
Scp096,

/// <summary>
/// Represents the 106_BOTTOM door.
/// Represents the 079_ARMORY door.
/// </summary>
Scp106Bottom,
Scp079Armory,

/// <summary>
/// Represents the 106_PRIMARY door.
Expand All @@ -72,7 +74,7 @@ public enum DoorType
Scp106Secondary,

/// <summary>
/// Represents the 173 gate.
/// Represents the 173_GATE door.
/// </summary>
Scp173Gate,

Expand Down Expand Up @@ -300,5 +302,10 @@ public enum DoorType
/// Represents the door inside <see cref="RoomType.LczAirlock"/> with <see cref="Interactables.Interobjects.AirlockController"/> component.
/// </summary>
Airlock,

/// <summary>
/// Represents the New Gate where Scp173 spawn in the <see cref="RoomType.Hcz049"/>.
/// </summary>
Scp173NewGate,
}
}
21 changes: 18 additions & 3 deletions Exiled.API/Enums/EffectType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ public enum EffectType
Concussed,

/// <summary>
/// Teleports the player to the pocket dimension and drains health until the player escapes or is killed.
/// Effect given to player after being hurt by SCP-106.
/// </summary>
Corroding,

Expand Down Expand Up @@ -171,7 +171,7 @@ public enum EffectType
InsufficientLighting,

/// <summary>
/// Disable ambiant sound.
/// Disable ambient sound.
/// </summary>
SoundtrackMute,

Expand All @@ -184,5 +184,20 @@ public enum EffectType
/// Make Scp106 able to see you when he are in the ground (stalking).
/// </summary>
Traumatized,

/// <summary>
/// Same effect as Scp207, but Healing instead of Hurting.
/// </summary>
AntiScp207,

/// <summary>
/// The effect that SCP-079 gives the Scanned player with the Breach Scanner.
/// </summary>
Scanned,

/// <summary>
/// Teleports the player to the pocket dimension and drains health until the player escapes or is killed.
/// </summary>
PocketCorroding,
}
}
}
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// -----------------------------------------------------------------------
// <copyright file="HotkeyButton.cs" company="Exiled Team">
// <copyright file="EscapeScenario.cs" company="Exiled Team">
// Copyright (c) Exiled Team. All rights reserved.
// Licensed under the CC BY-SA 3.0 license.
// </copyright>
Expand All @@ -8,33 +8,38 @@
namespace Exiled.API.Enums
{
/// <summary>
/// Hotkey button types.
/// A set of different Escape Scenario Type.
/// </summary>
public enum HotkeyButton
public enum EscapeScenario
{
/// <summary>
/// The hotkey button for selecting the keycard.
/// No Escape Scenario.
/// </summary>
Keycard = 0,
None,

/// <summary>
/// The hotkey button for selecting the primary firearm.
/// ClassD Escape Scenario.
/// </summary>
PrimaryFirearm = 1,
ClassD,

/// <summary>
/// The hotkey button for selecting the secondary firearm.
/// Cuffed ClassD Escape.
/// </summary>
SecondaryFirearm = 2,
CuffedClassD,

/// <summary>
/// The hotkey button for selecting the medical item.
/// Scientist Escape.
/// </summary>
Medical = 3,
Scientist,

/// <summary>
/// The hotkey button for selecting the grenade.
/// Cuffed Scientist Escape.
/// </summary>
Grenade = 4,
CuffedScientist,

/// <summary>
/// Unspecified Escape.
/// </summary>
CustomEscape,
}
}
10 changes: 10 additions & 0 deletions Exiled.API/Enums/FirearmType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -79,5 +79,15 @@ public enum FirearmType
/// Represents the <see cref="ItemType.ParticleDisruptor"/>.
/// </summary>
ParticleDisruptor,

/// <summary>
/// Represents the <see cref="ItemType.GunFRMG0"/>.
/// </summary>
FRMG0,

/// <summary>
/// Represents the <see cref="ItemType.GunA7"/>.
/// </summary>
A7,
}
}
6 changes: 0 additions & 6 deletions Exiled.API/Enums/RoomType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,12 +34,6 @@ public enum RoomType
/// </summary>
LczStraight,

/// <summary>
/// Lower Containment SCP-012 Room.
/// </summary>
[System.Obsolete("This room do not Exist", true)]
Lcz012,

/// <summary>
/// Lower Containment SCP-914 Room.
/// </summary>
Expand Down
17 changes: 7 additions & 10 deletions Exiled.API/Enums/SpawnLocationType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,30 +7,27 @@

namespace Exiled.API.Enums
{
using System;

/// <summary>
/// All of the valid spawn location types.
/// </summary>
public enum SpawnLocationType
{
/// <summary>
/// The inside of 012's hallway door.
/// </summary>
Inside012,

/// <summary>
/// The inside of the locked door leaving to SCP-012's room.
/// The inside of 330's room.
/// </summary>
Inside012Bottom,
Inside330,

/// <summary>
/// The inside of the locked 012 armory door.
/// The inside of 330's room test chamber.
/// </summary>
Inside012Locker,
Inside330Chamber,

/// <summary>
/// The inside of SCP-049's Armory room.
/// </summary>
Inside049Armory,
Inside049Armory = 3,

/// <summary>
/// The inside of the inner SCP-079 door.
Expand Down
2 changes: 1 addition & 1 deletion Exiled.API/Enums/SpawnReason.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace Exiled.API.Enums
/// <summary>
/// Possible spawn reasons.
/// </summary>
public enum SpawnReason : byte
public enum SpawnReason : byte // TOTO: Remove this file and use Basegame
{
/// <summary>
/// No reason specified.
Expand Down
1 change: 1 addition & 0 deletions Exiled.API/Enums/ZoneType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ namespace Exiled.API.Enums
{
using System;

using Exiled.API.Features.Doors;
using Features;

/// <summary>
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