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Refactor Skill and Item usability and fix some incompatibilities #2380
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cbd169b
Refactor IsSkillUsable
mateofio a663436
IsItemUsable() - use Algo::IsSkillUsable
mateofio 163d2ba
Remove assert on escape/teleport skills in battle
mateofio 6f7f52f
Add additional party usability checks required for skill items
mateofio 3cf4bd6
Use Algo::IsNormalOrSubskill everywhere
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Does removing of this check have any practical use? You can't open the item scene in the menu when the party is empty and there is no event command to use items.
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Maybe not, but having it has no practical use either. It wasn't in RPG_RT so I took it out.