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Some cleanup
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Olympic1 committed Feb 18, 2024
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18 changes: 9 additions & 9 deletions GameData/CrowdSourcedScience/Stock/Eve/barometerScan.cfg
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Expand Up @@ -31,26 +31,26 @@
EveSrfLandedEasternSea* = The barometer is spitting out overflow errors.
//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =
EveSrfLandedFoothills* = Wow, that's high. Are you sure they didn't leave something leaning on the sensor?
EveSrfLandedFoothills* = You calculate the amount of Delta-V just to escape the atmosphere is greater than that it took to both escape Kerbin's and get here!

//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =

EveSrfLandedShallows* = The instrument shows you an extremely high pressure and then refuses to work anymore.

EveSrfSplashedPoles* = Much to your disappointment, the theory of pressure being slightly lower at the poles has been disproven.

//EveSrfSplashedMidlands* = [N/A]
//EveSrfSplashedMidlands* =

EveSrfSplashedExplodiumSea* = Atmosphere? Yes! Way too much of it, in fact.
EveSrfSplashedExplodiumSea* = The pressure is very high. You wonder how high would it be at the bottom of this deep purple sea.

EveSrfSplashedLowlands* = The needle spins wildly before the device caves in and begins to fizz.

//EveSrfSplashedHighlands* = [N/A]
//EveSrfSplashedPeaks* = [N/A]
//EveSrfSplashedHighlands* =
//EveSrfSplashedPeaks* =

EveSrfSplashedImpactEjecta* = The pressure is standard for sea level, which means the liquid level in this crater must be in line with the global sea level.

Expand All @@ -60,14 +60,14 @@
EveSrfSplashedWesternSea* = Five atmospheres. What was that about five being a lucky number?
EveSrfSplashedWesternSea* = The device logs minute changes in pressure as the craft bobs up and down on the tiny waves.

//EveSrfSplashedOlympus* = [N/A]
//EveSrfSplashedOlympus* =

EveSrfSplashedEasternSea* = Judging by how the craft is floating, the pressure would be immense under the surface as well.
EveSrfSplashedEasternSea* = You can't tell the exact pressure after the labels burned off. Not like you really need to know the minutiae, anyway.
//EveSrfSplashedCraters* = [N/A]
//EveSrfSplashedFoothills* = [N/A]
//EveSrfSplashedAkatsukiLake* = [N/A]
//EveSrfSplashedCraters* =
//EveSrfSplashedFoothills* =
//EveSrfSplashedAkatsukiLake* =
EveSrfSplashedShallows* = Sea level pressure on Eve is the same everywhere, it seems.
EveSrfSplashedShallows* = You don't want to look at the barometer, so you distract yourself by looking out over the sea instead.
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22 changes: 11 additions & 11 deletions GameData/CrowdSourcedScience/Stock/Eve/crewReport.cfg
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Expand Up @@ -31,26 +31,26 @@

EveSrfLandedEasternSea* = Purple sea, purple sky, purple ground. You rub your eyes and search in vain for something not purple.

//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =

EveSrfLandedFoothills* = The more you look at them, the more the rolling purple hills start to blend together as a blur.
EveSrfLandedFoothills* = Even Eve has baby mountains. Naturally, they're bigger than Kerbin's.

//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =

EveSrfLandedShallows* = Flat coastal plains provide an ideal landing spot for craft, but not one for taking off from.

EveSrfSplashedPoles* = The ocean is feeling a bit too cold...

//EveSrfSplashedMidlands* = [N/A]
//EveSrfSplashedMidlands* =

EveSrfSplashedExplodiumSea* = Explodium, you say? Can we turn this stuff into rocket fuel?.....it's just metaphorical? Aww.
EveSrfSplashedExplodiumSea* = Mission Control assures you that it's grape juice outside and you can drink it without harm. You, however, become skeptical when it begins peeling the paint off the ship.

EveSrfSplashedLowlands* = Short circuit in Wire Five!

//EveSrfSplashedHighlands* = [N/A]
//EveSrfSplashedPeaks* = [N/A]
//EveSrfSplashedHighlands* =
//EveSrfSplashedPeaks* =

EveSrfSplashedImpactEjecta* = You catch a whiff of something chemical-y. Are you sure that hatch is closed properly?

Expand All @@ -60,14 +60,14 @@
EveSrfSplashedWesternSea* = Even though your suit should be airtight, you swear that the capsule reeks faintly of nail polish remover.
EveSrfSplashedWesternSea* = A small wave slaps against the craft, causing you to lose your balance in the high gravity and fall over again.

//EveSrfSplashedOlympus* = [N/A]
//EveSrfSplashedOlympus* =

EveSrfSplashedEasternSea* = As you see the purple ocean surrounding you, you start to wonder how you'll ever get back home.
EveSrfSplashedEasternSea* = This stuff probably has so many uses, and you could make a killing off of it if you could only figure out how to bring it back with you.
//EveSrfSplashedCraters* = [N/A]
//EveSrfSplashedFoothills* = [N/A]
//EveSrfSplashedAkatsukiLake* = [N/A]
//EveSrfSplashedCraters* =
//EveSrfSplashedFoothills* =
//EveSrfSplashedAkatsukiLake* =
EveSrfSplashedShallows* = We're bouncing a bit too much here.
EveSrfSplashedShallows* = You're pretty sure this (isn't) grape juice.
Expand Down Expand Up @@ -104,12 +104,12 @@
EveFlyingLowEasternSea* = The presence of a sluggish gust of wind moving across the sea is betrayed by a patch of ripples.
EveFlyingLowEasternSea* = The capsule window glass feels uncomfortably warm to the touch.
//EveFlyingLowCraters* = [N/A]
//EveFlyingLowCraters* =
EveFlyingLowFoothills* = You can't see the edge of the hills, even from here.
EveFlyingLowFoothills* = The manufacturer offered us our money back if the capsule gets crushed, so there's that at least.
//EveFlyingLowAkatsukiLake* = [N/A]
//EveFlyingLowAkatsukiLake* =
EveFlyingLowShallows* = You could swear you see shapes lurking under the purple surface.
EveFlyingLowShallows* = As you look out at the sea, its purple color reminds you of your favorite soft drink.
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26 changes: 13 additions & 13 deletions GameData/CrowdSourcedScience/Stock/Eve/evaReport.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,26 +31,26 @@
EveSrfLandedEasternSea* = The liquid in the seas has contaminated the soil around here. You know this because your boot has been bleached of colour.
//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =
EveSrfLandedFoothills* = This planet was certainly not made with kerbals in mind, and vice versa.
EveSrfLandedFoothills* = You push some dirt into a small pile with your feet. There, a foothill on a foothill!
//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =
EveSrfLandedShallows* = You've come all this way to Eve's coast, only for your bucket and spade to melt and dissolve instantly.
EveSrfSplashedPoles* = You pour some water from a bottle in your pocket onto the surface, and it forms a steaming sheen on top.
//EveSrfSplashedMidlands* = [N/A]
//EveSrfSplashedMidlands* =
EveSrfSplashedExplodiumSea* = You realize swimming in a spacesuit is harder than you thought. You regret the decision of leaving the ship.
EveSrfSplashedExplodiumSea* = The liquid is stripping the colour off your spacesuit alarmingly quickly.
EveSrfSplashedLowlands* = The sea is hot. Very hot. You want to get out of it now.
//EveSrfSplashedHighlands* = [N/A]
//EveSrfSplashedPeaks* = [N/A]
//EveSrfSplashedHighlands* =
//EveSrfSplashedPeaks* =
EveSrfSplashedImpactEjecta* = The crater walls curve out of sight around the ocean you find yourself floating in.
Expand All @@ -60,14 +60,14 @@
EveSrfSplashedWesternSea* = You have the idea to use your suit to dive with. You can only just get your head below the surface, and you can't see anything.
EveSrfSplashedWesternSea* = The "water" is thick and soupy. It drips in large blobs off your hand.
//EveSrfSplashedOlympus* = [N/A]
//EveSrfSplashedOlympus* =
EveSrfSplashedEasternSea* = Whose idea was it to make these helmets so large? You can't even look down.
EveSrfSplashedEasternSea* = You had a dream like this once. Unlike the dream, however, this isn't grape soda, and robot dolphins are not swimming in it.
//EveSrfSplashedCraters* = [N/A]
//EveSrfSplashedFoothills* = [N/A]
//EveSrfSplashedAkatsukiLake* = [N/A]
//EveSrfSplashedCraters* =
//EveSrfSplashedFoothills* =
//EveSrfSplashedAkatsukiLake* =
EveSrfSplashedShallows* = Mission Control assures you that there are definitely no monsters in the sea.
EveSrfSplashedShallows* = You try and light the explodium on fire, forgetting you're currently swimming in it. Fortunately, there's no oxygen to allow it to ignite.
Expand Down Expand Up @@ -105,12 +105,12 @@
EveFlyingLowEasternSea* = What's that floating down there? It better not be piece of the ship.
EveFlyingLowEasternSea* = When you were sent to Eve, you didn't anticipate trying not to tumble through the air over a toxic ocean
//EveFlyingLowCraters* = [N/A]
//EveFlyingLowCraters* =
EveFlyingLowFoothills* = You feel like your helmet is dissolving. Oh wait... IT IS! Get me back in, now!
EveFlyingLowFoothills* = The suit starts to feel awful warm. You crank the suit thermostat down another notch.
//EveFlyingLowAkatsukiLake* = [N/A]
//EveFlyingLowAkatsukiLake* =
EveFlyingLowShallows* = The set of tools you had clipped to your belt fall off and plummet out of sight.
EveFlyingLowShallows* = You're not sure if you're near or far from the ocean surface. All the purple is playing havoc with your depth perception.
Expand Down Expand Up @@ -152,12 +152,12 @@
EveInSpaceLowEasternSea* = If you squint, it looks like a stretched trilobite. That's just me, isn't it?
EveInSpaceLowEasternSea* = The ocean sparkles and shines as light dapples off the water.
//EveInSpaceLowCraters* = [N/A]
//EveInSpaceLowCraters* =
EveInSpaceLowFoothills* = Lumpy land ahoy! Such pretender mountains.
EveInSpaceLowFoothills* = A burst of noise over comms breaks your concentration and makes you forget the notes you were making.
//EveInSpaceLowAkatsukiLake* = [N/A]
//EveInSpaceLowAkatsukiLake* =
EveInSpaceLowShallows* = Those oceans look flammable. You'd like to see the explosion if you dropped a match in.
EveInSpaceLowShallows* = Those shapes under the surface must be giant sea monsters. Mission Control gives their end of the radio a dope-slap.
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12 changes: 6 additions & 6 deletions GameData/CrowdSourcedScience/Stock/Eve/gravityScan.cfg
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Expand Up @@ -31,12 +31,12 @@

EveSrfLandedEasternSea* = Just looking at the readout makes you feel heavier.

//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =

EveSrfLandedFoothills* = Nothing out of the Eve ordinary, aside from some pull from the nearby "adult" mountains.
EveSrfLandedFoothills* = The weight presses down on the gravimeter. You could swear it likes it.

//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =

EveSrfLandedShallows* = So heavy... its weight level must be over 9000!

Expand Down Expand Up @@ -70,12 +70,12 @@
EveInSpaceLowEasternSea* = The floor of the basin seems to have very little underwater topography aside from a handful of islands.
//EveInSpaceLowCraters* = [N/A]
//EveInSpaceLowCraters* =
EveInSpaceLowFoothills* = The gravity looks uncomfortably high. You'd rather stay up here, thanks.
EveInSpaceLowFoothills* = The proximity of large nearby peaks and craters makes it difficult to isolate the signatures of the individual landforms.

//EveInSpaceLowAkatsukiLake* = [N/A]
//EveInSpaceLowAkatsukiLake* =

EveInSpaceLowShallows* = The shallower portions of the oceans don't have a lot going for them gravimetrically.
EveInSpaceLowShallows* = You hope the liquid down there is dense so you don't sink into it. Someone tells you buoyancy doesn't work like that.
Expand All @@ -102,11 +102,11 @@

EveInSpaceHighEasternSea* = The gravimeter stops working. KSC tells you to switch it off and on again.

//EveInSpaceHighCraters* = [N/A]
//EveInSpaceHighCraters* =

EveInSpaceHighFoothills* = A piece of ship hull drifts past the sensor and registers on the super-sensitive equipment. Fascinating!

//EveInSpaceHighAkatsukiLake* = [N/A]
//EveInSpaceHighAkatsukiLake* =

EveInSpaceHighShallows* = You wonder if you could use the gravimeter to try and scan for creatures under the purple waves.
}
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18 changes: 9 additions & 9 deletions GameData/CrowdSourcedScience/Stock/Eve/mysteryGoo.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -24,36 +24,36 @@

EveSrfLandedEasternSea* = The Goo is fanning itself.

//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =

EveSrfLandedFoothills* = The Goo has completely flattened against the bottom of the canister. A tendril extends slowly towards you, as if to say: "Can we go home now?"

//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =

EveSrfLandedShallows* = The Goo has produced a cooler and offers you a tiny cold beer.

EveSrfSplashedPoles* = The Goo is trying to beat back the sea from its container.

//EveSrfSplashedMidlands* = [N/A]
//EveSrfSplashedMidlands* =

EveSrfSplashedExplodiumSea* = Some local fluids have seeped into the container. The Goo vehemently avoids the stuff.

EveSrfSplashedLowlands* = The Goo has donned a hazmat suit. Maybe you should too.

//EveSrfSplashedHighlands* = [N/A]
//EveSrfSplashedPeaks* = [N/A]
//EveSrfSplashedHighlands* =
//EveSrfSplashedPeaks* =

EveSrfSplashedImpactEjecta* = The Goo tentatively reaches out to the liquid, but recoils back.
EveSrfSplashedCraterLake* = The Goo appears to have merged with the liquid.
EveSrfSplashedWesternSea* = The Goo has escaped into the purple liquid and seems to be waving goodbye as it floats away.

//EveSrfSplashedOlympus* = [N/A]
//EveSrfSplashedOlympus* =

EveSrfSplashedEasternSea* = The Goo breaks free of the canister, excited for a swim. Upon contact with the purple liquid, however, it quickly returns and curls up in the corner.

//EveSrfSplashedCraters* = [N/A]
//EveSrfSplashedFoothills* = [N/A]
//EveSrfSplashedAkatsukiLake* = [N/A]
//EveSrfSplashedCraters* =
//EveSrfSplashedFoothills* =
//EveSrfSplashedAkatsukiLake* =

EveSrfSplashedShallows* = A tiny wave washes over the canister. The Goo panics.

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4 changes: 2 additions & 2 deletions GameData/CrowdSourcedScience/Stock/Eve/seismicScan.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,12 @@
EveSrfLandedEasternSea* = A small number of shallow, genuine earthquakes are found to be coming from the seafloor.
//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =
EveSrfLandedFoothills* = The scan hints at the internal structure of Eve's crust.
EveSrfLandedFoothills* = As with any highly sensitive piece of scienctific equipment, the seismometer doesn't look like it will last much longer.
//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =
EveSrfLandedShallows* = Can you use the seismometer to detect sea monsters bumping around in the ocean?
}
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18 changes: 9 additions & 9 deletions GameData/CrowdSourcedScience/Stock/Eve/surfaceSample.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -31,27 +31,27 @@
EveSrfLandedEasternSea* = You've come all this way for THIS?

//EveSrfLandedCraters* = [N/A]
//EveSrfLandedCraters* =

EveSrfLandedFoothills* = This sample glows in the dark. You think that you should use the lead-lined sample box.
EveSrfLandedFoothills* = You try to pick up a rock the size of a bouncy-ball, but it seems to weigh more than 5 Kerbals.

//EveSrfLandedAkatsukiLake* = [N/A]
//EveSrfLandedAkatsukiLake* =

EveSrfLandedShallows* = The sample seems to be contaminated with explodium, since it acts like an eraser.

EveSrfSplashedPoles* = Whatever substance the liquid is looks very, very dangerous.

//EveSrfSplashedMidlands* = [N/A]
//EveSrfSplashedMidlands* =

EveSrfSplashedExplodiumSea* = You hope the sample canister can survive the pressure of Eve's atmosphere before you take it back home.
EveSrfSplashedExplodiumSea* = The surface sample just says "Something evil".
EveSrfSplashedExplodiumSea* = The pH of this liquid is "Out of measurement range".
EveSrfSplashedLowlands* = This purplish liquid sample looks like your favorite soft drink. You are tempted to drink it.
//EveSrfSplashedHighlands* = [N/A]
//EveSrfSplashedPeaks* = [N/A]
//EveSrfSplashedHighlands* =
//EveSrfSplashedPeaks* =
EveSrfSplashedImpactEjecta* = You try tasting your sample, and find that it is indeed not grape soda or anything that should come within a mile of any living thing.
Expand All @@ -61,15 +61,15 @@
EveSrfSplashedWesternSea* = Johnny was a chemist's son, but Johnny is no more; What Johnny thought was H2O, was H2SO4.
EveSrfSplashedWesternSea* = Further analysis will determine if this liquid is indeed grape-flavored, as you hope it is.
//EveSrfSplashedOlympus* = [N/A]
//EveSrfSplashedOlympus* =
EveSrfSplashedEasternSea* = You take a sample, and conclude that it is denser than Kerbin's core.
EveSrfSplashedEasternSea* = The purple water dyes the suit pink.
EveSrfSplashedExplodiumSea* = This isn't water, it is sulfur dioxide.
//EveSrfSplashedCraters* = [N/A]
//EveSrfSplashedFoothills* = [N/A]
//EveSrfSplashedAkatsukiLake* = [N/A]
//EveSrfSplashedCraters* =
//EveSrfSplashedFoothills* =
//EveSrfSplashedAkatsukiLake* =
EveSrfSplashedShallows* = The dense liquid is difficult to push the sample container into thanks to buoyancy.
EveSrfSplashedShallows* = The toxic mixture known as explodium should be toxic to all life, but you can't shake the feeling something is watching you under the surface.
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