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Cem-Kaya/README.md

πŸ‘‹ Hi, I'm Cem Kaya

Welcome to my GitHub! I'm a graduate student in Artificial Intelligence with a background in Computer Science & Engineering. My primary interests are in AI, robotics, and VR. I work on projects that combine technical depth with practical applications, aiming to make technology more interesting, effective and inclusive.


🌟 Interests

  • Large Language Models (LLMs): Fine-tuning, prompt engineering, and real-world applications.
  • Robotics: Integrating AI with robotic systems for problem-solving in dynamic environments.
  • VR Accessibility: Developing tools to make virtual reality environments accessible to users with low vision.
  • Deep Learning: Applying neural networks in reinforcement learning, generative models, and computer vision.
  • High-Performance Computing: Optimizing AI workflows with parallel and distributed systems.

πŸ† Achievements

  • MagniVR:

    • Designed a VR accessibility SDK for low-vision users, making it easy to integrate with existing VR applications.
    • Published at HCII 2024 and received the Universal Design in Information Technology Award at the INTERNATIONAL BARRIER-FREE INFORMATION TECHNOLOGY CONGRESS 2024.
    • Conducted a two-phase user study with 18 participants, demonstrating its usability and inclusivity.
  • Chaining Gans Project:

    • Explored semantic face editing by chaining GANs, using SVM-trained boundaries in latent spaces for precise attribute control.
    • Achieved improved fidelity and style preservation through innovative latent space manipulation.
  • Auto Space Shooter with ML Agents:

    • Used deep reinforcement learning and curriculum learning to train AI agents for progressively challenging game tasks.
    • Compared performance of self-taught agents with those trained using human imitation.

πŸš€ Selected Projects

  • LLMs for HPC: Developed a pipeline to detect performance bottlenecks in HPC code using LLMs and prompt engineering.
  • Electrospinning Automation: Automated a 4-axis robotic system for nanofiber production with electronic and kinematic control.
  • IoT Biometric Security System: Built a face and speech recognition-based authentication system using edge devices.
  • Ray Tracer: Created a photorealistic CPU ray tracer supporting advanced lighting and materials.
  • Can Wait - The Game: Designed and developed a procedural roguelike networked co-op game with Unity.

πŸ§‘β€πŸ’» Technical Skills

Programming Languages: Python, C++, CUDA, C#, Go, Rust, JavaScript, Solidity, Verilog, Scheme, MIPS Assembly
Frameworks & Tools: TensorFlow, PyTorch, OpenCV, OpenGL, Unity, Unreal Engine, Docker, AWS
Specializations: Generative AI, High-Performance Computing, VR Development, Robotics, Blockchain


πŸ“« Connect

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  1. B-C_GAME B-C_GAME Public

    An Open World game made in C++ and OpenGL

    C 1 1

  2. SuHCI/MagniVR SuHCI/MagniVR Public

    MagniVR is an open source Unity SDK designed to make VR accessible for low-vision users through customizable magnification.

    C# 4 3

  3. Olympus_Bookstore_Project Olympus_Bookstore_Project Public

    Ecommerce system Project for books

    JavaScript 1 3

  4. SU_Govern SU_Govern Public

    Sabanci University Ens 491 blockchain DAO project

    Solidity 3 3

  5. A-Functioning-Social-Media-Application-Prototype A-Functioning-Social-Media-Application-Prototype Public

    a social media web side which is made by people who do not use any

    PHP 2 2

  6. Search_for_happiness Search_for_happiness Public

    World Happiness Report - Predicting the Future Happiness Score

    Jupyter Notebook