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{ | ||
"cells": [ | ||
{ | ||
"cell_type": "markdown", | ||
"id": "47ea5096-89f7-40e7-8538-73ee285f3309", | ||
"metadata": {}, | ||
"source": [ | ||
"## Hello world\n", | ||
"\n", | ||
"The code below draws a (hard-coded) triangle to the screen and contains the bare minimum to draw something with custom WebGPU shaders." | ||
] | ||
}, | ||
{ | ||
"cell_type": "code", | ||
"execution_count": null, | ||
"id": "ebd100f7-36eb-4178-869a-5fade1604ce9", | ||
"metadata": {}, | ||
"outputs": [], | ||
"source": [ | ||
"import webgpu.jupyter\n", | ||
"\n", | ||
"shader_code = \"\"\"\n", | ||
"\n", | ||
"// Data structure which is the output of the vertex shader and the input of the fragment shader\n", | ||
"struct FragmentInput {\n", | ||
" @builtin(position) p: vec4<f32>,\n", | ||
" @location(0) color: vec4<f32>,\n", | ||
"};\n", | ||
"\n", | ||
"// Vertex shader, returns a FragmentInput object\n", | ||
"@vertex\n", | ||
"fn vertex_main(\n", | ||
" @builtin(vertex_index) vertex_index : u32\n", | ||
") -> FragmentInput {\n", | ||
"\n", | ||
" var pos = array<vec4f, 3>(\n", | ||
" vec4f( 0.0, 0.5, 0., 1.),\n", | ||
" vec4f(-0.5, -0.5, 0., 1.),\n", | ||
" vec4f( 0.5, -0.5, 0., 1.)\n", | ||
" );\n", | ||
"\n", | ||
" var color = array<vec4f, 3>(\n", | ||
" vec4f(1., 0., 0., 1.),\n", | ||
" vec4f(0., 1., 0., 1.),\n", | ||
" vec4f(0., 0., 1., 1.)\n", | ||
" );\n", | ||
" \n", | ||
" return FragmentInput( pos[vertex_index], color[vertex_index] );\n", | ||
"}\n", | ||
"\n", | ||
"@fragment\n", | ||
"fn fragment_main(input: FragmentInput) -> @location(0) vec4f {\n", | ||
" return input.color;\n", | ||
"}\n", | ||
"\"\"\"\n", | ||
"\n", | ||
"\n", | ||
"def draw_function_in_pyodide(data):\n", | ||
" \"\"\"This function will be serialized and sent to the pyodide environment within the browser.\n", | ||
" Packages like \"js\" or \"pyodide.ffi\" are not available in the usual python environment.\n", | ||
" \"\"\"\n", | ||
" # interface for the Javascript environment in the browser, provided by pyodide\n", | ||
" import js\n", | ||
" import pyodide.ffi\n", | ||
"\n", | ||
" # webgpu.jupyter initializes the pyodide environment as soon as you import it\n", | ||
" from webgpu.jupyter import gpu\n", | ||
"\n", | ||
" # Some necessary data structures defined by the WebGPU standard\n", | ||
" from webgpu.webgpu_api import (\n", | ||
" CompareFunction,\n", | ||
" DepthStencilState,\n", | ||
" FragmentState,\n", | ||
" PrimitiveState,\n", | ||
" PrimitiveTopology,\n", | ||
" TextureFormat,\n", | ||
" VertexState,\n", | ||
" )\n", | ||
"\n", | ||
" device = gpu.device\n", | ||
"\n", | ||
" # compile the shader code\n", | ||
" # open the JS console (F12 in most browsers) to check for compile errors\n", | ||
" shader_module = device.createShaderModule(data[\"shader_code\"])\n", | ||
"\n", | ||
" # Create the render pipeline object, this defines the used vertex and fragment shader and behaviour of depth buffer, output color format etc.\n", | ||
" pipeline = device.createRenderPipeline(\n", | ||
" device.createPipelineLayout([]),\n", | ||
" vertex=VertexState(module=shader_module, entryPoint=\"vertex_main\"),\n", | ||
" fragment=FragmentState(\n", | ||
" module=shader_module,\n", | ||
" entryPoint=\"fragment_main\",\n", | ||
" targets=[gpu.color_target],\n", | ||
" ),\n", | ||
" primitive=PrimitiveState(topology=PrimitiveTopology.triangle_list),\n", | ||
" depthStencil=DepthStencilState(\n", | ||
" format=gpu.depth_format,\n", | ||
" depthWriteEnabled=True,\n", | ||
" depthCompare=CompareFunction.less,\n", | ||
" ),\n", | ||
" multisample=gpu.multisample,\n", | ||
" )\n", | ||
"\n", | ||
" def render_function(t):\n", | ||
" \"\"\"Render function, this function will be called every time a new frame is requested\"\"\"\n", | ||
" encoder = gpu.device.createCommandEncoder()\n", | ||
" render_pass = gpu.begin_render_pass(encoder)\n", | ||
" render_pass.setPipeline(pipeline)\n", | ||
" render_pass.draw(3)\n", | ||
" render_pass.end()\n", | ||
" gpu.device.queue.submit([encoder.finish()])\n", | ||
"\n", | ||
" render_function = pyodide.ffi.create_proxy(render_function)\n", | ||
" gpu.input_handler.render_function = render_function\n", | ||
" js.requestAnimationFrame(render_function)\n", | ||
"\n", | ||
"\n", | ||
"# Call draw_function_in_pyodide with the shader code as argument within the pyodide environment\n", | ||
"webgpu.jupyter.DrawCustom({\"shader_code\": shader_code}, draw_function_in_pyodide)\n" | ||
] | ||
} | ||
], | ||
"metadata": { | ||
"kernelspec": { | ||
"display_name": "Python 3 (ipykernel)", | ||
"language": "python", | ||
"name": "python3" | ||
}, | ||
"language_info": { | ||
"codemirror_mode": { | ||
"name": "ipython", | ||
"version": 3 | ||
}, | ||
"file_extension": ".py", | ||
"mimetype": "text/x-python", | ||
"name": "python", | ||
"nbconvert_exporter": "python", | ||
"pygments_lexer": "ipython3", | ||
"version": "3.13.1" | ||
} | ||
}, | ||
"nbformat": 4, | ||
"nbformat_minor": 5 | ||
} |
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