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deploy: afcb545
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isamu-takagi committed Aug 7, 2024
1 parent 7fa3e7f commit eb59e25
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4 changes: 3 additions & 1 deletion en/information/rules.html
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Expand Up @@ -1576,10 +1576,12 @@ <h2 id="ranking">Ranking</h2>
<p>The ranking will be determined based on the following criteria:</p>
<ul>
<li>If the specified number of laps is completed, the team with the shortest driving time.</li>
<li>If the specified number of laps is not completed:</li>
<li>If the specified number of laps is not completed:<ul>
<li>The team with the most laps.</li>
<li>If the lap count is the same, the team with the shortest time to the last lap.</li>
</ul>
</li>
</ul>
<h2 id="pit-stop">Pit Stop</h2>
<p>Vehicles have a virtual value called "Condition," which, when increased, restricts their speed. Condition increases as the vehicle drives and also when it collides with virtual obstacles described below. The Condition can be reset to its initial value by stopping in the Pit Stop Area for a specified number of seconds.</p>
<table>
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4 changes: 3 additions & 1 deletion information/rules.html
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Expand Up @@ -1576,10 +1576,12 @@ <h2 id="_8">順位</h2>
<p>順位は以下の基準に従って決定します。</p>
<ul>
<li>規定の周回数に到達している場合、走行時間の短いチーム。</li>
<li>規定の周回数に到達していない場合、</li>
<li>規定の周回数に到達していない場合、<ul>
<li>周回数が多いチーム。</li>
<li>周回数が同じ場合、最終周までの走行時間が短いチーム。</li>
</ul>
</li>
</ul>
<h2 id="_9">ピットストップ</h2>
<p>車両にはコンディションと呼ばれる仮想的な値が設定されており、この値が増加すると速度に制限が掛かります。コンディションは車両が走行すると増加するほか、後述する仮想的な障害物に衝突した場合も増加します。コンディションはピットストップエリアに規定の秒数停止することで初期値にリセットすることができます。</p>
<table>
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2 changes: 1 addition & 1 deletion search/search_index.json

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