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echo glass occludes vibrations
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AViewFromTheTop committed Dec 2, 2023
1 parent 2d21d3e commit 488eb93
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -53,6 +53,7 @@ Bug Fixes & Changes
- Increased the chances of larger Oseeous Sculk generating during worldgen
- Sculk Shriekers will now only create Sculk Bubbles underwater if the Shrieker Gargling config is enabled
- Stone Chests will now interact with Redstone Comparators, outputting a signal based on how high their lid is lifted ([#319](https://github.com/FrozenBlock/WilderWild/issues/319))
- Echo Glass now occludes Vibrations

- The config will now sync between server and client
- Operators of servers will modify the server's config upon modifying it on their end
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{
"replace": false,
"values": [
"wilderwild:echo_glass"
]
}
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Expand Up @@ -440,6 +440,9 @@ private void generateDeepDark() {
.add(Blocks.DEEPSLATE_BRICK_WALL)
.add(Blocks.DEEPSLATE_TILE_WALL)
.addOptionalTag(WilderBlockTags.SCULK_WALL_REPLACEABLE);

this.getOrCreateTagBuilder(BlockTags.OCCLUDES_VIBRATION_SIGNALS)
.add(RegisterBlocks.ECHO_GLASS);
}

private void generateHollowedAndTermites() {
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