pre-Alpha Preview 28 (v0.0.0.28)
Pre-releaseChanges from Pre-Alpha Preview 27
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Preliminary support for WWF No Mercy September 2000 prototype.
Build/editing support is not planned for any prototype/pre-release versions. -
Ignore blank lines in FileTableDB files instead of erroring out.
(I'm actually surprised I didn't run into this issue sooner...) -
[New Project Dialog] Add "built.z64" to the default Output ROM File box.
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[Toki 1 Test Dialog] Added labels for modern game offsets 0x08 and 0x10.
Thanks to RetroRandy for figuring those out.
(offset 0x10's purpose is only known for No Mercy right now; VPW2 and earlier still unknown.) -
[Toki 1 Test Dialog] Added hex values for Effect frame numbers.
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[Project Build] If the Output ROM Path directory does not exist, offer to create it.
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[FileTable Edit Entry Dialog] Fixed issue where certain file types would not use the proper file filter (e.g. CI8Texture brought up CI8Palette file types).
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[PNG Conversion Tools] Now shows a message box with the output file location once conversion is finished.
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[Costume Items Dialog] Split Costume Items dialog into two separate versions: one for World Tour/VPW64, and one for WCW/nWo Revenge.
While the original dialog was compatible with all three games, Revenge's costume definition is slightly different from World Tour and VPW64.
(Revenge does not include separate boot/foot bottom textures/palettes.) -
[FileTableDB] Small updates for No Mercy, VPW64, World Tour FileTableDBs.
To update your project, open the File Table dialog, then choose Database -> Reload File Table Database.