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pre-Alpha Preview 28 (v0.0.0.28)

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@freem freem released this 17 Feb 21:03
· 2144 commits to main since this release

Changes from Pre-Alpha Preview 27

  • Preliminary support for WWF No Mercy September 2000 prototype.
    Build/editing support is not planned for any prototype/pre-release versions.

  • Ignore blank lines in FileTableDB files instead of erroring out.
    (I'm actually surprised I didn't run into this issue sooner...)

  • [New Project Dialog] Add "built.z64" to the default Output ROM File box.

  • [Toki 1 Test Dialog] Added labels for modern game offsets 0x08 and 0x10.
    Thanks to RetroRandy for figuring those out.
    (offset 0x10's purpose is only known for No Mercy right now; VPW2 and earlier still unknown.)

  • [Toki 1 Test Dialog] Added hex values for Effect frame numbers.

  • [Project Build] If the Output ROM Path directory does not exist, offer to create it.

  • [FileTable Edit Entry Dialog] Fixed issue where certain file types would not use the proper file filter (e.g. CI8Texture brought up CI8Palette file types).

  • [PNG Conversion Tools] Now shows a message box with the output file location once conversion is finished.

  • [Costume Items Dialog] Split Costume Items dialog into two separate versions: one for World Tour/VPW64, and one for WCW/nWo Revenge.

    While the original dialog was compatible with all three games, Revenge's costume definition is slightly different from World Tour and VPW64.
    (Revenge does not include separate boot/foot bottom textures/palettes.)

  • [FileTableDB] Small updates for No Mercy, VPW64, World Tour FileTableDBs.

    To update your project, open the File Table dialog, then choose Database -> Reload File Table Database.