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Releases: 2d-inc/Nima-WebGL

v0.5

15 Jan 02:14
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  • Migrated codebase to ES6.
  • Support for new Constraints:
    • IK Constraint
    • Distance Constraint
    • Translation Constraint
    • Scale Constraint
    • Rotation Constraint
    • Transform Constraint
  • Support for Jelly Bones.

v0.4-alpha

23 Feb 04:43
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v0.4-alpha Pre-release
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CustomProperties are stored in a slightly more efficient way which more closely matches the C++ and C# libraries.

v0.3-alpha

22 Feb 03:44
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v0.3-alpha Pre-release
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Adding support for custom property values from Nima. Custom property values are key value pairs that can be placed on any node. They can be animated and Nima and their values can be used at runtime. Take a look at the example Archer.js file for how to read a custom property from a node and use it in your controller. The example Archer Nima file will be made available so you can see how to rig and animate these values too.

v0.2-alpha

17 Feb 02:22
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v0.2-alpha Pre-release
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Introduces actor components and events. Take a look at the example for how to implement them to trigger footstep sounds.

v0.1-alpha

31 Jan 05:41
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v0.1-alpha Pre-release
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First iteration of the Javascript runtime library. Take a look at the example folder for a pretty complete example of how to use it for loading a character, instancing it, and mixing various animations for layering running, walking, aiming, jet-packing, firing, and jumping/landing.