Releases: 2d-inc/Nima-WebGL
v0.5
v0.4-alpha
CustomProperties are stored in a slightly more efficient way which more closely matches the C++ and C# libraries.
v0.3-alpha
Adding support for custom property values from Nima. Custom property values are key value pairs that can be placed on any node. They can be animated and Nima and their values can be used at runtime. Take a look at the example Archer.js file for how to read a custom property from a node and use it in your controller. The example Archer Nima file will be made available so you can see how to rig and animate these values too.
v0.2-alpha
Introduces actor components and events. Take a look at the example for how to implement them to trigger footstep sounds.
v0.1-alpha
First iteration of the Javascript runtime library. Take a look at the example folder for a pretty complete example of how to use it for loading a character, instancing it, and mixing various animations for layering running, walking, aiming, jet-packing, firing, and jumping/landing.