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changelog.md

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v1.1 Gym Rematches and QoL!

  • Added Gym leader rematches (Special thanks to PlagueVonKarma!)
  • Increased the levels of the Elite 4 to widen the gap between the last gym
  • Added running shoes functionality, and increased the speed of surf and bike
  • Increased the speed of spinner tiles (Special thanks to JojoBear13!)
  • Minor learnset changes (golduck gets mirror move instead of roar, beedril and kingler get sharpen and slam respectively instead of swords dance by lv up, arbok/ekans get some of their STAB earlier)
  • Minor stat rebalancing of some unevolved (slighlty altered the stats of the nidos) and fearow (traded speed for attack)
  • EXP. ALL texts are now much faster, making using it less painfully slow. this affects traded mons as well.
  • Changed Jynx's sprite for the 97 spaceworld demo because is just that good.
  • Revamped the text speeds, Fast gets replaced with "super" which is instant text, the mid speed gets replaced with fast speed, labeled normal, and slow is slightly less slow.
  • Minor trainer party adjustments
  • Revised dungeon map battle transitions
  • Revised dungeon borders
  • Slightly altered some dungeon maps with the new borders in mind
  • Slightly better AI for Erika and Sabrina
  • Lance now uses max potions instead
  • Minor dialog adjustments to hint the rematches and the running function
  • Fixed the withdraw animation
  • Minor gate tileset improvements
  • Minor shop rebalancing
  • Increased the obedience levels assigned to badges and pre-badge
  • Moved around some of the in-game trades to make some of them avaiable earlier
  • Few altered and extra dialogues

v1.0.5 (Not released, Road to 1.1)

  • Increased a bit the levels of the last dungeons' wilds post 8th gym, since the curve falls a bit there.
  • Golduck is now part ghost type
  • Psyduck and golduck have now slightly less attack but a bit more special
  • They also have a different lvup learnset
  • Couple of lvup learnset changes (vileplume gets recover earlier and toxic last, instead of sludge, and dewgong gets triatack instead of double edge)
  • Fixed giovanni's dugtrio bad moveset
  • Added a pond next to the mtmoon pokecenter
  • Swapped the water and rod encounters of routes 4 and 24
  • Minor text fixes

v1.0.2 (not released)

  • Fixed rhyhorn learning cut but rhydon not (now is the opposite)
  • Cloyster should learn pin missile at lv25, not lv26

v1.0.1

  • Fixed sleep lasting exactly 3 turns, now it last 1 to 3 turns (plus the turn where you wake up)
  • Fixed the game corner's floor coins giving an unintended large amount of coins

v1.0 FULL RELEASE

  • Changed stuff on the champions room because apparently wasnt really that bugged
  • Repruposed item in victory road
  • Psyduck gets Amnesia. Aerodactyl gets Hyper Fang.
  • Included the type chart withing the repository documentation
  • Gave Dodrio back the strongest Hyper Beam
  • Minor learnset edits (paras learns some stuff slightly early)
  • Added extra text in vermilion dock
  • Minor party rearangements
  • Reverted a change in the matchups done on the flim before the prerelease
  • Added some flavour to an important NPC house
  • Added references to the Surfing guru to more npcs
  • Changed one of the casino price mons (pikachu for onix)
  • Minor map changes to Victory road and seafoam (fixes a bug in the seafoam entrance)
  • Fixed a couple of oversights in the silph co layout and trainers
  • Minor changes to spawn rates in some areas due to documentation realizations and encounter frecuencies overall
  • Minor improvement of the house tileset
  • Minor touches to some other maps
  • Rearranged farfetchd learnset for the last time
  • Made HM givers include the description on the first talk, and made sure they tell you how imporant is to keep the HMs
  • Fixed seafoam island and victory road entrance
  • Made the vermilion dock's water have encounters
  • Changed which jingle plays in certain events
  • Implemented a warning text to trying to delete an HM, all thanks to Vortiene, I really couldn't made it without you, all credit goes to them
  • Rightfully included Vortiene in the credits dialoge
  • Fixed not being forced into the bike when entering cycling road though route 18
  • Added the same jingle to all leaders when giving their badge
  • Revised their dialogues when giving the TM and the advice afterwards
  • Made the daycare not reject mons with HM (because I put the HMs back into their list)
  • Fixed the warning message when trying to delete an HM move
  • Revised the dialogue of gym leaders

v0.9.5 Documentation parity

  • Moved an item on victory road due to a bug
  • Fixed a hidden item coords in cerulean cave
  • Updated dialogue in the champion's room to circunvent a bug
  • Fixed some typos
  • Edited a few loose stats to reflect the ones in the documentation (most notably zubat had the speed and special swapped, and a few extra changes)
  • Fossils are now given at a slighly higher level to compensate a bit for aero. They still retain the inital moves.
  • A few intial learnset have been sorted differently upon inspecting the documentation.
  • A couple mons learn moves in a slightly different oder (doduo and magnemite), nothing relevant
  • Low level Gyarados is a bit more common in one of the safari zones for access to its initial learnset
  • Slight improvement of the gym tileset

v0.9.4 UPDATE

  • Updated the Acid Armor animation
  • Fixed a debugging trainer
  • Fixed a misplaced warp in Seafoam
  • Fixed warps in Power plant
  • Fixed the birds initial moveset
  • Fixed a dev hole in the mansion
  • Fixed a few text errors, including the badge guy
  • Swapped a few trainers for added variety
  • Fixed an issue if you reset and continue in the r18 garden
  • Fixed Acid armor animation
  • Tangela now can learn Thunderbolt though TM (never realized it got shockwave in gen4+)
  • Updated the Fuchsia City and nearby route's maps

v0.9.3 Quickfix

  • Fixed trainer ranges in SilphCo.
  • Fixed trainer dialogues in SilphCo.
  • Uptaded the map of Route 20 and the entrance of Seafoam Islands.
  • KNOWN BUG: going into the seafoam islands though cinnabar side (unintended) puts some boulders in unexpected places. Reloading the maps fixes the issue

v0.9.2 Quickfix

  • Fixed a bug in MtMoon B2F.

v0.9.1 Quickfix

  • Fixed kakuna knowing tackle instead of poison sting
  • Rebalanced viridian forest encounters to have more worm and less cocoon
  • Increased spawn rates of the water grass and fire mon avaiable on the early routes to 15%
  • Fixed abra not knowing just teleport at lv1
  • Fialogue fixes

v0.9.0 Initial (pre)Release