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main.js
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let scene, camera, renderer, cube;
function init() {
scene = new THREE.Scene()
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
renderer = new THREE.WebGLRenderer( {antialias: true} );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry( 2, 2, 2 );
const material = new THREE.MeshBasicMaterial( {color: 0x0000ff} );
//For some reason using a texture breaks the render, something in console about cross origin permissions perhaps. Example at codepen does not run either.
//const texture = new THREE.TextureLoader().load('metal.jpg')
//const material = new THREE.MeshBasicMaterial( {map: texture} );
cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
}
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false)
init();
animate();