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I butchered a lot of the Windows code (ie #define WARPENGINE_API __declspec(dllexport)) in order to get the build working on linux.
If someone wants to get the build working on Windows again, ideally you would configure the CMakelists.txt to generate a visual studio solution to build the project. The two directories (SpacePirates and WarpEngine) should be their own projects in the visual studio solution.
Alternatively, you could have cmake generate a .vscode folder with tasks and build files to build and run within VS code.
Instructions for building in windows should be added to the Readme.
The text was updated successfully, but these errors were encountered:
I butchered a lot of the Windows code (ie
#define WARPENGINE_API __declspec(dllexport)
) in order to get the build working on linux.If someone wants to get the build working on Windows again, ideally you would configure the CMakelists.txt to generate a visual studio solution to build the project. The two directories (SpacePirates and WarpEngine) should be their own projects in the visual studio solution.
Alternatively, you could have cmake generate a .vscode folder with tasks and build files to build and run within VS code.
Instructions for building in windows should be added to the Readme.
The text was updated successfully, but these errors were encountered: