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spacepirates-design.md

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Space Pirates Design

Fundamental Elements

  1. PCs
  2. NPCs
  3. Spaceships
  4. Planets
  5. Asteroids
  6. Outpoosts
  7. Goods
    • Products
      • Materials/Resources
  8. Skills

1. PCs

* Stats
    - Vitality
    - Strength
    - Speed
    - Intelligence
    - Charisma
    - Wisdom
* Inventory
* Bounties
* Reputation

2. NPCs

* Inventory
    - Personal items
        - dropped if killed
* Bounties
* Debts
* Stats (subset of PCs)

3. Spaceships

* Type
* Class
* Make
* Model
* Inventory
* Stats
    - Mass
    - Speed
    - Hull
    - Weapon Slots
    - Hardpoints
    - Fighter Bays
    - Quarters
    - Cargo Hold
    - Cost

4. Planets

Properties of planets: * Government * Planet Leader * Government Type - Empire - Republic - Councel - No government * Tax * Documents * Population - Happiness level * Outposts

5. Asteroids

Asteroids contain a combination of ores, varying in rarity.

* Zirconium
* Gold
* Iriium
* Fullerite
* Tetrium
* Quadrium

6. Outposts

* Refineries
    - Shields
    - Defense
    - Integrity (Building HP)
    - Size
    - Efficiency
* Manufactories
    - Shields
    - Defense
    - Integrity (Building HP)
    - Size
    - Efficiency
* Bar
    - Recruiting crew
    - Drinking
    - Bounties
    - Rumors
* Shipyard
    - Ship Upgrades and purchase of new ships
* Scrapyard
    - Repairs and Fuel

7. Goods

This is the basic mechanic underlying production of spaceships/space stations, etc.

* Mine > Ore > Refinery > Alloy > Manufactory > Parts > Shipyard > Ships

There are different types of goods available on the market:

* Illegal goods (Blackmarket)
* Slaves (Blackmarket)
* Spices (Blackmarket)
* Documents (Blackmarket)
* Spices
* Commodities
* Luxuries
* Ores
* Alloys
* Parts
* Ships
* Weapons
* Gear
* Tools

8. Skills

Skills define actions PCs and sometimes NPCs can perform. Skills success are derived from base stats.

* Healing/Use Medicine
    - Wisdom + Vitality
* Finese
    - Wisdom + Strength
* Stealth
    - Wisdom + Speed
* Trade
    - Wisdom + Charisma
* Hack Systems
    - Wisdom + Intelligence
* HP
    - Vitality + Strength
* Reflexes
    - Vitality + Speed
* Intimidate
    - Vitality + Charisma
* Aim
    - Vitality + Intelligence
* Attack (Melee)
    - Strength + Speed
* Repair
    - Strength + Charisma
* Crafting
    - Strength + Intelligence
* Pilot Drone/Mine
    - Speed + Charisma
* Attack (Ranged)
    - Speed + Intelligence
* Negotiate
    - Charisma + Intelligence