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debug.go
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//go:build DEBUG
package main
import (
"github.com/tarkov-database/website/bundler"
"github.com/tarkov-database/website/version"
"github.com/google/logger"
)
const (
sourceDir = "static/src"
outDir = "static/dist/resources"
)
func init() {
watchScripts()
watchStyles()
}
func watchScripts() {
events, err := bundler.Watch(sourceDir+"/scripts", outDir+"/js", &bundler.BuildOptions{
Sourcemap: true,
})
if err != nil {
logger.Fatal(err)
}
go func() {
for event := range events {
if err := event.Error; err != nil {
logger.Error(err)
}
if err := version.RefreshSumOf(event.Filename); err != nil {
logger.Error(err)
}
}
}()
}
func watchStyles() {
events, err := bundler.Watch(sourceDir+"/styles", outDir+"/css", nil)
if err != nil {
logger.Fatal(err)
}
go func() {
for event := range events {
if err := event.Error; err != nil {
logger.Error(err)
}
if err := version.RefreshSumOf(event.Filename); err != nil {
logger.Error(err)
}
}
}()
}