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regular Vulkan memory buffers if HardwareBuffers aren't available
HardwareBuffer-backed VKImages if possible
X11
Image flipping and color conversion
Like EGL, but this time we can't inject code in the shaders, so CPU formatting should be the default
It may be possible to run a separate graphics pipeline over the VKImages once they have been submitted to the Swapchain, to convert the format and flipping the X axis (or a compute pipeline could work even better for this workload)
Presenting also like EGL, via shared memory Pixmaps
Wayland
More options for formats, choose one HardwareBuffers and the compositor support if possible
Doesn't need to flip the X axis
Try to create wl_shm buffers from HardwareBuffer DMABUF fd
Use the custom HardwareBuffer protocol if supported instead
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The text was updated successfully, but these errors were encountered: