diff --git a/README.md b/README.md index 7de53298..567d9d9a 100644 --- a/README.md +++ b/README.md @@ -154,25 +154,25 @@ The checkboxes at the top of the screen: | r | Policy moves | Show KataGo's policy network evaluation, i.e. where it thinks the best next move is purely from the position, and in the absence of any 'reading'. This turns off the 'top moves' setting as the overlap is often not useful. | | t | Expected territory | Show expected ownership of each intersection. | -* The analysis options available under the 'Analysis' button are used for deeper evaluation of the position: - * **[a]**: Deeper analysis: Re-evaluate the position using more visits, usually resulting in a more accurate evaluation. - * **[s]**: Equalize visits: Re-evaluate all currently shown next moves with the same visits as the current top move. Useful to increase confidence in the suggestions with high uncertainty. - * **[d]**: Analyze all moves: Evaluate all possible next moves. This can take a bit of time even though 'fast_visits' is used, but can be useful to see how many reasonable next moves are available. - * **[f]**: Find alternatives: Increases analysis of current candidate moves to at least the 'fast visits' level, and request a new query that excludes all current candidate moves. - * **[g]**: Select area of interest: set an area and search only for moves in this box. - Good for solving tsumegos. Note that some results may appear outside the box due to establishing a baseline for the best move, - and the opponent can tenuki in variations. - * **[h]**: Reset analysis. This reverts the analysis to what the engine returns after a normal query, removing any additional exploration. - * **[i]**: Start insertion mode. Allows you to insert moves, to improve analysis when both players ignore an important exchange or life and death situation. Press again to stop inserting and copy the rest of the branch. - * **[l]**: Play out the game until the end and add as a collapsed branch, to visualize the potential effect of mistakes. This is done in the background, and can be started at several nodes at once when comparing the results at different starting positions. - * **[spacebar]**: Turn continuous analysis on/off. This will continuously improve analysis of the current position, similar to Lizzie's 'pondering', but only when there are no other queries going on. - * **[shift+spacebar]**: As above, but does not turn 'top moves' hints on when it is off. - * **[enter]** AI move. Makes the AI move for the current player regardless of current player selection. - * **[F2]**: Deeper full game analysis. Analyze the entire game to a higher number of visits. - * **[F3]**: Performance report. Show an overview of performance statistics for both players. - * **[F10]**: Tsumego Frame. After placing a life and death problem in a corner/side, use this to fill up the rest of the board to improve AI's ability in solving life and death problems. - - +The analysis options available under the 'Analysis' button are used for deeper evaluation of the position: + +| Key | Short Description | Details | +| ----------------------------------- | ------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | +| a | Deeper analysis | Re-evaluate the position using more visits, usually resulting in a more accurate evaluation. | +| s | Equalize visits | Re-evaluate all currently shown next moves with the same visits as the current top move. Useful to increase confidence in the suggestions with high uncertainty. | +| d | Analyze all moves | Evaluate all possible next moves. This can take a bit of time even though 'fast_visits' is used, but can be useful to see how many reasonable next moves are available. | +| f | Find alternatives | Increases analysis of current candidate moves to at least the 'fast visits' level, and request a new query that excludes all current candidate moves. | +| g | Select area of interest | Set an area and search only for moves in this box. Good for solving tsumegos. Note that some results may appear outside the box due to establishing a baseline for the best move, and the opponent can tenuki in variations. | +| h | Reset analysis | This reverts the analysis to what the engine returns after a normal query, removing any additional exploration. | +| i | Start insertion mode | Allows you to insert moves, to improve analysis when both players ignore an important exchange or life and death situation. Press again to stop inserting and copy the rest of the branch. | +| l | Play out the game until the end and add as a collapsed branch, to visualize the potential effect of mistakes | This is done in the background, and can be started at several nodes at once when comparing the results at different starting positions. | +| Space | Turn continuous analysis on/off. | This will continuously improve analysis of the current position, similar to Lizzie's 'pondering', but only when there are no other queries going on. | +| Shift + Space | As above, but does not turn 'top moves' hints on when it is off. | | +| Enter | AI move | Makes the AI move for the current player regardless of current player selection. | +| F2 | Deeper full game analysis | Analyze the entire game to a higher number of visits. | +| F3 | Performance report | Show an overview of performance statistics for both players. | +| F10 | Tsumego Frame | After placing a life and death problem in a corner/side, use this to fill up the rest of the board to improve AI's ability in solving life and death problems. | + ## Keyboard and mouse shortcuts In addition to shortcuts mentioned above and those shown in the main menu: