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sv_ag_ctf_roundbased - Round based game (start over at spawn when a team caps a flag)
Shows HUD msg on win "Last round won by blue" then countdown "The match starts in 3, 2, 1"
The hitbox of the flag in AG is a cube and does not cover the entire flag; check sizes and consider whether to maintain compatibility or improve it.
Remove the delay when the flag returns to its place (Original mod practically has no delay, but I don't think that would be a good idea...).
Ideas
Use alert system where flag status icon flickers when taken.
Use alerts sounds like TFC to indicate better when the flag is taken, captured or dropped.
Use HUD messages in center like TFC to indicate who stole the flag, if your team capture, right now we use print_center like AG which works similar to DeathMsg, but it's easy to miss those messages. We can also use colored hud messages (Send a HUD white and DHud message behind with blue color)
Add chat placeholder like %F to show something more valuable like Flag status: Carried/On base/Dropped).
Check when to add teleport effect on flag grab, return, etc.
BHL Client
Add color support for print_center, useful to indicate flag color.
The text was updated successfully, but these errors were encountered:
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sv_ag_ctf_roundbased
- Round based game (start over at spawn when a team caps a flag)Ideas
%F
to show something more valuable like Flag status: Carried/On base/Dropped).BHL Client
The text was updated successfully, but these errors were encountered: