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I have installed Steamworks through Package Manager, and using namespace seems working fine.
However, when I try to use SteamManager according to GettingStarted, it fails with this error:
The name 'SteamManager' does not exist in the current context
Code
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR
using Steamworks;
#endif
...
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR
Debug.Log($"Steamworks.Version {new Steamworks.CGameID()}");//this works
if(SteamManager.Initialized) {// this does not work.
string name = SteamFriends.GetPersonaName();
Debug.Log(name);
}
#endif
Running on Mac(Apple Silicon).
The text was updated successfully, but these errors were encountered:
I think you need to pull down https://github.com/rlabrecque/Steamworks.NET-SteamManager/ into your project separately currently. It's not inside the package manager version because it's supposed to be the starting point for your own code. There's a ticket around here somewhere to make this more-automatic; which is highly needed.
I'm going to leave this ticket open primarily to improve the documentation
In general, I would say don't use SteamManager rather use it as a starting point to write your own.
Out of the box it makes some assumptions understandably being an informative bit of a sample
In particular "SteamManager.cs" gets unfortunately packed into a lot of things from UAS or examples you will find on YouTube or what have you so tends to create a little catastrophe here and there :)
not the fault of the script but rather people's abuses of it ;)
@rlabrecque we tend to mark our informational sample scripts with
[Obsolete("This script is for demonstration purposes only and is not intended for production use!")]
Or similar ... that will cause Unity to render a highlighted note about it being "deprecated" and draw the user's attention to that fact. It will still compile and work of course it will just throw a warning for them to be aware of
I have installed Steamworks through Package Manager, and using namespace seems working fine.
However, when I try to use SteamManager according to GettingStarted, it fails with this error:
The name 'SteamManager' does not exist in the current context
Code
Running on Mac(Apple Silicon).
The text was updated successfully, but these errors were encountered: