diff --git a/test/battle/ability/corrosion.c b/test/battle/ability/corrosion.c index 87477ddbcc37..8addbd90faab 100644 --- a/test/battle/ability/corrosion.c +++ b/test/battle/ability/corrosion.c @@ -106,23 +106,122 @@ SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion holds a T SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion poisons a target with Synchronize, Synchronize will not poison Poison- or Steel-type Pokémon") { + u16 move; + PARAMETRIZE { move = MOVE_TOXIC; } + PARAMETRIZE { move = MOVE_POISON_POWDER; } GIVEN { ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); + ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); } } WHEN { - TURN { MOVE(player, MOVE_TOXIC); } + TURN { MOVE(player, move); } } SCENE { - ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); + ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); - STATUS_ICON(opponent, badPoison: TRUE); + if (move == MOVE_TOXIC) + STATUS_ICON(opponent, badPoison: TRUE); + else + STATUS_ICON(opponent, poison: TRUE); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); STATUS_ICON(player, badPoison: TRUE); + STATUS_ICON(player, poison: TRUE); + } + } +} + +SINGLE_BATTLE_TEST("Corrosion cannot bypass moves that prevent poisoning such as Safeguard") +{ + u16 move; + PARAMETRIZE { move = MOVE_TOXIC; } + PARAMETRIZE { move = MOVE_POISON_POWDER; } + GIVEN { + ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); + ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); + PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_SAFEGUARD); MOVE(player, move); } + } SCENE { + NONE_OF { + ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); + ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); + STATUS_ICON(opponent, badPoison: TRUE); + STATUS_ICON(opponent, poison: TRUE); + } + } +} + +SINGLE_BATTLE_TEST("Corrosion cannot bypass abilities that prevent poisoning such as Immunity") +{ + u16 move; + PARAMETRIZE { move = MOVE_TOXIC; } + PARAMETRIZE { move = MOVE_POISON_POWDER; } + GIVEN { + ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); + ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); + PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } + OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); } + } WHEN { + TURN { MOVE(player, move); } + } SCENE { + NONE_OF { + ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); + ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); + STATUS_ICON(opponent, badPoison: TRUE); + STATUS_ICON(opponent, poison: TRUE); } } } -TO_DO_BATTLE_TEST("Corrosion cannot bypass moves or Abilities that prevent poisoning, such as Safeguard or Immunity"); -TO_DO_BATTLE_TEST("If the Pokémon with this Ability uses Magic Coat to reflect a status move that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon."); -TO_DO_BATTLE_TEST("Moves used by a Pokémon with Corrosion that are reflected by Magic Coat or Magic Bounce do not retain the ability to poison Poison- or Steel-type Pokémon.") +SINGLE_BATTLE_TEST("Corrosion allows the Pokémon with the ability to poison a Steel or Poison-type opponent by using Magic Coat") +{ + u16 move; + PARAMETRIZE { move = MOVE_TOXIC; } + PARAMETRIZE { move = MOVE_POISON_POWDER; } + GIVEN { + ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); + ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); + ASSUME(gMovesInfo[MOVE_MAGIC_COAT].effect == EFFECT_MAGIC_COAT); + PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } + OPPONENT(SPECIES_BELDUM); + } WHEN { + TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, move); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player); + ANIMATION(ANIM_TYPE_MOVE, move, player); // Bounced by Magic Coat + ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); + if (move == MOVE_TOXIC) + STATUS_ICON(opponent, badPoison: TRUE); + else + STATUS_ICON(opponent, poison: TRUE); + } +} + +SINGLE_BATTLE_TEST("Corrosion's effect is lost if the move used by the Pokémon with the ability is reflected by Magic Coat") +{ + u16 move; + PARAMETRIZE { move = MOVE_TOXIC; } + PARAMETRIZE { move = MOVE_POISON_POWDER; } + GIVEN { + ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC); + ASSUME(gMovesInfo[MOVE_POISON_POWDER].effect == EFFECT_POISON); + ASSUME(gMovesInfo[MOVE_MAGIC_COAT].effect == EFFECT_MAGIC_COAT); + PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_MAGIC_COAT); MOVE(player, move); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, opponent); + NONE_OF { + ANIMATION(ANIM_TYPE_MOVE, move, player); + ANIMATION(ANIM_TYPE_MOVE, move, opponent); + ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); + if (move == MOVE_TOXIC) + STATUS_ICON(opponent, badPoison: TRUE); + else + STATUS_ICON(opponent, poison: TRUE); + } + } +} diff --git a/test/battle/ability/minds_eye.c b/test/battle/ability/minds_eye.c index 6498f9f098dc..7799735ee2e8 100644 --- a/test/battle/ability/minds_eye.c +++ b/test/battle/ability/minds_eye.c @@ -49,8 +49,8 @@ AI_SINGLE_BATTLE_TEST("AI doesn't use accuracy-lowering moves if it knows that t for (j = MOVE_NONE + 1; j < MOVES_COUNT; j++) { if (gMovesInfo[j].effect == EFFECT_ACCURACY_DOWN || gMovesInfo[j].effect == EFFECT_ACCURACY_DOWN_2) { - PARAMETRIZE{ moveAI = j; abilityAI = ABILITY_SWIFT_SWIM; } - PARAMETRIZE{ moveAI = j; abilityAI = ABILITY_MOLD_BREAKER; } + PARAMETRIZE { moveAI = j; abilityAI = ABILITY_SWIFT_SWIM; } + PARAMETRIZE { moveAI = j; abilityAI = ABILITY_MOLD_BREAKER; } } } diff --git a/test/battle/ai.c b/test/battle/ai.c index 28e541befd58..faf3bbebb518 100644 --- a/test/battle/ai.c +++ b/test/battle/ai.c @@ -422,9 +422,9 @@ AI_DOUBLE_BATTLE_TEST("AI will not use Helping Hand if partner does not have any { u16 move1 = MOVE_NONE, move2 = MOVE_NONE, move3 = MOVE_NONE, move4 = MOVE_NONE; - PARAMETRIZE{ move1 = MOVE_LEER; move2 = MOVE_TOXIC; } - PARAMETRIZE{ move1 = MOVE_HELPING_HAND; move2 = MOVE_PROTECT; } - PARAMETRIZE{ move1 = MOVE_ACUPRESSURE; move2 = MOVE_DOUBLE_TEAM; move3 = MOVE_TOXIC; move4 = MOVE_PROTECT; } + PARAMETRIZE { move1 = MOVE_LEER; move2 = MOVE_TOXIC; } + PARAMETRIZE { move1 = MOVE_HELPING_HAND; move2 = MOVE_PROTECT; } + PARAMETRIZE { move1 = MOVE_ACUPRESSURE; move2 = MOVE_DOUBLE_TEAM; move3 = MOVE_TOXIC; move4 = MOVE_PROTECT; } GIVEN { AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); @@ -451,7 +451,7 @@ AI_DOUBLE_BATTLE_TEST("AI will not use a status move if partner already chose He for (j = MOVE_NONE + 1; j < MOVES_COUNT; j++) { if (gMovesInfo[j].category == DAMAGE_CATEGORY_STATUS) { - PARAMETRIZE{ statusMove = j; } + PARAMETRIZE { statusMove = j; } } } @@ -585,9 +585,9 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: AI will not switch in a Pokemo u32 speedAlakazm; u32 aiSmartSwitchFlags = 0; - PARAMETRIZE{ speedAlakazm = 200; alakazamFirst = TRUE; } // AI will always send out Alakazan as it sees a KO with Focus Blast, even if Alakazam dies before it can get it off - PARAMETRIZE{ speedAlakazm = 200; alakazamFirst = FALSE; aiSmartSwitchFlags = AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES lets AI see that Alakazam would be KO'd before it can KO, and won't switch it in - PARAMETRIZE{ speedAlakazm = 400; alakazamFirst = TRUE; aiSmartSwitchFlags = AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES recognizes that Alakazam is faster and can KO, and will switch it in + PARAMETRIZE { speedAlakazm = 200; alakazamFirst = TRUE; } // AI will always send out Alakazan as it sees a KO with Focus Blast, even if Alakazam dies before it can get it off + PARAMETRIZE { speedAlakazm = 200; alakazamFirst = FALSE; aiSmartSwitchFlags = AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES lets AI see that Alakazam would be KO'd before it can KO, and won't switch it in + PARAMETRIZE { speedAlakazm = 400; alakazamFirst = TRUE; aiSmartSwitchFlags = AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES recognizes that Alakazam is faster and can KO, and will switch it in GIVEN { ASSUME(gMovesInfo[MOVE_PSYCHIC].category == DAMAGE_CATEGORY_SPECIAL); @@ -634,8 +634,8 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: AI considers hazard damage whe u32 aiIsSmart = 0; u32 aiSmartSwitchFlags = 0; - PARAMETRIZE{ aiIsSmart = 0; aiSmartSwitchFlags = 0; } // AI doesn't care about hazard damage resulting in Pokemon being KO'd - PARAMETRIZE{ aiIsSmart = 1; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES avoids being KO'd as a result of hazards damage + PARAMETRIZE { aiIsSmart = 0; aiSmartSwitchFlags = 0; } // AI doesn't care about hazard damage resulting in Pokemon being KO'd + PARAMETRIZE { aiIsSmart = 1; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } // AI_FLAG_SMART_MON_CHOICES avoids being KO'd as a result of hazards damage GIVEN { AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | aiSmartSwitchFlags); @@ -656,10 +656,10 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: Mid-battle switches prioritize u32 move2; u32 expectedIndex; - PARAMETRIZE{ expectedIndex = 3; move1 = MOVE_TACKLE; move2 = MOVE_TACKLE; aiSmartSwitchFlags = 0; } // When not smart, AI will only switch in a defensive mon if it has a SE move, otherwise will just default to damage - PARAMETRIZE{ expectedIndex = 1; move1 = MOVE_GIGA_DRAIN; move2 = MOVE_TACKLE; aiSmartSwitchFlags = 0; } - PARAMETRIZE{ expectedIndex = 2; move1 = MOVE_TACKLE; move2 = MOVE_TACKLE; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } // When smart, AI will prioritize SE move, but still switch in good type matchup without SE move - PARAMETRIZE{ expectedIndex = 1; move1 = MOVE_GIGA_DRAIN; move2 = MOVE_TACKLE; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } + PARAMETRIZE { expectedIndex = 3; move1 = MOVE_TACKLE; move2 = MOVE_TACKLE; aiSmartSwitchFlags = 0; } // When not smart, AI will only switch in a defensive mon if it has a SE move, otherwise will just default to damage + PARAMETRIZE { expectedIndex = 1; move1 = MOVE_GIGA_DRAIN; move2 = MOVE_TACKLE; aiSmartSwitchFlags = 0; } + PARAMETRIZE { expectedIndex = 2; move1 = MOVE_TACKLE; move2 = MOVE_TACKLE; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } // When smart, AI will prioritize SE move, but still switch in good type matchup without SE move + PARAMETRIZE { expectedIndex = 1; move1 = MOVE_GIGA_DRAIN; move2 = MOVE_TACKLE; aiSmartSwitchFlags = AI_FLAG_SMART_MON_CHOICES; } GIVEN { AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | aiSmartSwitchFlags); @@ -716,8 +716,8 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_SWITCHING: AI will not switch out if Pokemo { u32 move1; - PARAMETRIZE{ move1 = MOVE_TACKLE; } - PARAMETRIZE{ move1 = MOVE_RAPID_SPIN; } + PARAMETRIZE { move1 = MOVE_TACKLE; } + PARAMETRIZE { move1 = MOVE_RAPID_SPIN; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); diff --git a/test/battle/hold_effect/cure_status.c b/test/battle/hold_effect/cure_status.c index 5f985b803edb..37b88c4d07ea 100644 --- a/test/battle/hold_effect/cure_status.c +++ b/test/battle/hold_effect/cure_status.c @@ -163,12 +163,12 @@ SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle" u16 status; u16 item; - PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; } - PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; } - PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; } - PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; } + PARAMETRIZE { status = STATUS1_BURN; item = ITEM_RAWST_BERRY; } + PARAMETRIZE { status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; } + PARAMETRIZE { status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; } + PARAMETRIZE { status = STATUS1_POISON; item = ITEM_PECHA_BERRY; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; } + PARAMETRIZE { status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; } GIVEN { ASSUME(gItemsInfo[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN); diff --git a/test/battle/item_effect/cure_status.c b/test/battle/item_effect/cure_status.c index f73bbae32773..6c7cc2e64dea 100644 --- a/test/battle/item_effect/cure_status.c +++ b/test/battle/item_effect/cure_status.c @@ -112,12 +112,12 @@ SINGLE_BATTLE_TEST("Ice Heal heals a battler from being frozen") SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_FULL_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -134,12 +134,12 @@ SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_HEAL_POWDER].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -156,12 +156,12 @@ SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status") SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_PEWTER_CRUNCHIES].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -178,12 +178,12 @@ SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_LAVA_COOKIE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -200,12 +200,12 @@ SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_RAGE_CANDY_BAR].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -222,12 +222,12 @@ SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_OLD_GATEAU].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -244,12 +244,12 @@ SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_CASTELIACONE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -266,12 +266,12 @@ SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_LUMIOSE_GALETTE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -288,12 +288,12 @@ SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_SHALOUR_SABLE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } @@ -310,12 +310,12 @@ SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { ASSUME(gItemsInfo[ITEM_BIG_MALASADA].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } diff --git a/test/battle/item_effect/heal_and_cure_status.c b/test/battle/item_effect/heal_and_cure_status.c index 80719cf2311c..70dc8322dba9 100644 --- a/test/battle/item_effect/heal_and_cure_status.c +++ b/test/battle/item_effect/heal_and_cure_status.c @@ -9,13 +9,13 @@ ASSUMPTIONS SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } - PARAMETRIZE{ status = STATUS1_NONE; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_NONE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); } OPPONENT(SPECIES_WOBBUFFET); @@ -35,13 +35,13 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s SINGLE_BATTLE_TEST("Full Restore restores a party members HP and cures any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } - PARAMETRIZE{ status = STATUS1_NONE; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_NONE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); } PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(300); Status1(status); } @@ -64,12 +64,12 @@ SINGLE_BATTLE_TEST("Full Restore restores a party members HP and cures any prima SINGLE_BATTLE_TEST("Full Restore heals a battler from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); @@ -86,12 +86,12 @@ SINGLE_BATTLE_TEST("Full Restore heals a battler from any primary status") SINGLE_BATTLE_TEST("Full Restore heals a party member from any primary status") { u16 status; - PARAMETRIZE{ status = STATUS1_BURN; } - PARAMETRIZE{ status = STATUS1_FREEZE; } - PARAMETRIZE{ status = STATUS1_PARALYSIS; } - PARAMETRIZE{ status = STATUS1_POISON; } - PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } - PARAMETRIZE{ status = STATUS1_SLEEP; } + PARAMETRIZE { status = STATUS1_BURN; } + PARAMETRIZE { status = STATUS1_FREEZE; } + PARAMETRIZE { status = STATUS1_PARALYSIS; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_SLEEP; } GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT) { Status1(status); } diff --git a/test/battle/move_effect/acrobatics.c b/test/battle/move_effect/acrobatics.c index bc34719a42b3..70953d0958d9 100644 --- a/test/battle/move_effect/acrobatics.c +++ b/test/battle/move_effect/acrobatics.c @@ -1,5 +1,48 @@ #include "global.h" #include "test/battle.h" -TO_DO_BATTLE_TEST("Acrobatics doubles in power if the user has no held item"); -TO_DO_BATTLE_TEST("Acrobatics still doubles in power when Flying Gem is consumed"); +ASSUMPTIONS +{ + ASSUME(gMovesInfo[MOVE_ACROBATICS].effect == EFFECT_ACROBATICS); + ASSUME(gMovesInfo[MOVE_ACROBATICS].type == TYPE_FLYING); +} + +SINGLE_BATTLE_TEST("Acrobatics doubles in power if the user has no held item", s16 damage) +{ + u16 heldItem; + PARAMETRIZE { heldItem = ITEM_POTION; } + PARAMETRIZE { heldItem = ITEM_NONE; } + GIVEN { + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET) { Item(heldItem); } + } WHEN { + TURN { MOVE(opponent, MOVE_ACROBATICS); } + } SCENE { + HP_BAR(player, captureDamage: &results[i].damage); + } FINALLY { + EXPECT_MUL_EQ(results[0].damage, Q_4_12(2), results[1].damage); + } +} + +SINGLE_BATTLE_TEST("Acrobatics still doubles in power when Flying Gem is consumed", s16 damage) +{ + u16 heldItem; + PARAMETRIZE { heldItem = ITEM_NONE; } + PARAMETRIZE { heldItem = ITEM_FLYING_GEM; } + GIVEN { + ASSUME(I_GEM_BOOST_POWER >= GEN_6); + ASSUME(gItemsInfo[ITEM_FLYING_GEM].holdEffect == HOLD_EFFECT_GEMS); + ASSUME(gItemsInfo[ITEM_FLYING_GEM].secondaryId == TYPE_FLYING); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET) { Item(heldItem); } + } WHEN { + TURN { MOVE(opponent, MOVE_ACROBATICS); } + } SCENE { + HP_BAR(player, captureDamage: &results[i].damage); + } FINALLY { + if (I_GEM_BOOST_POWER >= GEN_6) + EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), (results[1].damage)); + else + EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), (results[1].damage)); + } +} diff --git a/test/battle/move_effect/attack_accuracy_up.c b/test/battle/move_effect/attack_accuracy_up.c index 025a0cb86f3b..102f4d4d213b 100644 --- a/test/battle/move_effect/attack_accuracy_up.c +++ b/test/battle/move_effect/attack_accuracy_up.c @@ -1,4 +1,18 @@ #include "global.h" #include "test/battle.h" -TO_DO_BATTLE_TEST("Hone Claws increases Attack and Accuracy by one stage each"); +SINGLE_BATTLE_TEST("Hone Claws increases Attack and Accuracy by one stage each") +{ + GIVEN { + ASSUME(gMovesInfo[MOVE_HONE_CLAWS].effect == EFFECT_ATTACK_ACCURACY_UP); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(player, MOVE_HONE_CLAWS); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_HONE_CLAWS, player); + ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); + MESSAGE("Wobbuffet's Attack rose!"); + MESSAGE("Wobbuffet's accuracy rose!"); + } +} diff --git a/test/battle/move_effect/aura_wheel.c b/test/battle/move_effect/aura_wheel.c index fa4190dbdfae..3d601f3583a7 100644 --- a/test/battle/move_effect/aura_wheel.c +++ b/test/battle/move_effect/aura_wheel.c @@ -10,8 +10,8 @@ ASSUMPTIONS SINGLE_BATTLE_TEST("Aura Wheel raises Speed; fails if the user is not Morpeko") { u16 species; - PARAMETRIZE{ species = SPECIES_WOBBUFFET; } - PARAMETRIZE{ species = SPECIES_MORPEKO; } + PARAMETRIZE { species = SPECIES_WOBBUFFET; } + PARAMETRIZE { species = SPECIES_MORPEKO; } GIVEN { PLAYER(species); OPPONENT(SPECIES_WOBBUFFET); diff --git a/test/battle/move_effect/embargo.c b/test/battle/move_effect/embargo.c index 628fc4411963..a9b1b4523d1b 100644 --- a/test/battle/move_effect/embargo.c +++ b/test/battle/move_effect/embargo.c @@ -253,8 +253,8 @@ SINGLE_BATTLE_TEST("Embargo disables the effect of the Plate items on the move J { u32 heldItem; - PARAMETRIZE{ heldItem = ITEM_NONE; } - PARAMETRIZE{ heldItem = ITEM_PIXIE_PLATE; } + PARAMETRIZE { heldItem = ITEM_NONE; } + PARAMETRIZE { heldItem = ITEM_PIXIE_PLATE; } GIVEN { PLAYER(SPECIES_ARCEUS) { Item(heldItem); }; OPPONENT(SPECIES_DRAGONITE); @@ -274,8 +274,8 @@ SINGLE_BATTLE_TEST("Embargo disables the effect of the Drive items on the move T { u32 heldItem; - PARAMETRIZE{ heldItem = ITEM_NONE; } - PARAMETRIZE{ heldItem = ITEM_SHOCK_DRIVE; } + PARAMETRIZE { heldItem = ITEM_NONE; } + PARAMETRIZE { heldItem = ITEM_SHOCK_DRIVE; } GIVEN { PLAYER(SPECIES_GENESECT) { Item(heldItem); }; OPPONENT(SPECIES_GYARADOS); @@ -295,8 +295,8 @@ SINGLE_BATTLE_TEST("Embargo disables the effect of the Memory items on the move { u32 heldItem; - PARAMETRIZE{ heldItem = ITEM_NONE; } - PARAMETRIZE{ heldItem = ITEM_FIRE_MEMORY; } + PARAMETRIZE { heldItem = ITEM_NONE; } + PARAMETRIZE { heldItem = ITEM_FIRE_MEMORY; } GIVEN { PLAYER(SPECIES_SILVALLY) { Item(heldItem); }; OPPONENT(SPECIES_VENUSAUR); diff --git a/test/battle/move_effect/roost.c b/test/battle/move_effect/roost.c index 1ae84dd088d7..b4c0186bf0a4 100644 --- a/test/battle/move_effect/roost.c +++ b/test/battle/move_effect/roost.c @@ -111,24 +111,24 @@ SINGLE_BATTLE_TEST("Roost suppresses the user's Flying-typing this turn, then re SINGLE_BATTLE_TEST("Roost, if used by a Flying/Flying type, treats the user as a Normal-type (or Typeless in Gen. 4) until the end of the turn") { u32 damagingMove; - PARAMETRIZE{ damagingMove = MOVE_POUND; } - PARAMETRIZE{ damagingMove = MOVE_KARATE_CHOP; } - PARAMETRIZE{ damagingMove = MOVE_GUST; } - PARAMETRIZE{ damagingMove = MOVE_POISON_STING; } - PARAMETRIZE{ damagingMove = MOVE_EARTHQUAKE; } - PARAMETRIZE{ damagingMove = MOVE_ROCK_THROW; } - PARAMETRIZE{ damagingMove = MOVE_LEECH_LIFE; } - PARAMETRIZE{ damagingMove = MOVE_LICK; } - PARAMETRIZE{ damagingMove = MOVE_STEEL_WING; } - PARAMETRIZE{ damagingMove = MOVE_EMBER; } - PARAMETRIZE{ damagingMove = MOVE_WATER_GUN; } - PARAMETRIZE{ damagingMove = MOVE_VINE_WHIP; } - PARAMETRIZE{ damagingMove = MOVE_THUNDER_SHOCK; } - PARAMETRIZE{ damagingMove = MOVE_CONFUSION; } - PARAMETRIZE{ damagingMove = MOVE_ICE_BEAM; } - PARAMETRIZE{ damagingMove = MOVE_DRAGON_BREATH; } - PARAMETRIZE{ damagingMove = MOVE_BITE; } - PARAMETRIZE{ damagingMove = MOVE_DISARMING_VOICE; } + PARAMETRIZE { damagingMove = MOVE_POUND; } + PARAMETRIZE { damagingMove = MOVE_KARATE_CHOP; } + PARAMETRIZE { damagingMove = MOVE_GUST; } + PARAMETRIZE { damagingMove = MOVE_POISON_STING; } + PARAMETRIZE { damagingMove = MOVE_EARTHQUAKE; } + PARAMETRIZE { damagingMove = MOVE_ROCK_THROW; } + PARAMETRIZE { damagingMove = MOVE_LEECH_LIFE; } + PARAMETRIZE { damagingMove = MOVE_LICK; } + PARAMETRIZE { damagingMove = MOVE_STEEL_WING; } + PARAMETRIZE { damagingMove = MOVE_EMBER; } + PARAMETRIZE { damagingMove = MOVE_WATER_GUN; } + PARAMETRIZE { damagingMove = MOVE_VINE_WHIP; } + PARAMETRIZE { damagingMove = MOVE_THUNDER_SHOCK; } + PARAMETRIZE { damagingMove = MOVE_CONFUSION; } + PARAMETRIZE { damagingMove = MOVE_ICE_BEAM; } + PARAMETRIZE { damagingMove = MOVE_DRAGON_BREATH; } + PARAMETRIZE { damagingMove = MOVE_BITE; } + PARAMETRIZE { damagingMove = MOVE_DISARMING_VOICE; } GIVEN { ASSUME(gSpeciesInfo[SPECIES_TORNADUS].types[0] == TYPE_FLYING); @@ -179,24 +179,24 @@ SINGLE_BATTLE_TEST("Roost, if used by a Flying/Flying type, treats the user as a SINGLE_BATTLE_TEST("Roost, if used by a Mystery/Flying type, treats the user as a Mystery/Mystery type until the end of the turn") { u32 damagingMove; - PARAMETRIZE{ damagingMove = MOVE_POUND; } - PARAMETRIZE{ damagingMove = MOVE_KARATE_CHOP; } - PARAMETRIZE{ damagingMove = MOVE_GUST; } - PARAMETRIZE{ damagingMove = MOVE_POISON_STING; } - PARAMETRIZE{ damagingMove = MOVE_EARTHQUAKE; } - PARAMETRIZE{ damagingMove = MOVE_ROCK_THROW; } - PARAMETRIZE{ damagingMove = MOVE_LEECH_LIFE; } - PARAMETRIZE{ damagingMove = MOVE_LICK; } - PARAMETRIZE{ damagingMove = MOVE_STEEL_WING; } - PARAMETRIZE{ damagingMove = MOVE_EMBER; } - PARAMETRIZE{ damagingMove = MOVE_WATER_GUN; } - PARAMETRIZE{ damagingMove = MOVE_VINE_WHIP; } - PARAMETRIZE{ damagingMove = MOVE_THUNDER_SHOCK; } - PARAMETRIZE{ damagingMove = MOVE_CONFUSION; } - PARAMETRIZE{ damagingMove = MOVE_ICE_BEAM; } - PARAMETRIZE{ damagingMove = MOVE_DRAGON_BREATH; } - PARAMETRIZE{ damagingMove = MOVE_BITE; } - PARAMETRIZE{ damagingMove = MOVE_DISARMING_VOICE; } + PARAMETRIZE { damagingMove = MOVE_POUND; } + PARAMETRIZE { damagingMove = MOVE_KARATE_CHOP; } + PARAMETRIZE { damagingMove = MOVE_GUST; } + PARAMETRIZE { damagingMove = MOVE_POISON_STING; } + PARAMETRIZE { damagingMove = MOVE_EARTHQUAKE; } + PARAMETRIZE { damagingMove = MOVE_ROCK_THROW; } + PARAMETRIZE { damagingMove = MOVE_LEECH_LIFE; } + PARAMETRIZE { damagingMove = MOVE_LICK; } + PARAMETRIZE { damagingMove = MOVE_STEEL_WING; } + PARAMETRIZE { damagingMove = MOVE_EMBER; } + PARAMETRIZE { damagingMove = MOVE_WATER_GUN; } + PARAMETRIZE { damagingMove = MOVE_VINE_WHIP; } + PARAMETRIZE { damagingMove = MOVE_THUNDER_SHOCK; } + PARAMETRIZE { damagingMove = MOVE_CONFUSION; } + PARAMETRIZE { damagingMove = MOVE_ICE_BEAM; } + PARAMETRIZE { damagingMove = MOVE_DRAGON_BREATH; } + PARAMETRIZE { damagingMove = MOVE_BITE; } + PARAMETRIZE { damagingMove = MOVE_DISARMING_VOICE; } GIVEN { ASSUME(gSpeciesInfo[SPECIES_MOLTRES].types[0] == TYPE_FIRE); diff --git a/test/battle/move_effect/strength_sap.c b/test/battle/move_effect/strength_sap.c index 000f5ff41afb..0b055edb12e1 100644 --- a/test/battle/move_effect/strength_sap.c +++ b/test/battle/move_effect/strength_sap.c @@ -10,8 +10,8 @@ SINGLE_BATTLE_TEST("Strength Sap lowers Attack by 1 and restores HP based on tar { u32 atkStat = 0; - PARAMETRIZE{ atkStat = 100; } - PARAMETRIZE{ atkStat = 50; } + PARAMETRIZE { atkStat = 100; } + PARAMETRIZE { atkStat = 50; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(200); } @@ -35,8 +35,8 @@ SINGLE_BATTLE_TEST("Strength Sap works exactly the same when attacker is behind { u32 atkStat = 0; - PARAMETRIZE{ atkStat = 100; } - PARAMETRIZE{ atkStat = 50; } + PARAMETRIZE { atkStat = 100; } + PARAMETRIZE { atkStat = 50; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(200); } @@ -65,7 +65,7 @@ SINGLE_BATTLE_TEST("Strength Sap lowers Attack by 1 and restores HP based on tar for (j = 0; j <= MAX_STAT_STAGE; j++) { if (j == DEFAULT_STAT_STAGE - 1) { continue; } // Ignore -6, because Strength Sap won't work otherwise - PARAMETRIZE{ statStage = j; } + PARAMETRIZE { statStage = j; } } GIVEN { diff --git a/test/battle/move_effect/two_turns_attack.c b/test/battle/move_effect/two_turns_attack.c index 9225afb48eba..4b7adc6f812d 100644 --- a/test/battle/move_effect/two_turns_attack.c +++ b/test/battle/move_effect/two_turns_attack.c @@ -243,8 +243,8 @@ SINGLE_BATTLE_TEST("Solar Beam and Solar Blade can be used instantly in Sunlight SINGLE_BATTLE_TEST("Solar Beam's power is halved in Rain", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_RAIN_DANCE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_RAIN_DANCE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); @@ -261,8 +261,8 @@ SINGLE_BATTLE_TEST("Solar Beam's power is halved in Rain", s16 damage) SINGLE_BATTLE_TEST("Solar Blade's power is halved in Rain", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_RAIN_DANCE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_RAIN_DANCE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); @@ -279,8 +279,8 @@ SINGLE_BATTLE_TEST("Solar Blade's power is halved in Rain", s16 damage) SINGLE_BATTLE_TEST("Solar Beam's power is halved in a Sandstorm", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SANDSTORM; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SANDSTORM; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }; @@ -297,8 +297,8 @@ SINGLE_BATTLE_TEST("Solar Beam's power is halved in a Sandstorm", s16 damage) SINGLE_BATTLE_TEST("Solar Blade's power is halved in a Sandstorm", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SANDSTORM; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SANDSTORM; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }; @@ -315,8 +315,8 @@ SINGLE_BATTLE_TEST("Solar Blade's power is halved in a Sandstorm", s16 damage) SINGLE_BATTLE_TEST("Solar Beam's power is halved in Hail", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_HAIL; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_HAIL; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }; @@ -333,8 +333,8 @@ SINGLE_BATTLE_TEST("Solar Beam's power is halved in Hail", s16 damage) SINGLE_BATTLE_TEST("Solar Blade's power is halved in Hail", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_HAIL; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_HAIL; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }; @@ -351,8 +351,8 @@ SINGLE_BATTLE_TEST("Solar Blade's power is halved in Hail", s16 damage) SINGLE_BATTLE_TEST("Solar Beam's power is halved in Snow", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SNOWSCAPE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SNOWSCAPE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); @@ -369,8 +369,8 @@ SINGLE_BATTLE_TEST("Solar Beam's power is halved in Snow", s16 damage) SINGLE_BATTLE_TEST("Solar Blade's power is halved in Snow", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SNOWSCAPE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SNOWSCAPE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); diff --git a/test/battle/move_effect/weather_ball.c b/test/battle/move_effect/weather_ball.c index 38c902f507f7..1656b60d87b0 100644 --- a/test/battle/move_effect/weather_ball.c +++ b/test/battle/move_effect/weather_ball.c @@ -9,8 +9,8 @@ ASSUMPTIONS SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Fire-type move in Sunlight", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SUNNY_DAY; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SUNNY_DAY; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_MEGANIUM); @@ -27,8 +27,8 @@ SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Fire-type move SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Water-type move in Rain", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_RAIN_DANCE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_RAIN_DANCE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARCANINE); @@ -45,8 +45,8 @@ SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Water-type mov SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Rock-type move in a Sandstorm", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_SANDSTORM; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SANDSTORM; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_MAGMAR) { Item(ITEM_SAFETY_GOGGLES); }; @@ -63,9 +63,9 @@ SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Rock-type move SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to an Ice-type move in Hail and Snow", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_CELEBRATE; } - PARAMETRIZE{ move = MOVE_HAIL; } - PARAMETRIZE{ move = MOVE_SNOWSCAPE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_HAIL; } + PARAMETRIZE { move = MOVE_SNOWSCAPE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_DRAGONAIR) { Item(ITEM_SAFETY_GOGGLES); }; diff --git a/test/battle/move_effects_combined/hurricane.c b/test/battle/move_effects_combined/hurricane.c index eab843e7209f..61acac664994 100644 --- a/test/battle/move_effects_combined/hurricane.c +++ b/test/battle/move_effects_combined/hurricane.c @@ -32,4 +32,42 @@ SINGLE_BATTLE_TEST("Hurricane bypasses accuracy checks in Rain") NONE_OF { MESSAGE("Wobbuffet's attack missed!"); } } } -TO_DO_BATTLE_TEST("Hurricane Veil can hit airborne targets") // Fly, Bounce, Sky Drop + +SINGLE_BATTLE_TEST("Hurricane can hit airborne targets (Fly, Bounce)") +{ + u16 move; + PARAMETRIZE { move = MOVE_FLY; } + PARAMETRIZE { move = MOVE_BOUNCE; } + GIVEN { + ASSUME(gMovesInfo[MOVE_FLY].effect == EFFECT_SEMI_INVULNERABLE); + ASSUME(UNCOMPRESS_BITS(HIHALF(gMovesInfo[MOVE_FLY].argument)) == STATUS3_ON_AIR); + ASSUME(gMovesInfo[MOVE_BOUNCE].effect == EFFECT_SEMI_INVULNERABLE); + ASSUME(UNCOMPRESS_BITS(HIHALF(gMovesInfo[MOVE_BOUNCE].argument)) == STATUS3_ON_AIR); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET) { Moves(move); } + } WHEN { + TURN { MOVE(opponent, move); MOVE(player, MOVE_HURRICANE); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, move, opponent); + ANIMATION(ANIM_TYPE_MOVE, MOVE_HURRICANE, player); + NONE_OF { MESSAGE("Wobbuffet's attack missed!"); } + } +} + +DOUBLE_BATTLE_TEST("Hurricane can hit airborne targets (Sky Drop)") +{ + GIVEN { + ASSUME(gMovesInfo[MOVE_SKY_DROP].effect == EFFECT_SKY_DROP); + ASSUME(UNCOMPRESS_BITS(HIHALF(gMovesInfo[MOVE_SKY_DROP].argument)) == STATUS3_ON_AIR); + PLAYER(SPECIES_WOBBUFFET); + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(playerLeft, MOVE_SKY_DROP, target: opponentLeft); MOVE(playerRight, MOVE_HURRICANE, target: playerLeft); } + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_SKY_DROP, playerLeft); + ANIMATION(ANIM_TYPE_MOVE, MOVE_HURRICANE, playerRight); + NONE_OF { MESSAGE("Wobbuffet's attack missed!"); } + } +} diff --git a/test/battle/weather/sandstorm.c b/test/battle/weather/sandstorm.c index 5d7a6f1713cf..2f3f4e7ca266 100644 --- a/test/battle/weather/sandstorm.c +++ b/test/battle/weather/sandstorm.c @@ -20,8 +20,8 @@ SINGLE_BATTLE_TEST("Sandstorm deals 1/16 damage per turn") SINGLE_BATTLE_TEST("Sandstorm multiplies the special defense of Rock-types by 1.5x", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_SANDSTORM; } - PARAMETRIZE{ move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SANDSTORM; } + PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_WOBBUFFET) ; diff --git a/test/battle/weather/snow.c b/test/battle/weather/snow.c index c617f651c495..6ce3e1e0f2fb 100644 --- a/test/battle/weather/snow.c +++ b/test/battle/weather/snow.c @@ -13,8 +13,8 @@ ASSUMPTIONS SINGLE_BATTLE_TEST("Snow multiplies the defense of Ice-types by 1.5x", s16 damage) { u16 move; - PARAMETRIZE{ move = MOVE_SNOWSCAPE; } - PARAMETRIZE{ move = MOVE_CELEBRATE; } + PARAMETRIZE { move = MOVE_SNOWSCAPE; } + PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GLALIE);