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directkeys.py
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# direct inputs
# source to this solution and code:
# http://stackoverflow.com/questions/14489013/simulate-python-keypresses-for-controlling-a-game
# http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
# http://geck.bethsoft.com/index.php?title=Template:DirectX_Scancodes
W = 0x11
Q = 0x10
F = 0x21
spacebar = 0x39
leftarrow = 0xcb
rightarrow = 0xcd
uparrow = 0xc8
downarrow = 0xd0
enter = 0x1c
U = 0x16
J = 0x24
H = 0x23
L = 0x26
E = 0x12
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
if __name__ == '__main__':
PressKey(0x11)
time.sleep(1)
ReleaseKey(0x11)
time.sleep(1)