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IOS SDK Rendering API supports VAST version 3 and above #882
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Is the VAST Parser implemented in the Prebid iOS SDK ? Or this a 3rd party solution? |
It's worth pointing out that the IMA iOS library has support for higher versions of VAST: Perhaps we should build that into Prebid? I'm not super familiar with mobile so forgive my ignorance. |
@karimMourra Below players are used in Prebid IOS and Android SDK.
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Prebid SDK renderers the video ads using an internal engine:
So supporting new VAST features means extending these components. Technically we can utilize the Google IMA SDK for rendering the video ads. However, we need to consider the following caveats of this approach:
Supporting new VAST features is not a complex task. Adding new dependencies in own turn may lead to pitfalls and unsupported scenarios (limited by IMA). Prebid SDK is already compatible with Google IMA in the Original API integration scenario when Prebid SDK doesn't manage the ad space but just transports the bid. |
I think having support for both the IMA SDK and our own VAST parser would be ideal. At JW Player, our iOS SDK uses both the IMA SDK and our own VAST parser, and the customer makes the decision via our config. About 60% of our customers use the IMA option. |
Is your feature request related to a problem? Please describe.
Currently the rendering API of the IOS SDK only supports VAST 2.0 and VAST 2.0 Wrapper. The industry has already moved to higher version of VAST because of the advanced features supported such as improvement on OM support, support for Secure Interactive Media Interface Definition (SIMID), support for SSAI, support for DAAST, etc. Based on our own stats, more than 80% of in-app video campaigns run on VAST version 3 and above.
Describe the solution you'd like
Need IOS SDK rendering API to support VAST version higher than 2.0. Ideally support until the latest VAST 4.3.
Describe alternatives you've considered
No alternative seems to be available for us at the moment, as we are using Prebid IOS SDK as the rendering engine. And our publishers are not using GAM so original API is not an option here.
Additional context
None
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