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May prove difficult. Usually you can scale things if you're using Libgdx stages however since we have our own custom GameScene class that provides the handling of mouse input; it only uses a camera. Setting cameras scale has no effect it seems. Could be missing something but not sure how you would scale up the Tokens/ other items through just camera.
Currently, resolution just increases the screen real estate. Some users have requested a scaling feature e.g. for move buttons on 2/4K screens.
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