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Scale UI #122

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plaza-in-a-heatwave opened this issue Nov 6, 2020 · 2 comments
Open

Scale UI #122

plaza-in-a-heatwave opened this issue Nov 6, 2020 · 2 comments
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Client Issues affecting cadesim Client enhancement New feature or request
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@plaza-in-a-heatwave
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Currently, resolution just increases the screen real estate. Some users have requested a scaling feature e.g. for move buttons on 2/4K screens.

@plaza-in-a-heatwave plaza-in-a-heatwave added enhancement New feature or request Client Issues affecting cadesim Client labels Nov 6, 2020
@plaza-in-a-heatwave plaza-in-a-heatwave added this to the 2.0.0 milestone Nov 6, 2020
@plaza-in-a-heatwave
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Related to: #58

@David52920
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May prove difficult. Usually you can scale things if you're using Libgdx stages however since we have our own custom GameScene class that provides the handling of mouse input; it only uses a camera. Setting cameras scale has no effect it seems. Could be missing something but not sure how you would scale up the Tokens/ other items through just camera.

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