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Ideas.md

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  • glTF Tutorial series
    • glTF Content Pipeline
    • glTF Geometries
    • glTF Materials
    • glTF Animations
    • glTF Skinning
    • glTF Morphs
    • glTF Compression
    • glTF Artist's Guide
    • TODO: lights and cameras?
  • Back to basics: WebGL buffer management
    • Partitioning static vs. dynamic
    • Interleaving
  • A gentle introduction to WebGL 3D engine design
    • Culling, sorting, and batching
  • A gentle introduction to designing virtual globes with WebGL
    • Cesium renderer ground-up
  • How to use a trace tool
    • Show common CPU bottlenecks: GC (browser), shader compile/link (driver), texture/buffer upload (driver), readPixels (stall)