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Animated cloth simulation on avatars #10
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Hi, |
I'm quite interested in Animated cloth simulation on avatars. I have some knowledge of the VRM portable avatar format and workflows for obj sequences to alembic to dem_bones to gltf. In my other pr I posted notes for Windows support. I may be able to submit for prs for Windows support. |
It would help if you can describe more notes or plans, so I can try implement animated cloth simulation on avatars. I work in the open, so I can post pull requests to this repo. |
Hi Fire, |
Hi @fire and @omegaiota, What @omegaiota is describing is totally accurate. Collision detection Avatar |
If you have a working version of cloth-mesh code it would be very helpful to get a reference to it. I don't know if I'll get time to work on this yet but if I do, even if just being able to reference a Swift version implementation will be very helpful! |
I have detached the simulation code from the game engine renderer. Also made the code work with cmake and ninja with mingw compilers. Also on Windows. Want to try gluing the code to godot engine and trying avatar cloth physics. |
I found https://github.com/fire/preconditioner-for-cloth-and-deformable-body-simulation as an accelerator, but I wasn't able to understand the minimizer solver. |
Hi @alelordelo, If you could provide the Swift code, I'd be happy to help with porting it. You mentioned two parts for this:
I can implement either of these methods in my differentiable_cloth branch. Please note that I've removed some parts of the original code related to the game engine OpenGL and Python integration. Let me know if you need those parts as well. Looking forward to your response! |
Would it be possible to use the simulation on animated avatars?
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