-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathvk_util.hpp
81 lines (72 loc) · 2.28 KB
/
vk_util.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/*
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "nvvk/vulkanhppsupport.hpp"
// Choosing the allocator to use
// #define ALLOC_DMA
#define ALLOC_DEDICATED
// #define ALLOC_VMA
#include <nvvk/resourceallocator_vk.hpp>
#if defined(ALLOC_DMA)
#include <nvvk/memallocator_dma_vk.hpp>
typedef nvvkpp::ResourceAllocatorDma Allocator;
#elif defined(ALLOC_VMA)
#include <nvvk/memallocator_vma_vk.hpp>
typedef nvvkpp::ResourceAllocatorVma Allocator;
#else
typedef nvvkpp::ResourceAllocatorDedicated Allocator;
#endif
using vkDT = vk::DescriptorType;
using vkDS = vk::DescriptorSetLayoutBinding;
using vkSS = vk::ShaderStageFlagBits;
using vkCB = vk::CommandBufferUsageFlagBits;
using vkBU = vk::BufferUsageFlagBits;
using vkIU = vk::ImageUsageFlagBits;
using vkMP = vk::MemoryPropertyFlagBits;
// Utility to time the execution of something resetting the timer
// on each elapse call
// Usage:
// {
// MilliTimer timer;
// ... stuff ...
// double time_elapse = timer.elapse();
// }
#include <chrono>
struct MilliTimer
{
MilliTimer() { reset(); }
void reset() { startTime = std::chrono::high_resolution_clock::now(); }
double elapse()
{
auto now = std::chrono::high_resolution_clock::now();
auto t = std::chrono::duration_cast<std::chrono::microseconds>(now - startTime).count() / 1000.0;
startTime = now;
return t;
}
std::chrono::high_resolution_clock::time_point startTime;
};
inline vk::ClearColorValue makeClearColor(glm::vec3& _c)
{
vk::ClearColorValue cc;
cc.float32[0] = _c.x;
cc.float32[1] = _c.y;
cc.float32[2] = _c.z;
cc.float32[3] = 0;
return cc;
}