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meshset_vk.hpp
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/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "meshset.hpp"
#include "resources_base_vk.hpp"
#include "vk_nv_micromesh.h"
namespace microdisp {
struct TriDisplacementVK;
struct MicromeshSetCompressedRayTracedVK;
struct MeshAttributesVK
{
RBuffer normals;
RBuffer tangents;
RBuffer bitangents;
RBuffer tex0s;
void init(ResourcesVK& res, const MeshSet& meshSet);
void deinit(ResourcesVK& res);
};
class MeshSetVK
{
public:
RBuffer binding;
RBuffer positions;
RBuffer indices;
RBuffer instances;
RBuffer displacementDirections;
RBuffer displacementDirectionBounds;
RBuffer displacementEdgeFlags;
MeshAttributesVK attr;
struct MeshRT
{
nvvk::AccelKHR blas;
VkAccelerationStructureGeometryKHR geometry;
VkAccelerationStructureBuildGeometryInfoKHR geometryInfo;
VkAccelerationStructureTrianglesDisplacementMicromapNV geometryDisplacement;
VkAccelerationStructureBuildRangeInfoKHR blasRange;
};
std::vector<MeshRT> rtMeshes;
nvvk::AccelKHR sceneTlas;
VkWriteDescriptorSetAccelerationStructureKHR sceneTlasInfo;
std::vector<RTextureR> materialTextures;
void init(ResourcesVK& resources, const MeshSet& meshSet);
void initNormalMaps(ResourcesVK& resources, const MeshSet& meshSet);
// if the meshSet doesn't have the appropriate content, existing resource will be destroyed
// and binding updated to reflect that
void initDisplacementDirections(ResourcesVK& resources, const MeshSet& meshSet);
void initDisplacementBounds(ResourcesVK& resources, const MeshSet& meshSet);
void initDisplacementEdgeFlags(ResourcesVK& resources, const MeshSet& meshSet);
void initRayTracingGeometry(ResourcesVK& resources,
const MeshSet& meshSet,
const MicromeshSetCompressedRayTracedVK* micromeshSetRT = nullptr);
void initRayTracingScene(ResourcesVK& resources, const MeshSet& meshSet, const MicromeshSetCompressedRayTracedVK* micromeshSetRT = nullptr);
void deinit(ResourcesVK& resources);
void deinitRayTracing(ResourcesVK& resources);
void updateBinding(ResourcesVK& resources);
void updateInstances(ResourcesVK& resources, const MeshSet& meshSet);
};
} // namespace microdisp