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config.h
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/*
* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2021-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
// artificially create a few more shader permutations, pairs of vertex/fragment shaders
#define NUM_MATERIAL_SHADERS 128
// favor using drawcalls firstIndex / firstVertex rather than
// setting index / vertex buffers as much
#define USE_DRAW_OFFSETS 0
// use VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE and vkCmdBindVertexBuffers2
#define USE_DYNAMIC_VERTEX_STRIDE 0
// enforces single buffers for vbo/ibo
#define USE_SINGLE_GEOMETRY_ALLOCATION 0